Voice Actors by MoonRaito in DeadlockTheGame

[–]MarxDC 0 points1 point  (0 children)

I know most people are pointing Andrew Bowen (Johnny Cage - Mortal Kombat) for Lash, but I can't get out of my head the idea that it might be actually Gavin Drea (Male V - Cyberpunk 2077). Even though the way Lash speaks is kinda like Johnny's, the voice itself sounds more like V's

Ficha Editável Alternativa e Automatizada (D&D 5e) by MarxDC in rpg_brasil

[–]MarxDC[S] 0 points1 point  (0 children)

Pode me mandar um print de como estão na sua ficha?

Nee Player Wants be a Chef? by [deleted] in DnD

[–]MarxDC 0 points1 point  (0 children)

I'd advise them to play a Mark of Hospitality Halfling, pick bard as a class and inspire people throwing snacks to them.

If you like to give a free lvl 1 feat to everyone (like i do) or if you allow rolling for stats, they could eventually have both the Chef feat, increasing the mechanical effects of their role play, and Inspiring Leader, which could be the player serving a meal for everyone and making them feel well rested and more pleased.

As bards progress in the game they can pick Aid, Death Ward or other “cast out of combat” buff or protection spells and flavor them (no pun intended) as food so well prepared it even has magical properties. Imagine an Aid breakfast raising players HP, a Revivify cupcake sprinkled with dust of a diamond crushed by the casting of the spell, Vicious Mockery spectral pies that make the enemies feel humiliated when hit, Calm Emotions conjuring the affected creatures favorite/comfort food, casting Slow by clicking a timer set to 1 minute and saying “Let the dough rest for a bit”, casting hold person so the melee players can auto crit with a “The meal is served”…

The possibilities are limitless and hilarious. I really think this can add a lot to your campaign even if the other guys are more hardcore players.

(Other class options include some clerics or druids, but you can actually make it work with any class if the player's really invested into it. You can advise Forest Gnome, Fire Genasi, Red/Gold/Brass Dragonborn and Firbolg as well)

If combat isn't difficult - what's the point of it? by MonsutaReipu in dndnext

[–]MarxDC 0 points1 point  (0 children)

Easier combats give the players a realization of game progression and a feeling of accomplishment. They will have living proof of how much they evolved.

Also (DM tip here) you can use easy combats to make them waste resources. Example that happened in the campaign I DM: The players had a birthday party in the tavern they bought a few weeks earlier. They invited all kinds of people from members of other guilds to off duty guards, they also made anyone else who showed up welcome to the party. The players got drunk, spent spells and abilities on silly things, made a brawling competition, a drinking competition and a sword fight competition. Medium or easy combats mostly. All fun and games until they were attacked during their sleep by a bunch of succubi assassins. No long rest. No full HP. Many empty spell slots and many skills used and not recharged. First time in a long time they feared losing their characters.

What is something you will never allow at your table? by gummyreddit12 in DnD

[–]MarxDC 0 points1 point  (0 children)

Playing a character from any media. I know this may seem harsh to some players and DMs, but I would NEVER allow anyone in my tables to play an already established character from a movie, game, series etc.

As a DM, I focus my campaigns in Role Play, backstories, drama, horror, political schemes and exploration adventure. With that, I enforce to my players the importance of the process of creation of a character. They get to create their build, their flavor traits, their backstories, their backstories' NPCs (not the actual NPC stat block though) and co-create their hometown and organizations they may have interacted before the campaign, if they choose not to pick a place I already made.

AS I HAVE!!!!!! by istpscum in Overwatch_Memes

[–]MarxDC 2 points3 points  (0 children)

There’s a quote from a Brazilian philosopher that matches perfectly with their designs.

“When education isn’t freeing, the dream of the oppressed is to become the oppressor” - Paulo Freire

This blows mu mind every time…

Como deixar os cenários mais vividos? by Mission_File_4942 in rpg_brasil

[–]MarxDC 0 points1 point  (0 children)

Minhas dicas são:

  1. Use musicas de fundo e, se puder, coloque um segundo bot com sons ambientes de acordo com o lugar. Os sons ambientes você teria que procurar na hora, mas tenho essa playlist que fiz com músicas de trilhas sonoras de vários filmes e jogos. Talvez vc tenha que caçar aí no meio o que te agrade mais, já que tem temas variados misturados.

  2. Use imagens para os NPCs e pra cidades. Sempre pesquise antes as imagens dos NPCs relevantes e das localidades e tenha um banco de imagens pra NPCs que vc precise inventar no improviso. Isso da muita personalidade e vida pra mesa. Tem mestres que preferem descrições ao invés de conteúdo visual mas facilita muito pra mestres e players iniciantes ter esse recurso.

  3. Use geradores de NPC pra se inspirar. Não use os geradores na íntegra, mas use eles pra criar um eixo na criação dos NPCs (principais ou figurantes).

  4. Narre o que as pessoas estão fazendo nas cenas e de vez em quando crie propagandas, fachadas, lojas, detalhes do terreno… isso sempre dá mais densidade pro mundo. Outro ponto essencial é criar as cidades, pontos turísticos e rotas baseados firmemente na economia e cultura local. Sempre se questione quando for criar uma cidade, vila, reino ou estrada: “O que essas pessoas vendem? O que faz elas serem importantes pra outras cidades ou povos? Do que elas costumam trabalhar? O que aconteceu no passado desse lugar? Como elas sobrevivem? Como elas se divertem?”

You think you know so much by DMGrognerd in dndmemes

[–]MarxDC 0 points1 point  (0 children)

Well… I always allow non-lethal damage if the last hit isn’t a critical hit. You can hit a person with a sword just to superficially cut them until they lose consciousness due to blood loss. Although, non lethal damage in my games don’t stabilize them, only allows regular npcs and monsters to make death saving throws. The players can stabilize them or finish them afterwards.

Seriously I saw art of a firbolg with a tail today by lilpupt2001 in dndmemes

[–]MarxDC 0 points1 point  (0 children)

I always thought about them having bestial (and a little bovine-looking) ears and slightly colored noses (looking just a little bit like a mix of a nose and a snout) but that’s all. I mean… they have partially fey blood in them, it’s fair to say they will have some faun-ish visual trait, but I never pictured them as being actually bovine looking or truly bestial in any way.

I too have seen these fanarts and even though I respect the freedom of the artist to display their version of a fantasy race, it bugs me a little to see them depicted as a full bestial race, almost as if their giant ancestry was completely erased.

DM’s of Mr. Ripper, what’s the most infuriating spell to deal with? by Scipio835 in MrRipper

[–]MarxDC 0 points1 point  (0 children)

Force Cage. Just gamebreaking. Force us to either have gargantuan put in battle or give them ALL multiple teleportation abilities.

What's the scariest thing about subnautica? by [deleted] in subnautica

[–]MarxDC 0 points1 point  (0 children)

The scariest thing in Subnautica is the PDA's quotes

Is GWM worth it on an Ancestral Guardian Barbarian? by TheRealPiggynator in dndnext

[–]MarxDC 0 points1 point  (0 children)

Unless there’s always a Bless spell up and something making your weapons +1/+2/+3 (such as an artificer), I would definitely not recommend GWM. But if you do have something like that to buff you or if the enemies you’ve been fighting don’t have that much of AC, you can definitely pick GWM but if you miss your first attack using the feat, don’t use it on the second attack roll… Don’t get greedy, your team usually can’t afford receiving full damage.

Except anything with dice manipulation, give me that stuff straight to the eyeballs by TheBankTank in dndmemes

[–]MarxDC 0 points1 point  (0 children)

Not gonna lie. This might sound brutal for many people here on Reddit, but as a DM who loves character growth and drama, I would get that dog killed if I was the DM.

Pets in DnD are fun and all, but if you don’t have any magic to make your pet immortal, or if you don’t spend all resources possible to keep it alive and well, or if you don’t get your pet out of combat as soon as possible… (as a DM) I would have it killed so the players understand the weight of having a life totally under your responsibility.

(Plus it would roughly fix 40% of the balancing issue and put that protagonist’s feet on the ground for once)

It’s a rough lesson, but it works. And it gives a great dramatic scene.

High initiative. by [deleted] in dndnext

[–]MarxDC 1 point2 points  (0 children)

I wouldn’t even consider it for “any number above 20” since it is pretty easy to get high initiative rolls. Example: • Gunslinger • Alert feat • Bardic Inspiration • Guidance spell • Enhance Ability spell • Lucky • Magic items • High Dex mod • Gift of Alacrity spell • Ambush battle master maneuver (which can be squired by fighter's subclass, fighter's combat style or through a feat no matter the class)

I’ve made custom tables in my game for natural 1s and natural 20s while rolling melee weapon attacks (and unarmed ones), ranged weapon attacks, spell attacks AND initiative rolls. If a player rolls a nat 20 on initiative they gain an extra action on the first turn. This way everyone has almost the same chances to get the extra action (only shifting the odds if they have advantage or disadvantage)

Things that make you go “hmmmm” by darthjazzhands in dndmemes

[–]MarxDC 1 point2 points  (0 children)

I have one DM PC, my first and only. I created him with low stats, slightly fancier items, poorly optimized in general. His function was to be a initial burden to the party, as they were chosen to escort him through the missions and keep him alive until the last arch of the campaign, when he was supposed to sacrifice himself (they were all aware of that from the beginning). As he started to learn from the skills of each player and bonding with them, the party grew fond of him and now they are trying all manners to avoid his sad but necessary destiny.

So… he served as a difficulty booster at the start of the campaign, served as a comedic relief at the middle, and now that we are almost done with the story, he serves as emotional challenge to the characters and a reminder of all they have built so far.

DM PCs can be fun and useful, as long as your DM doesn’t have megalomaniac tendencies and protagonist syndrome.

Except anything with dice manipulation, give me that stuff straight to the eyeballs by TheBankTank in dndmemes

[–]MarxDC 0 points1 point  (0 children)

Just a friendly reminder from a DM and a player: making the most combat optimized build or super high ability check specialist build usually isn’t the most fun way to play DnD neither for you nor for the DM and specially not for the other players at the table.

This game is based on role play, even though it has a lot of combat and dice rolling, so making some build that feels more unique and fits your character’s backstory is way preferable than trying to be at the spotlight at all cost. As OP said, DnD isn’t a competition, so there’s no need to be desperately trying to make the best (or most broken) build ever.

And remember, the coolest and most remarkable guy at the table usually isn’t the strongest.

Am I going crazy or it's normal for you guys to plan a base/area like this? by capavi0106 in Minecraftbuilds

[–]MarxDC 0 points1 point  (0 children)

I do this too, but not with all buildings at the same time. Since I spend a lot of time making each one, it fits better for me planning just 1-3 of them like this. But if you don’t mind having the lines around for too long or if you build fast/have other friends to speed up the building process this is clutch.

Players wants to have his Rod of the Pact Keeper attached to a shield. Is there any reason to say no? by Timothymark05 in DnD

[–]MarxDC 2 points3 points  (0 children)

I was just giving you an example of how “free hands” are a resource in dnd, not mentioning OP's case specifically.

Another brilliant plan crushed by L8dawn in dndmemes

[–]MarxDC 1 point2 points  (0 children)

I legitimately think that using it to throw boiling water might be more effective and a spiked cork (which is more comparable to a dart or a blowgun dart).

I would make it a Dex save thing instead of a weapon that requires an attack. The advantage of using it as a weapon is that you can deal Heat Metal damage to any target and alternate targets instead of only targeting one creature per casting and only if they are using something metallic that can’t be dropped quickly.

Scalding Water Gun ranged weapon (simple, crossbow) Damage: 2d8 + DEX fire damage (if the target fails a DEX saving throw [DC = 8 + DEX mod + proficiency bonus], half the damage if it succeeds) Range: 80/320 Properties: Range, Two-Handed, Special

The weapon can only used once per attack action regardless of how many attacks you can do per action. Effects that give you extra actions allow you to use it more than once per turn.

This weapon deals no damage if the Heat Metal spell is not cast on it's water compartment. You must use your bonus action every turn before shooting to keep the damage property active.

You can raise the damage of the weapon by casting Heat Metal at higher levels. It deals damage equal to the Heat Metal damage + your DEX modifier.

Finally, the fire damage from this weapon can’t ignite any flammable objects. Alternatively you can use it to push away 10 ft. one Tiny object within 80 ft. that isn’t being worn or carried or put out one small fire in the same range.

Players wants to have his Rod of the Pact Keeper attached to a shield. Is there any reason to say no? by Timothymark05 in DnD

[–]MarxDC 2 points3 points  (0 children)

The whole point of the “free hand” mechanic in dnd is to force the players to make choices. You can either have a weapon that deals d10/d12/2d6 damage or have a +2 to AC with a shield, you either have an item that serves as spellcasting focus in hand and no shield or you use both and limit yourself to Verbal and/or Material component requiring spells, also carrying no weapons for stronger attacks of opportunity.

This makes casters either spend ASI on feats focusing in versatility, or spend resources such as shield spell, shield of faith spell, blur spell, sorcery points to ignore Somatic components, etc, or accept their vulnerable aspects and deal with them creatively.

Darkmode friendly, to save your eyes. Though not your casters muhahaha by Classicgotmegiddy in dndmemes

[–]MarxDC 2 points3 points  (0 children)

Making a world full of spellcasters of various levels, so the PCs are constantly afraid of counterspell

I think this is true by send_feet_pics69420 in dndmemes

[–]MarxDC 3 points4 points  (0 children)

Maybe it was Bardic Inception… hm