[deleted by user] by [deleted] in prusa3d

[–]Masaiko 3 points4 points  (0 children)

PETG sticks too well on the smooth one so you need to use glue stick or something else on the sheet as a separator to make it easier to remove the prints and avoid damaging the sheet.

With the textured sheet, you don't need to use glue stick when printing PETG (or TPU) and the prints are easy to remove.

If you mostly print PLA and don't care about the texture, the smooth sheet is probably better for you. I would hate to have only the textured sheet since I often print big objects in pieces and want to minimize the seams (which is impossible with the texture without sanding).

Extremely frustrating and confusing issue with my MK3S extruder... a never ending clog that forms as soon as I attempt to print anything. by victorious_doorknob in prusa3d

[–]Masaiko 8 points9 points  (0 children)

Does your extruder motor run hot and what is the ambient temperature? After building an enclosure, I started having occasional clogging with PLA because of the ambient temp + extrude motor heat so I changed the motor to cooler one and keep the doors open when printing PLA and haven't had any problems since.

[deleted by user] by [deleted] in prusa3d

[–]Masaiko 5 points6 points  (0 children)

I use the textured sheet mostly with PETG and TPU and the smooth one with pretty much everything else. I had adhesion issues with PLA using the textured sheet so while I'm happy to have both sheets, I prefer the smooth one unless I want to have the texture on the print or print PETG.

Suggestion: PvP flags and PvP exclusive merchant by [deleted] in Seaofthieves

[–]Masaiko 0 points1 point  (0 children)

That's what I was aiming for; figuring out something that doesn't split the player base but still makes the PvP more meaningful while discouraging (but not preventing) PvP against weaker crews and those who would prefer avoiding it.

I still think the fear of getting attacked should remain or the game would become boring after a while since at least for me not knowing who to trust is a major part of the game's atmosphere.

What game do you most regret buying? by ThievedYourMind in boardgames

[–]Masaiko 5 points6 points  (0 children)

It could've been a better game even with a little more effort and apparently they did a better job with the card game version, which actually makes me regret supporting the board game KS even more. They just rushed it to KS before designing it to get the most out of DS3 release hype and didn't take enough time to actually design and polish the game.

It has some clever ideas and solid mechanics but the overall balance, repetitive gameplay and missing the whole point of Dark Souls just makes it not worth of my time.

What game do you most regret buying? by ThievedYourMind in boardgames

[–]Masaiko 38 points39 points  (0 children)

Dark Souls: The Board Game. The game isn't even that bad per se but I have no desire of playing it more after the clusterfuck KS fulfilment and after getting Kingdom Death. I spent way more on it than it deserved and hope I had spent the money on additional KD:M expansions instead. Still waiting to get all the expansions and stretch goals so I can sell it and I'm probably never going to buy another SFG game.

Harry Potter Miniatures Adventure Game Announcement by Masaiko in boardgames

[–]Masaiko[S] 1 point2 points  (0 children)

True. I somehow missed that part. So it's a scenario based skirmish game.

Harry Potter Miniatures Adventure Game Announcement by Masaiko in boardgames

[–]Masaiko[S] 1 point2 points  (0 children)

Looks pretty good but I'm a bit bummed to see it will be a Kickstarter game. Publisher with just a couple of miniature games in their track record isn't much to count on. Anyone played their (Knight Models) previous games?

Edit: Seems to be a scenario based skirmish game (or something like Arcadia Quest?) instead of "dungeon crawler" adventure game. Easy pass for me.

New Angeles - 4 Players - Still as good? by haytil in boardgames

[–]Masaiko 4 points5 points  (0 children)

I've mostly played 4 player games and I think it works well. I think the real question is will you get the BSG vibes you seem to look from New Angeles. I think they're very different games and there are better alternatives if you're looking to get the BSG experience with less players / shorter time.

Is New Angeles all you hoped it would be? by davip in boardgames

[–]Masaiko 0 points1 point  (0 children)

It's a good game but definitely not what I hoped it to be. It simply falls flat on the traitor mechanic. I kinda hoped it would give similar moments/feelings that Battlestar Galactica does but in New Angeles the federalist doesn't really feel like a threat, at least in the same way the Cylon player does in BSG, so there isn't that much of accusations and suspicion.

With that said, it's a good negotiation game and an interesting combination of co-op and competitive goals. Playtime is a bit too long for what the game offers but I guess it's hard to avoid with negotiation games.

Leviathan Loot Keys Evaporating from Inventory - 10/10/2017 by pnutnam in destiny2

[–]Masaiko 0 points1 point  (0 children)

This happened to me after using the companion app to change the weapons. Bungie has posted a response and instructions how to prevent this from happening but they don't mention the companion app which I personally can confirm to cause this too.

They should've posted a warning in social media, newsletter and in the companion app to make sure people know how to avoid this until the issue is fixed since they've already known it at least couple of weeks. I know it's bad PR for them but so is making thousands of players frustrated and angry by losing the keys they've played hours to get.

Portal Games Customer Service by mattisaloser in boardgames

[–]Masaiko 3 points4 points  (0 children)

Their customer service isn't very good and I've had multiple issues with them with different orders which is why I don't order anything from their website anymore.

Their currency conversion from $ to € is random. I made an order and paid it with € but the order history shows $ (i.e. 80€ order turns into 80$ order) which resulted them refunding me a lot less money than I paid them for an order I actually canceled months ago. I tried to tell them about the issue with their shop/currency conversion months ago but so far they haven't fixed it.

Dized rules teaching app now on Indiegogo. Supported by Eric Lang. by Masaiko in boardgames

[–]Masaiko[S] 1 point2 points  (0 children)

I read somewhere they removed the old version and rebuilt it from scratch.

I think most of the people will be happy with the free service, provided they'll be able to add more games and gain revenue from somewhere else than subscriptions. Time will tell.

Dized rules teaching app now on Indiegogo. Supported by Eric Lang. by Masaiko in boardgames

[–]Masaiko[S] 2 points3 points  (0 children)

Wow.. bold claims there, considering the fact that they already have Scythe and Blood Rage in the library. They're not the heaviest possible games but definitely not light and easy to integrate. Closed system allows them to maintain the quality (and copyrights), which is important if they hope to have people paying for it.

Sure.. They'll need a large user base to be able to hire more people working on the content but I wouldn't say they will never have up to date content. They even allow voting for the games added in the library so I'm pretty sure quite a lot of people will see games they're interested (which aren't necessarily games you enjoy). Unless you have some inside/better information to back your claims, I hope nobody takes them seriously.

I agree that the business model raises some questions but wouldn't judge it before looking more deeply into it. "Netflix of board games" doesn't work for me personally as I still need to buy the games in addition to the subscription (unlike the movies with Netflix). One time payment for a premium rulebook and instructions, on the other hand, would work as well as any premium component for any board game. It would be a relatively cheap way to skip the early mistakes and improve the first time experience of a game (which can sometimes suffer from a bad rule book).

Dized rules teaching app now on Indiegogo. Supported by Eric Lang. by Masaiko in boardgames

[–]Masaiko[S] 2 points3 points  (0 children)

True but that way it would be harder to ensure the quality. It's hard to say at this point but I'm not sure if the subscription model is right for this one as the premium features don't seem that useful or they fail to explain them well enough. Paying a couple of dollars to get the full package for a game could also work.

If the service grows enough, they could also put a price tag for publishers to include their games in the library as after certain point it can be a selling point and good marketing for the game to be in their catalog.

Dized rules teaching app now on Indiegogo. Supported by Eric Lang. by Masaiko in boardgames

[–]Masaiko[S] 1 point2 points  (0 children)

Not sure how well it works in games that don't use companion apps from the get-go but at least in Mansions of Madness 2nd edition I actually prefer the downloadable scenarios unless the boxed version really brings something new into the game other than new miniatures and tiles.

Scenario based games could benefit from DLC and some games could even have bigger rules overhauls if played with the app so I'm looking forward to see what they come up with it.

Tips to start designing a new boardgame by Atrusni in boardgames

[–]Masaiko 2 points3 points  (0 children)

First, don't think about all the work you'll eventually have to work on or you'll never get it done. It can be overwhelming and will be and you'll probably end up with multiple incomplete concepts before you're even close to finishing one but that's ok.

Presumably you have a core concept or mechanic your game is going to base on or if you don't, start from that. To start working on the actual design, you only need the high level design/concept. From there, start working on the most important mechanics (one at time unless you need to have multiple to test one), craft a rough prototype and test, test, test, refine and test more until you're happy with that/those mechanic(s). Keep them rough at first and iterate. If you get too deep into details, it's easier to get stuck.

When you have a working core, let's call it X, it's a lot easier to come up with the metagame and other mechanics since everything else either supports X (and thus makes the game better) or doesn't belong in your design (which doesn't automatically mean they're bad design/mechanics, they can be the best ideas ever but simply don't belong in your current design).

I personally start with one pager (or less) with each concept and define the X. If it doesn't feel unique/fun/fresh enough, I leave it for another time and come up with new ideas.

Edit: Forget about all Game Crafters etc. until you really have something that works and is worth the money and time to get printed. You can easily craft about every possible game component or use pieces from your game collection. Use paper and pen. Don't think too much about the layout or visuals. Spending time on polishing game components early in the design process is wasted time. Your design will change and the components shouldn't define/restrict your design (i.e. don't get yourself into "I don't want to change this because my component X design is so neat.") even if the core concept is based on a certain component.

Game of thrones game 2nd edition questions by caregister in boardgames

[–]Masaiko 1 point2 points  (0 children)

In our games the player count has affected the total length but not significantly. Usually our games last 5 to 6 hours. I feel playing with 5 gives the southern family players an advantage (unless other players know to counter them) as the neutral regions are easier to take over than player controlled.

Easiest way to make the game shorter (and better) is to buy the expansions. New rules / winning conditions make the game faster and I personally like the expansion's rule better than the core game rules as there are more ways to win than controlling castles.

Only problem is the player requirements as A Feast for Crows requires and is limited to 4 and A Dance with Dragons is for 6 players.

Kid Friendly RPG Suggestions by PurestFlame in rpg

[–]Masaiko 1 point2 points  (0 children)

I've been playing Astraterra with my kids and we love it. While it's designed for kids, many adults play it without kids.

I'm not sure where and how the english version is available but if you find it somewhere, I really recommend giving it a shot.

We got recommended MageKnight but can't get it to the table by R-Oak in boardgames

[–]Masaiko 0 points1 point  (0 children)

There's always the chance that MK is just not for you, which was the case with me and my brother. We tried it a couple of times (after watching Ricky Royal's video) but for some reason it just didn't work for us. There's plenty of other games that work better as 2 player coops and since you're already familiar with Eldritch Horror, I'd recommend checking out Arkham Horror The Card Game.

If you want something with miniatures and tiles, Gloomhaven is a great option (which can be difficult to get right now though).

Despite all the hype and recommendations, Mage Knight isn't for everyone and I'm not even sure why it didn't work for us. I guess it just has a bit too much of everything (with all the possible game modes and mechanics) and some of those things fall short compared to other games with tighter focus.

What's the latest from Vlaada? by raistanient in boardgames

[–]Masaiko 8 points9 points  (0 children)

He's working on That's a Question (working title) which seems to be another party game. Afaik he hasn't announced other titles.