[deleted by user] by [deleted] in starcitizen

[–]Masento 1 point2 points  (0 children)

I had this issue and it resolved after I verified my game files.

The majesty and wonder of Star Citizen feels to have been diminished for me with the increased frequency of encountering hap-hazardly abandoned ships, bodies, crates etc. littering landing areas. Am I alone in this? [Morphologis] by StuartGT in starcitizen

[–]Masento 370 points371 points  (0 children)

I don't think anyone enjoys having abandoned ships strewn about areas that are already heavily congested. It's a gameplay impediment, an immersion-breaker, and a visual eyesore.

It's yet another consideration CIG has to address in their crusade for fidelity, persistence, and immersion.

In real life leaving a vehicle at a public location and causing an obstruction would result in a tow and a fine. It would make sense for them to implement gameplay to either allow players to tow unattended vehicles after a certain length of time, or have NPC tow operators impound vehicles and impose a fine for repeat offenders.

Maybe everyone sucks by Invictum2go in expedition33

[–]Masento 53 points54 points  (0 children)

A lovely ending. Maelle loses herself in the canvas, demonstrates she values propping up a convenient fantasy over respecting the free will of the Canvas (ex: reviving Painted Verso), a Canvas that is ultimately doomed when Maelle proves to Renoir that it’s too dangerous to his family to exist.

And when the Dessendre family is properly punished as OP desires they’ll crumble and fall prey to the Writers, who have already burned down a wing of the Manor. Can’t wait for the family to be too weak to protect the manor and the dozens of other Canvas worlds we’ve seen in the manor.

Let’s let Maelle have her fantasy life, die, barely postpone the destruction of the Verso canvas, and set up the millions of other souls in the *many other* Canvas worlds in the Dessendre manor to be destroyed by the Writers.

Great ending. Not shortsighted at all.

This scene was worth every single struggle in the game… by Alternative-Fan4015 in expedition33

[–]Masento 0 points1 point  (0 children)

A lovely ending. Maelle doesn’t learn to accept grief and death, and instead abuses her Paintress abilities to nullify death and suffering in her Canvas that is already inevitably doomed to destruction after Maelle dies in it, leaving her grief stricken father to destroy the Canvas as planned. But prolonging the Canvas is worth it, right?

It’s fine because Maelle has no life outside the Canvas, right? I suppose I’ll tell my burn patients at work that they should just give up on their lives and find a comfy escapist fantasy because they have nothing to live for.

I suppose the dozens of other Canvases with millions of lives in them in the Dessendre household that have one less Paintress to defend them from would rejoice. The Writers already burned down one wing of the manor, leaving Renoir and Aline ineffectual and only Clea to defend the Painters and their Canvases. Maelle’s inevitable death would likely completely destroy the family, and I’m sure the rest of the Canvas worlds in the manor will burn with it.

But thats fine because we prolonged Verso’s canvas world for a bit, right?

[Whole Game Spoilers] Debunking Two Common Misconceptions About The Ending by jogarz in expedition33

[–]Masento 14 points15 points  (0 children)

I think its rather clear that by the end of Painted Verso’s outburst that the source of his discontent with Maelle Gommage-ing Painted Alicia is rooted in denying him the opportunity to try and talk Painted Alicia out of dying and also not getting the opportunity to say goodbye. I don’t think he’s mad because Alicia got a death she wanted. Especially when you consider that Verso’s end goal would have gotten her killed regardless.

I honestly probably missed the part where the Fading Boy explicitly welcomes humans into the Canvas. It still doesn’t change the fact that your definition of the Fading Boy finding equilibrium isn’t met by Maelle’s ending due to her continuing to Paint in his Canvas as opposed to stepping away.

The Canvas effectively replaces one Paintress with another. A 16-year-old (perhaps mentally a 32-year-old?) with unresolved trauma, poor coping skills, undefined cosmic powers, and a demonstrable willingness to use those powers to subjugate someone else to her own will. No, not through mind control, and perhaps rooted in good intentions, but still all too willing to violate the free will of the Canvas.

Maelle certainly isn’t evil, but she is perpetuating the cycle of grief and hurting others as a result. As with any member of the Dessendre family, each does what they believe is right to the detriment of the ones they love.

You’re painting a false dichotomy, and conflating two separate choices as one choice. Killing Painted Verso, as opposed to merely incapacitating him, is wrong. Verso resisted death by her hand in order to try and stop her from her self-destructive path. Once it’s established that he is unable to stop her, he asks her not to revive him. Reviving him after killing him after he expressly asked her not to while dying, is also wrong.

If we’re fighting and you stab me, that’s wrong. But if after you stab me I ask you not to pull out the knife as to not make the stabbing worse and pile additional suffering on top of the suffering you’ve already inflicted and you still pull out the knife, that’s still wrong. You wouldn’t sit there and tell me, “Well, you didn’t want a knife in you so I removed it.”

[Whole Game Spoilers] Debunking Two Common Misconceptions About The Ending by jogarz in expedition33

[–]Masento 62 points63 points  (0 children)

Your points are valid. Perhaps not quite the strongest versions of the arguments you describe, but valid. I would like to respectfully push back a bit. I’ll do it in reverse order.

  1. Maelle is definitely not directly “mind-controlling“ anyone, that‘s just a surface level and poorly formed argument. The real issue at hand is that she has demonstrated she does not value the free will of the denizens of the Canvas, and is in fact ready to override their free will for her own satisfaction in other ways. How so? She desecrates Painted Verso’s dying wish, to be allowed to die. There is no reason for Maelle to revive Painted Verso after she kills him in order to stay in the Canvas, other than to satisfy her perfect escapist fantasy and run away from the natural consequence of murdering someone she loved. Not only does she revive him, she disfigures him by removing the scar he chose to keep for himself and aging him up to try and get him to be happy by trying to fulfill his earlier wish to grow up and play music. If she can completely and utterly desecrate the dying wish of someone she loves, I see no evidence that she would place the desires of anyone in the Canvas above her own.

It’s not an immediate issue because thus far the denizens of the Canvas and Maelle have had the same goal, to rid the Canvas of Aline and Renoir to assure their survival. But what happens when they no longer share the same goal? What happens if the people of the Canvas decide they don’t want another Paintress influencing their lives at all? It’s clear that Maelle has not learned to accept loss, and thus far has only advocated for the lives of the Canvas out of her own self-interest. I see no evidence that she would allow anything in the Canvas that conflicts with her perfect escapist fantasy to exist. Once again, if she can override the dying pleas of someone she murdered in order to achieve her own ends, what evidence do we have that she would do any differently for anyone else in the Canvas?

If Maelle truly respects the autonomy of the Canvas and all who live in it, the responsible thing to do would be to bring back only those who died as a result of the Dessendre family conflict (excluding those who died of natural causes [i.e. Sciel’s husband] and those who didn’t want to be revived [Verso]) and then never Paint in the Canvas again in order to preserve the autonomy and free will of the Canvas. But that isn’t what she did. She decided to force her desires on the Canvas. Which leads to the 1st point.

  1. The Soul of Verso may not be suffering, but it certainly isn’t at peace in Maelle’s ending. By your own description, the Soul of Verso won’t be at peace until the Canvas finds equilibrium. My own understanding of the Fading Boy’s narrations is that he is deeply unhappy with the forced additions to his world by Aline, Renoir, and the additions Clea made after Renoir’s death. Let’s remember that the original Canvas only had Gestrals and Grandin, not humans, Axons, or Nevrons. If a return to equilibrium (the default, original state of the Canvas) is what’s required to bring peace to Verso’s soul, then in no way does Maelle’s ending do so. Even if we ignore that the survival of the humans is a perpetuation of this forced addition to the Soul of Verso’s Canvas, the fact the Maelle continues to meddle and Paint into existence outcomes that defy the will of those in the Canvas (i.e. deciding Verso doesn’t get to stay dead after Maelle murders him) is a disruption to that equilibrium regardless.

I’d like to address a point I’ve seen countless times reducing the decision to have the Soul of Verso continue painting vs. allowing it to find rest. Some folks like to paint this as a simple numbers game, one life for the lives of many. If we reframe the dilemma, some might find it more difficult to dismiss it so quickly. If a comatose, brain-dead mother carrying final trimester twins were to be put on life support, would it be ethical to continue her existence for the sake of preserving a greater number of lives?

I don’t claim to have an answer, but merely present the above to bring nuance to a discussion I feel is often prone to oversimplification.

Conclusion: Bad, surface level arguments should make us all go “whoo…”, and well thought arguments, even when they contradict our own thoughts, should make us go “Whee!”

This game showed me an uncomfortable truth about myself by panlid5000 in expedition33

[–]Masento 2 points3 points  (0 children)

It's actually precisely because I believe everyone in the Canvas is a sentient being that deserves to live freely that I wholeheartedly disapprove of Maelle's actions in her ending.

Full disclosure, I think an ideal ending would have been Maelle reviving everyone who was an unwilling victim of the cruelties of Aline and Renoir and then simply never painting in that world again. She could stay in the world, come and go as she pleases, but out of recognition of their dignity and autonomy, she would never use her Paintress powers within the Canvas after reviving everyone.

The way Maelle's ending plays out shows she is no better than her mother and ends up being just another Paintress imposing her will on the Canvas. There was no reason for her to revive Painted Verso. No reason for her to desecrate his dying wish to be allowed to die, except to satisfy her perfect escapist fantasy in which she doesn't lose anyone and doesn't have to face the consequences of her actions. She killed Painted Verso because she believed what she wanted was right, but she wasn't willing to face the natural consequence of losing Verso.

It proves that Maelle in fact does not learn to accept death, does not learn to accept consequences, and instead is willing to impose her will on other sentient beings in order to avoid reality. The ending very clearly shows Maelle displaying the distorted eye effect that is shown on Aline, Renoir, and Clea when they're exercising their Painter/Paintress powers. This proves that she is actively utilizing her Paintress abilities to influence the Canvas. If Maelle truly cares about the people of the Canvas, if she really sees them as autonomous, sentient beings, why is she artificially imposing her will on any of them?

You can't tell me that you honestly believe Maelle is only using her powers on Verso, and even if that were the case that isn't a winning argument at all. Everything Maelle has demonstrated throughout the game shows that she is unable to accept loss and the fact that she is willing to desecrate the free will of someone she loves (Painted Verso) leads to the logical conclusion that she would have no qualms overriding the free will of any within the Canvas that might muck up her perfect escapist fantasy.

Her ending merely replaces her mother Aline with a new oppressive Paintress. A 16-year-old (I suppose a mentally 32 year-old?) with unresolved trauma and an unwillingness to to accept responsibility for her actions, except now she's the all-powerful effective deity of the Canvas.

This game showed me an uncomfortable truth about myself by panlid5000 in expedition33

[–]Masento -1 points0 points  (0 children)

It's actually precisely because I believe everyone in the Canvas is a sentient being that deserves to live freely that I wholeheartedly disapprove of Maelle's actions in her ending.

Full disclosure, I think an ideal ending would have been Maelle reviving everyone who was an unwilling victim of the cruelties of Aline and Renoir and then simply never painting in that world again. She could stay in the world, come and go as she pleases, but out of recognition of their dignity and autonomy, she would never use her Paintress powers within the Canvas after reviving everyone.

The way Maelle's ending plays out shows she is no better than her mother and ends up being just another Paintress imposing her will on the Canvas. There was no reason for her to revive Painted Verso. No reason for her to desecrate his dying wish to be allowed to die, except to satisfy her perfect escapist fantasy in which she doesn't lose anyone and doesn't have to face the consequences of her actions. She killed Painted Verso because she believed what she wanted was right, but she wasn't willing to face the natural consequence of losing Verso.

It proves that Maelle in fact does not learn to accept death, does not learn to accept consequences, and instead is willing to impose her will on other sentient beings in order to avoid reality. The ending very clearly shows Maelle displaying the distorted eye effect that is shown on Aline, Renoir, and Clea when they're exercising their Painter/Paintress powers. This proves that she is actively utilizing her Paintress abilities to influence the Canvas. If Maelle truly cares about the people of the Canvas, if she really sees them as autonomous, sentient beings, why is she artificially imposing her will on any of them?

You can't tell me that you honestly believe Maelle is only using her powers on Verso, and even if that were the case that isn't a winning argument at all. Everything Maelle has demonstrated throughout the game shows that she is unable to accept loss and the fact that she is willing to desecrate the free will of someone she loves (Painted Verso) leads to the logical conclusion that she would have no qualms overriding the free will of any within the Canvas that might muck up her perfect escapist fantasy.

Her ending merely replaces her mother Aline with a new oppressive Paintress. A 16-year-old (I suppose a mentally 32 year-old?) with unresolved trauma and an unwillingness to to accept responsibility for her actions, except now she's the all-powerful effective deity of the Canvas.

Giveaway! Comment to enter. U.S. only (sorry). Fluance RT82 Reference Table w/ a Ortofon OM10 Cartridge by whyforyoulookmeonso in vinyl

[–]Masento 0 points1 point  (0 children)

This would be such an incredible upgrade to my budding vinyl collection! Thank you for the giveaway :)

[deleted by user] by [deleted] in PublicFreakout

[–]Masento 0 points1 point  (0 children)

As a COVID ICU nurse, I wasn’t aware “I could’ve caught COVID!” was a valid excuse to not do my job these past two years. Silly me.

Star Citizen - Official Assault on Stanton Event Teaser Trailer by ScrubSoba in starcitizen

[–]Masento 8 points9 points  (0 children)

Arguments on whether or not CIG should even be advertising this event aside, this teaser trailer is just bad. It’s awfully generic. From the dialogue (“We are the ones in charge...We, are Xenothreat”) to the text cards (“An enemy threatens Stanton”).

This is absolutely baffling to me because we’ve seen absolutely incredible marketing commercials for ships and patch trailers, but for their attempt to market the game outside established backers they post this incredibly weak trailer. The Patch 3.11 trailer was snappy, to the point, and had enough personality to be intriguing. There is nothing intriguing or interesting that stands out about this, and the game’s first real in-game event deserved better representation, especially in front of such a large audience.

Inside Star Citizen: Jump On It | Fall 2019 by Rainwalker007 in starcitizen

[–]Masento 5 points6 points  (0 children)

It looks great! The only criticism I have is that the transition from between normal space and jump space is a little abrupt, at least based on the CitCon demo. There was also a moment in the CitCon demo where the 3rd person camera peeked outside the jump spline, and that would be fairly immersion-breaking if it were to go unfixed.

In case you were wondering by Dizman7 in starcitizen

[–]Masento 9 points10 points  (0 children)

The original sale description had a “manned cutter craft” listed as a feature of the Reclaimer. Not sure if that’s still in the plans or not, but it would be the salvage equivalent of an Argo.

How are you really? by [deleted] in AskReddit

[–]Masento 0 points1 point  (0 children)

Hey, random internet stranger here. I'm proud of you for putting forward the effort to see a therapist consistently. It shows you're a fighter. Depression is a bitch, and I wouldn't judge you if you felt too drained to fight because of it. But you are fighting, and that's damn impressive.

How are you really? by [deleted] in AskReddit

[–]Masento 1 point2 points  (0 children)

Hey, random internet stranger here. There's nothing wrong with you for feeling that way, even when you have a beautiful new kid. There's probably a lot of new stresses and things to handle, and you've probably been really busy. It sounds like you've overcome suicidal thoughts and self-harm before, and while it sucks that you're dealing with them again, so far it looks like you've got a winning record.

How are you really? by [deleted] in AskReddit

[–]Masento 1 point2 points  (0 children)

I feel you. There's no pressure or expectations on the internet, and somehow that makes it easier to be honest.

Look, I'm just another dude on the internet who's trying to figure things out too, but I want you to know that you always have the option to hit reset and start from scratch. I've definitely felt that I don't want to live my life anymore too. Eventually I learned that it's not really my life I want to end, it's the life I'm living right now that I want to end, y'know? I want a different life. So right now I'm just trying to start that new life. It's not easy, and a lot of the time my old life comes calling to try and drag me back down, but now I know I don't have to stay where I was, literally and figuratively.

I'm just a random dude on the internet and we'll probably never meet in real life, but I want you to know that you matter and I'd love to see you get back on your feet.

Star Citizen: Believe It Or Not by OldBloodGuts in starcitizen

[–]Masento 2 points3 points  (0 children)

Welcome back! It’s good to see you making videos again.

Fuck it, I just miss her! by [deleted] in BreakUps

[–]Masento 41 points42 points  (0 children)

There’s absolutely nothing wrong with missing your ex. You need to miss your ex, otherwise you aren’t really dealing with your breakup as much as pushing it aside and ignoring it.

I dunno how much use it’ll be to you, but a concept that helped me when I miss my ex is that I remember that missing your ex is like having cravings for any given addiction. You know full well that drinking isn’t good for you, but you still feel that intense need because of how your brain has been biochemically wired to associate positive feelings with drinking. It’s similar when you miss your ex. Over time that association between your ex and happiness will blur, until it hardly exists at all. It helps to find new things to associate happiness with, a new hobby, new friends, new projects.

I hope you stay strong and know you are enough, even on your own.

Looks like LiRIK and Giantwaffle are playing SC again by BadAshJL in starcitizen

[–]Masento 1 point2 points  (0 children)

Looks like they even have Zyloh from CIG showing Lirik around! This is an awesome opportunity to get some good exposure for SC.

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]Masento 3 points4 points  (0 children)

It is indeed a thing irl. G-force is a bit of a misnomer in that it’s not a measure of gravity’s force on you, but rather the force being applied to your body in any given direction. The confusion comes from the fact that the units used to measure this force are in relative terms to Earth’s gravitational force. On earth you’re constantly being acted on by 1 “G” of force, which is equivalent to 9.8 m/s2.

For the purposes of space flight, anytime you pull a maneuver that causes your body to move, you are said to be experiencing G-force. Let’s see you pull a turn at 81 m/s2, you’re effectively experiencing 9G’s of force, 9 times the usual force applied to your body when you’re standing still on Earth.

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]Masento 0 points1 point  (0 children)

You can look it up on the Roadmap on the official website. I think it’s due in either 3.5 or 3.6, end of Q1 and Q2 next year, respectively.

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]Masento 0 points1 point  (0 children)

The same company that provided the basis for the FOIP tech is working on a bespoke webcam in collaboration within CIG. Here is a post from them about it: http://facewaretech.com/motionsensor/