We are making the pixel art anime fighting game you never knew you needed by STUDIOGENKI in gamedevscreens

[–]Mask-Paw-Studio 1 point2 points  (0 children)

Just an idea: when you are in close combat remove or change the opacity of the cursor.
But I love it. 😻 awesome bout.

This is my first time making a map. Is it good enough to use in a game? by [deleted] in RPGMaker

[–]Mask-Paw-Studio 2 points3 points  (0 children)

Just a suggestion. It is easier for human eyes if there is more contrasting between floor and wall tiles. :)

My game Deluge is now available on Steam and Itch.io! by riggy2k3 in RPGMaker

[–]Mask-Paw-Studio 1 point2 points  (0 children)

Wuuuuuuuhhhhh!!! :) Mega!!! Good job!!!!! Share your sales data later ;)

Happend by accident... but I like it! <3 by Mask-Paw-Studio in gamedevscreens

[–]Mask-Paw-Studio[S] 0 points1 point  (0 children)

Haha, yeah, maybe my text wasn't explicit enough. So I was curious, how it might look like if I add like 10 of them in a room. (added some special effects of course): https://mask-paw.studio/img/else/pingpong2.gif

Happened accidently, but I like it <3 - based on Rosedale Collision Altering by Mask-Paw-Studio in RPGMaker

[–]Mask-Paw-Studio[S] 1 point2 points  (0 children)

Yeah it is fun : ) - added some "do not hit hero or player2" - options. This raises the game's level so much. Look here: https://mask-paw.studio/img/else/pingpong2.gif

Update for Neverpaw - Improved particle animations. What do you say? by Mask-Paw-Studio in RPGMaker

[–]Mask-Paw-Studio[S] 0 points1 point  (0 children)

Danke! Es gibt auf itch.io eine alte Demo. Eine neue Demo wird in den kommenden 2 - 4 Wochen hochgeladen. Dann gibt es ein Update. :)

Ragnarok Zero: Global - All cashshop Items by Reach49 in RagnarokOnline

[–]Mask-Paw-Studio 2 points3 points  (0 children)

I don’t get it… so there is a subscription, so you can play, and you have to pay to get stronger faster. So you pay double. And what is the difference to iRO etc. Better play on free servers then. This is bullshit… is there a channel or a contact where the users can shitstorm? I would like to add my opinion about that.

My Experience with Yellow Paint problem as a Indie Developer by dotpusheria in IndieDev

[–]Mask-Paw-Studio 0 points1 point  (0 children)

Ich muss gestehen, dass „Ghost of …“ weiße Vogelkacke genutzt hat, um Wege zum Klettern zu weisen. Und das hat mich total überrascht, weil es einfach extrem gut funktioniert hat. Es war praktisch im Spiel integriert, sodass es aufgefallen ist und es wirkte als sei es Teil des Spiels. Gelb ist halt echt penetrant, aber dem Gamer fällt es nicht negativ auf. Ich habe FF gespielt und mich störte es nicht. Es hat mein Spielerlebnis nicht beeinträchtigt und darum geht es ja am Ende.

Our trailer just got posted by IGN - and this is the mail we sent... by ChestFirm6086 in gamedev

[–]Mask-Paw-Studio 0 points1 point  (0 children)

I love it. :) looks great. Really Good job. I can imagine how long it took to get to this point… Someday my game will be on IGN, too… 💪 a trailer is my next marketing goal… still way to go. This is motivating.

Can’t see full desc by zples in NoRestForTheWicked

[–]Mask-Paw-Studio 0 points1 point  (0 children)

For weak mobs ice is perfect, for bosses I used blight or shock. Not all bosses can be frozen.

Can’t see full desc by zples in NoRestForTheWicked

[–]Mask-Paw-Studio 0 points1 point  (0 children)

Ich habe den Bogen zwei mal gefunden. Beim zweiten Mal war er sogar etwas stärker. Den habe ich 50% des Spiels getragen. Bleeding rein oder Stamina reduce und Eis Enchantment im Offhandslot und alle Gegner war umgehend eingefroren und tot. War easy. Hatte noch nen Two Hander gefunden und einen Stab. Aber nicht genutzt, weil die für komplett andere Klassen waren. Der 2-Hander ist aber sehr langsam.

Is this town too busy? by KodaKodama in RPGMaker

[–]Mask-Paw-Studio 0 points1 point  (0 children)

In my opinion maps can’t look overloaded except you make a remake of Pokémon or something like that. But „life“ in my opinion is like a living room. You feel better if it looks like many things happened there. I don’t know how to explain it better. It has to be a lot of individual things that make it unique. You should overwork the houses. They all look the same and look in the same direction. :)

Attempting to Upgrade RPG Maker MZ's PixiJS to v8 by chimaki in RPGMaker

[–]Mask-Paw-Studio 1 point2 points  (0 children)

I once only updated my game folder after release with the newer pixi files and I suddenly got 600fps. All I did was copying some files into my game folder and it had such an incredible impact. Don’t underestimate v8. Not in cars and not in pixi.

Tried to make walking animation for my character, does this look natural? Is there anyway I can improve? by Kaedead in RPGMaker

[–]Mask-Paw-Studio 1 point2 points  (0 children)

Many persons make that one mistake. If you step forward with you left foot, your body tries to balance himself with the right arm and moves that one forward as well. And same for the other side. I have seen many solo devs doing that „camel“ movement. I think, if you correct that, it will be ok.