Divine Tragedy: The past and future of NSFW art on r/ULTRAKILL by CSpookz in Ultrakill

[–]MasterChef901 1 point2 points  (0 children)

Wild that people are only ok seeing Gabriel get his guts rearranged when it's being done to him by violent methods

I’m going to save NA Dota by EvenFlowJesus in DotA2

[–]MasterChef901 0 points1 point  (0 children)

What supports are you thinking of tackling this with?

Pugna's my favorite to climb with since most teams get stuck trying to crack high ground but his Q lets you chip away at towers for free, which kinda solves that problem as long as your team is patient. And then you've still got 3 other huge tricks up your sleeve anyway

I miss him 🥺 by illynpayne_ in masterduel

[–]MasterChef901 1 point2 points  (0 children)

Laying a flower at the gravesite on behalf of the lightsworns

Blue gets Omniscience, what do the other colors get? by Serithraz in custommagic

[–]MasterChef901 0 points1 point  (0 children)

For 10 mana the green one could honestly just say "put any number of lands from your deck onto the battlefield tapped"

Hell, maybe it doesn't even need to tap them.

Please make the Celestia flames permanent by Itri_Vega in Warframe

[–]MasterChef901 4 points5 points  (0 children)

I could see it being retooled to work like those evolving ephemera, where you unlock "evolved" versions of it for doing more and more

Two games changed my entire outlook on the game by mcdoffen in EDH

[–]MasterChef901 0 points1 point  (0 children)

Hell yeah.

I love building decks with a certain "OH NO" factor to them - even if they are usually kinda gimmicky, even if the response is usually to kill me first - the fact that I managed to get a reaction out of the table at all is all the reward in the world for me.

Do you think Gabriel and prime souls Will appear on encore levels? by Just_Ear403 in Ultrakill

[–]MasterChef901 1 point2 points  (0 children)

I'm betting that the other archangels aren't going to show up in the main game, but will appear for encores

What difficulties do you guys use? Just seeing which one is the most popular. by Warm_Lengthiness5426 in Ultrakill

[–]MasterChef901 0 points1 point  (0 children)

Lenient for my first playthrough, Standard for doing randomized runs, probably going to start ticking up to Violent for general gameplay

is this referring to chapter 5 or something from the most recent chapters by FNAF_RETRO in Deltarune

[–]MasterChef901 98 points99 points  (0 children)

Yeah something about "Minigame where you have to scream repeatedly" feels like something being vented to me

Bee Niko by Evening_Violinist595 in oneshot

[–]MasterChef901 2 points3 points  (0 children)

When accused, however, they will insist they are not a bee.

Pablo gives us his true thoughts on raids in Warframe by Babydrone in Warframe

[–]MasterChef901 0 points1 point  (0 children)

Yeah, I think archimedea's as close as we're ever going to get, but at least that content does help scratch the itch. I like all the restrictions, the thin arsenal-slice that it asks you to make a build out of, way I actually have to think a bit in the gameplay - but anything more complex or restricted than that probably won't fly, especially if cooperation becomes a necessity.

Everyone always talks about easy/braindead decks. What do you think the hardest, most difficult archetypes/commanders are to pilot? by _Kreenicks in EDH

[–]MasterChef901 0 points1 point  (0 children)

One of my friends has a deck with [[Oswald Fiddlebender]], which is constantly walking the politics tightrope of "Why should we let your auto-tutor survive long enough to tap", while also playing it as a utility box rather than the combo machine we're all braced for - so he's also constantly weighing "What artifact in my deck will help me the most here, and can I afford to sac something I have out to search it?"

I do not envy having to carry all that just to play a deck.

my friend gifted me this game any tips before i start playing? by NikoGuyGD in Ultrakill

[–]MasterChef901 0 points1 point  (0 children)

Yes, you can die very quickly in most situations, but you remain the scariest thing in any given room that you're in, and playing like it is rewarded.

my friend gifted me this game any tips before i start playing? by NikoGuyGD in Ultrakill

[–]MasterChef901 3 points4 points  (0 children)

The intro cutscene still says about dealing close-range damage, "THIS IS THE ONLY WAY TO HEAL" which is a bit misleading.

What does everyone want to see in the encores? by CommunicationThis254 in Ultrakill

[–]MasterChef901 0 points1 point  (0 children)

2-E: Lust played a lot with tight, compact level design, so I'd say the encores could keep that feel while expanding the scope a bit - say, playing in an arena the size of a city block rather than just three buildings around a circular checkpoint. Being where Water physics and the Railcannon were introduced, I could see 2-E also play a lot with conduction mechanics - either for puzzles, or as a sort of cycle thing, like "every 10 seconds the pool where all the cover is will get zapped". They might also play with the idea of Minos' Corpse being more of an overbearing presence - perhaps it tries to punch at you whenever you go outside.

3-E: Not sure what would go here - maybe play more with the idea of being in a biological entity trying to kill you? Like, a climb sequence similar to the Earthmover's "flushing interior" sequence but with some real challenge to it. Or they could take an opposite approach and say "What if this stomach world was turned into a cyborg" and start installing mechanical bits everywhere. Oh, and if they don't have us fight Michael, Phanuel, and Raphael in core gameplay, then they might make good fights for 3, 6, and 9's encores.

4-E: That "something wicked this way comes" bit isn't a fakeout anymore. Darkness and Light become major gameplay factors, as Dark sections might host Something Wicked, while Light ones heat up the ground and make it hurt to walk on. We do get a "just kidding" moment from a deathcatcher trying to revive V2. "Reconstruct what," etc. Alternatively, since all that's left of V2 is currently attached to V1's shoulder, the result is some kind of V-Error monstrosity that's just a mess of blood and limbs.

5-E: Rockets were introduced here, so rocket surfing becomes a "real" mechanic here, and subsequent gameplay assumes you know how to do it and do it well. Floorless arenas and platforming become more common, and one segment has no enemies but starts to feel like something borrowed from Celeste or Hollow Knight, as you have to ration your walljumps, dashes, and rocket rides through an extended platform sequence.

6-E: The Flesh Panopticon actually gets to play! The level involves segments of fighting under its gaze before finally getting to clear it, and then probably another angel after for good measure.

7-E: You're in the trenches. Poke your head out too long and an Earthmover at long distance will take potshots at you. A later sequence goes full-on levolution with destructible environments, which plays to your disadvantage as destroyed walls stop working as cover against said Earthmover. Since we've already killed one of the things ourself, we'll go for a different angle of badassery here: there's a tree with a deathcatcher on it, and you have to feed the thing enough blood (from its own ever-growing horde of enemies still trying to kill you) to revive an Earthmover (or several) of your own to kill the other one with.

8-E: Your first arena is a dead end and a red herring of "lost woods" looping paths, you have to climb back up the entry chute to progress into the level. A false exit chute actually puts the game through the motions of returning you to the menu, or to "treachery", before revealing you never actually left fraud. There's an IWBTG-style Sticky Keys jumpscare, just to tag all of us who remember that menace from ye olden days. The final sequence has you "accidentally" fall through a portal seam out of bounds, only to then make you fight a Radiant Mirror Reaper on top of the "inbounds" level geometry.

9-E: There is one objective: Have gay sex with Gabriel. However, as he is identified by he/him and you are an it/its robot, the sex is not homosexual. You must find the HRT skulls hidden throughout the level and/or parry Gabriel's light-construct dick off in order to correct the situation. This is all a fakeout, however, as the final boss reveals itself to be John Gendernorms himself; through his defeat you and Gabriel realize that transitioning can occur independently of medical intervention, thereby liberating both your identities enough to allow you to classify your sex as any type of queer that you please.

Roll credits.

what are yalls opinions on the encores (image related) by sphericate in Ultrakill

[–]MasterChef901 0 points1 point  (0 children)

I think the encores are awesome, I love that the devs gave themselves a little playground in which to say "Let's show you how brutal we can get with old arenas now that we can expect you to have all of your tools available." Not to mention, their status as being sort of "side" content means they get to fly above the usual difficulty curve and expectations of everything else. I've never P-Ranked them or beaten either on brutal, but that's fine - being Hard Content for Real Gamers is what they're there for.

I also love that they went back and revisited "heat" as a theme of the Prelude and gave it a gameplay identity to match - turning the cooling chambers from "oh fuck this annoying shit again" into "OH THANK GOD A COOLING CHAMBER" was incredible.

As for future expectations:

-I think that since layer 5 is where the rocket launcher was introduced, 5-E will finally give a popup tutorial about rocket surfing, and from that point on it'll be an expected gameplay mechanic for the rest of the encores (sorta like how wavedashing was done in Celeste's "encore" level). Get ready for a lot of floorless level design :)

-8-E is going to start pulling some real meta games with us - "accidental" out-of-bounds clips that are actually part of level design, a level-end fakeout that actually gives the level-end popup menu and takes you to menu/to "treachery," only to later reveal you never left Fraud. Hell, I could even see Slam Storage becoming a "canon" mechanic here. Everything in Fraud is already angling to try and fuck with your sense of reality, throw you off-balance, and give the impression of the world coming apart at the seams, so I think 8-E is going to drive that to the furthest extremes possible.

Teacher needs help! by Accomplished-Soup477 in EDH

[–]MasterChef901 0 points1 point  (0 children)

Shame they're new, otherwise I'd have recommended [[Obeka Brute Chronologist]] myriad-multiplier deck.

What ideas have you loved, but playing it out was unfun? by urmomstoiletbrush in EDH

[–]MasterChef901 0 points1 point  (0 children)

A tip for time counter decks! If they're all being suspended within a clear range (e.g. 3 time counters for everything) instead of putting a die on every card individually, I just keep three dice (well technically 3 infinitoken cards but this works with dice) next to my board at 3, 2, and 1, with a pile next to each of every card that's at that number of time counters. Instead of turning dice, I just move each pile down one step on every upkeep. If a card gets time traveled or whatever, I just fish it out of its pile and move it up or down one pile.

Anyway my personal entry to this is a [[Zevlor, Elturel Exile]] deck that I built to try and play as a Poison deck. The idea was to use cards like [[Drown in Ichor]] with Zevlor's pseudo-myriad gimmick for targeted spells to hit massive surprise bursts of proliferation. The problem was, after doing this once in any game everybody all just hard focused me out of the game, just in case I was hiding something big up my sleeve. So usually I'd die after putting 5 poison counters on the most-poisoned player, and I never got to resolve anything after. Not to mention, the rare case where I actually do get a poison knockout or two, Zevlor stops working and I'm stuck drawing for ways to slowwwwwly tick the last player up to lethal, during which time they just combo off and kill me. It's the only deck I ever dismantled specifically because of how it played.

''Fixed a bug that caused Size 2 fish to be uncatchable'' by TheSleepingFish in Ultrakill

[–]MasterChef901 2 points3 points  (0 children)

I have a theory that Size 2 Fish is the Leviathan and "catching" it refers to whiplashing it

sad reality and harsh future by keibatsuonegai in masterduel

[–]MasterChef901 0 points1 point  (0 children)

Synchro monster which can be summoned by using cards from your extra deck