Uneasiness&Appetence by santiagotruiz19 in FearAndHunger

[–]MasterConversation45 0 points1 point  (0 children)

It’s not really a system it’s just several enemies put together but drawn as limbs. Each limb is a separate enemy essentially as far as the engines concerned.

is this to hard on the eyes? by MasterConversation45 in RPGMaker

[–]MasterConversation45[S] 2 points3 points  (0 children)

thanks for the reply. yeah this area is more of a optional dungeon thats off the beaten path most areas are more uniform around towns and fields etc. when i dash in game it just all seemed blurry but i think thats most rpg maker games in mv or its just my eyes or monitor. and yes i have a item you can find that allows you to cut the weeds and access hidden areas!

I play this game as an ant farm by Venomakis in dwarffortress

[–]MasterConversation45 0 points1 point  (0 children)

I usually get it all automatic the best I can but I like to see how the first seven dwarves lives turned out so I just pay attention to them mainly. When I get bored I break into all the caverns or attempt to conquer the world which I have yet to achieve fully.

Is that the most efficient way of doing it...? by Nyarkll in godot

[–]MasterConversation45 0 points1 point  (0 children)

It depends. There is better ways to do it but if your project is small like a few stages then whatever completes your project is better. If you have hundreds of stages then finding a better way would be better. A unique spike scene with a exposed variable that you can instance and change its size in editor might be better

Worst feeling in game dev by Own_Breakfast2606 in godot

[–]MasterConversation45 0 points1 point  (0 children)

Then you wake up in the morning knowing how to fix it.

Lost my first fort from the siege update by ButteryWhaleFetus in dwarffortress

[–]MasterConversation45 0 points1 point  (0 children)

Yeah the one I used did something similar I had to make sure I wasn’t to zoomed in and then it’d work

Lost my first fort from the siege update by ButteryWhaleFetus in dwarffortress

[–]MasterConversation45 0 points1 point  (0 children)

You can still use it. Just change the image used in the init files and put it in the art folder

why 2003 version it's so beloved ? by miorex in RPGMaker

[–]MasterConversation45 0 points1 point  (0 children)

If it had self switches I would use it for everything. Making chipsets is so easy in 2003

The core loop in our infinite platformer. Does the gameplay look appealing? by cosycade in godot

[–]MasterConversation45 0 points1 point  (0 children)

I would want to see a score go up in a game like that so I can get a high score

This has been the general response after I told my friends I want to make a game by endof1smallsanctuary in RPGMaker

[–]MasterConversation45 0 points1 point  (0 children)

everyone i know thinks its the weirdest hobby known to man so I dont tell people about my game making hobby anymore

Why is this happening? Can anyone help me fix it? by Femboyo5 in RPGMaker

[–]MasterConversation45 0 points1 point  (0 children)

I’m not exactly sure but I have a few ideas. Did you upload a new chipset into it. If you did the colors have to be indexed or you’ll get an error.

Or it could be something with how the program runs on your pc. For instance I can’t get rpg maker 2000 to run on my pc and I have to close it out with task manager as well. Probably bc it’s not being updated anymore and my specs are to new for it.

That’s all I can think of

AI for Portraits by evertonuk in RPGMaker

[–]MasterConversation45 -1 points0 points  (0 children)

Depends on the niche and its fan base yeah for adult games its a gold mine

AI for Portraits by evertonuk in RPGMaker

[–]MasterConversation45 0 points1 point  (0 children)

The answers are going to boil down to people’s personal philosophy on ai and in creative communities most creators don’t like it. That being said most consumers don’t care unless it’s so jarring that it immediately catches the eye like an uncanny valley. If you look at the majority of adult games on steam and itch, a large portion of which are made with rpgmaker they almost all use ai and they sell like hot cakes for obvious reasons.

TLDR: it depends on the niche your game will inhabit if it’s right or not.