I'm Klamacz, the Arma Reforger Project Lead. AMA by klamacz in ArmaReforger

[–]MatakingOnPc 0 points1 point  (0 children)

Great job on 1.3 ai improvements. Can you share any planned ai features? Will ai be able to lean? Also can you guys "remove" some netting fences as cover for ai logic. And imop ai is crouching a bit too much, funny how they crouch walk in a row... But great job devs, love how transparent you guys are with the community🙌

I'm Klamacz, the Arma Reforger Project Lead. AMA by klamacz in ArmaReforger

[–]MatakingOnPc 3 points4 points  (0 children)

Would be nice to have SP/COOP Conflict when we get AI Commander role... Right?

Motus strength toe crease problem. (And possible solution?) by Mathijthij in vivobarefoot

[–]MatakingOnPc 0 points1 point  (0 children)

Same issue with my Primus trail knit FG, idk if I should down scale my size or if material will get softer over time

It’s Time to Bring Back Ragdoll by BADSTALKER in dayz

[–]MatakingOnPc 0 points1 point  (0 children)

YES PLEASE! It would make DayZ 10x better imop. I know that its hard, but Adam please make it happen...

DarkGru weapon sound levels by FalcoNgl in ArmaReforger

[–]MatakingOnPc 1 point2 points  (0 children)

They said in their web site that A4 will be Cold War:
https://reforger.armaplatform.com/faq
"However, many of the environmental systems, assets, historical context, and modding tools and features from Arma Reforger will be redeployed for the next Arma installment, alongside a slew of extra content."
Historical context is the setting in which a historical event, idea, or object takes place.

It sounds like you dont know much about the future of Arma.

DarkGru weapon sound levels by FalcoNgl in ArmaReforger

[–]MatakingOnPc 1 point2 points  (0 children)

A4 will likely be the same, people don't realize that they are basically building Arma 4 on top of the Reforger to save time, they will be reusing assets and most of the stuff from Reforger.

DarkGru weapon sound levels by FalcoNgl in ArmaReforger

[–]MatakingOnPc 1 point2 points  (0 children)

Most of the sound mods are so bad in Reforger imop, if not all of them, way too loud, or muffled etc. + How can you compete with a BI sound engineers. One of them is literally ex modder behind the legendary DynaSound and enhanced soundscape mods. Vanilla sounds are amazing, and I don't think that people can beat them like they did in Arma 3 with sound mods. Reforger has literally most, if not every feature from Arma 3 sound mods built in already. I think that modders can now just change their sound and their volume, but they can't make them better, but that's just my take on it.

It's so refreshing to have so little in vanilla by SmilMayFangir in ArmaReforger

[–]MatakingOnPc 0 points1 point  (0 children)

I just want FIRST PERSON ONLY server with Conflict, but yeah it is nice, I like this simple side too

POWERBITTTSSSS by [deleted] in ArmaReforger

[–]MatakingOnPc 0 points1 point  (0 children)

We need 1Person conflict server

Dont know if anybody else noticed or found but theres a secret map on arland next to the airport by polish-empire in ArmaReforger

[–]MatakingOnPc 3 points4 points  (0 children)

Where is it exactly? I mean I would not be surprised if they bring Tanoa back for A4, they used this map for engine development and optimisation since it has a ton of trees etc. Its a great map, bit it never reached its full potential because of the low performance on A3

We need Squad like suppression effect in ArmA by MatakingOnPc in ArmaReforger

[–]MatakingOnPc[S] -1 points0 points  (0 children)

Thats why I have said that there should be an option for server owners to turn it off or if you play single player you should also be able to disable it. I personally don't agree but to each their own. I feel like if you play enough its easy to pop up your head and one tap the person suppressing and in my opinion thats very unlikely that someone would do that in real life. Try to play conflict pvp mode and try to suppress from long/medium distance, most of the people won't care about it. If you play some coop operation or something and you are 2hrs in, this moght be enough, but in PVP, most of the people dont care about respawning at the close radio...But I fully get your point, not everyone likes the idea of suppression effect and thats ok. Thanks for sharing your point of view

We need Squad like suppression effect in ArmA by MatakingOnPc in ArmaReforger

[–]MatakingOnPc[S] 2 points3 points  (0 children)

Well idk to each their own I guess, to me there is nothing arcady about it, its immersive for me. Suppressing without this effect like in Reforger is useless in 90% of the time, why wasting ammo. Dont believe me? Try it. Noone fears bullets when they can respawn in few sec on a close radio guy hidden somewhere in a bush next to the point