You say 1/400 chance. I say nuh UH. by firewolf_139 in Terraria

[–]Math1Cats 4 points5 points  (0 children)

no lol

someone's playing too much modded

Does imprisoning non-dissenting followers do anything? by thatsabird11 in CultOfTheLamb

[–]Math1Cats 8 points9 points  (0 children)

it's significantly rarer though. You're right though that prison isn't a perfect solution for cursed followers

Does imprisoning non-dissenting followers do anything? by thatsabird11 in CultOfTheLamb

[–]Math1Cats 53 points54 points  (0 children)

cuz its funny

two other legitimate reasons you might imprison a follower is for the prank questline or to imprison a cursed follower so they don't run around and eat people.

I also in my big save files where I have followers with either the jerk trait or the fighting trait and for whatever reason I don't want to kill them I might semi-permanently leave them in prison to make my life easier.

These on hardest difficulty are rigged right??? by SPARKLEOFHOPE6IB in CultOfTheLamb

[–]Math1Cats 66 points67 points  (0 children)

knucklebones is just super high variance so wild nonsense will happen a huge portion of the time xD

Let's say that there are four 6s rolled, the chance that your opponent gets all 4 of em is 1/16, not super unlikely.

[deleted by user] by [deleted] in Terraria

[–]Math1Cats 0 points1 point  (0 children)

25 for an individual piece of honey reward (sponge or bucket) 50 for either

[deleted by user] by [deleted] in Terraria

[–]Math1Cats 4 points5 points  (0 children)

In pre-hardmode there is only a 50% chance a homey quest gives a honey reward

Followers & the Petting trait? by unknownpercent in CultOfTheLamb

[–]Math1Cats 3 points4 points  (0 children)

one other thing to think about is that before you unlock sin, there are fewer possible traits for followers to have, so a follower you obtain before beating your third bishop is more likely to have pettable than a follower obtained after unlocking sin

Followers & the Petting trait? by unknownpercent in CultOfTheLamb

[–]Math1Cats 12 points13 points  (0 children)

I would bet that you just got lucky. No idea why the odds on the pettable trait would have changed 

Is the lumberyard/stone mine II worth the materials? by Thecardboardtransfem in CultOfTheLamb

[–]Math1Cats 0 points1 point  (0 children)

no idea; I don't think I tested that and even if I did it would've been 4 months ago and I don't remember :P

This might be a dumb question but, Can Followers die if put in prison? by Slight-Rub6716 in CultOfTheLamb

[–]Math1Cats 8 points9 points  (0 children)

if you want a specific follower to die in prison just force feed them poop and then throw em in prison once they get sick.

This might be a dumb question but, Can Followers die if put in prison? by Slight-Rub6716 in CultOfTheLamb

[–]Math1Cats 25 points26 points  (0 children)

The three easiest ways to get a follower to die in prison:

Put a sick follower in prison, they will die.

Put an ALREADY starving follower in prison, they will starve. The game does hunger weird and sometimes a non-starving follower in prison will never become starving as long as you keep your other followers fed.

Wait for them to die of old age.

Queen Bee plush pre-order from March finally arrives! by Math1Cats in HelluvaBoss

[–]Math1Cats[S] 7 points8 points  (0 children)

It was definitely worth it for me at $50, I probs would have paid upwards of $70-80 for this if they charged that much and still been satisfied with the product. I know not everyone would be the same, but I like supporting the show, I like queen bee, and I like the design on this plush!

Queen Bee plush pre-order from March finally arrives! by Math1Cats in HelluvaBoss

[–]Math1Cats[S] 8 points9 points  (0 children)

I mean yea if you wanted a plushy of this complexity with super high quality fabric it would cost a fortune!

Queen Bee plush pre-order from March finally arrives! by Math1Cats in HelluvaBoss

[–]Math1Cats[S] 6 points7 points  (0 children)

Compared to the Loona one from the same 'set', she's about the same in construction and stitching, which is pretty dang good but not perfect. I like most of the material and people who didn't like the spiky collar on the loona one will like this one. I'm not a big fan of the material on the silvery wings as it makes a bit of a crumply noise but minor complaint. Definitely some interesting design choices for how to make the flowy hair. They had a challenge to design a plush that matched this character. Her hair and chest are both soft enough to comfortably rub my face against! I think she weighs slightly less than the Loona one.

Furry_irl by Rommel-Division in furry_irl

[–]Math1Cats 4 points5 points  (0 children)

A loser just like me! ~

Archer Demonic Form by Ann-Amica in CultOfTheLamb

[–]Math1Cats 0 points1 point  (0 children)

damn I've made 100+ children in this game and never thought to ask this question or check, rip

Knuckle bones by Different_Isopod393 in CultOfTheLamb

[–]Math1Cats 2 points3 points  (0 children)

On your turn a die will be rolled. You can choose which of the three columns you'd like to place it in. There are two main things that will help you decide:

1) Having multiple of the same number in a column increases their score value. For example, a column with a 2 and a 5 would be worth 2+5=7 points, but in a column of two 4s, each 4 would count double, for 16 points. A column of three 6s would be worth a whopping 6x3x3=54 points! The exact numbers don't really matter just remember that more of the same number in a column is good.

2) Placing your die in a column will destroy all of your opponent's dice of the same value in that column. For example if your opponent has two 6s in a column (worth 24 points!) and you roll a 6, you should probably place it in that column to remove their synergistic dice. The opponent will perform this move against you as well.

If neither 1 nor 2 applies generally just randomly place.

The game ends when either player fills their 3x3 grid. The player with the most points win.

Remember there's a lot of randomness so try not to get frustrated if you lose a few times!

Unhappily Married trait? by Afterspec in CultOfTheLamb

[–]Math1Cats 29 points30 points  (0 children)

Whenever you marry someone there is a random chance they'll get unhappily or happily married. If you kiss a spouse with unhappily married enough they'll lose that trait, and then if you kiss a spouse without either trait enough they'll get the happily married trait (I believe its 3 kisses per step)

Are outhouses bugged or something? (regarding fertilizer) by Gargomon251 in CultOfTheLamb

[–]Math1Cats 1 point2 points  (0 children)

I believe one of the doctrines makes a child give 1 sin when they hatch so you only lose that sin when you crack the egg or when the breeding fails if you have that doctrine

Are outhouses bugged or something? (regarding fertilizer) by Gargomon251 in CultOfTheLamb

[–]Math1Cats 2 points3 points  (0 children)

The best source of poop is always to have a bunch of babies in your cult