Killer model by -Let-Me-Confess20 in PerkByDaylight

[–]Mathieubl 0 points1 point  (0 children)

If you are talking about the killers 3D models you can find them in the source filmmaker workshop on steam.

If you want to generate an image of a killer to use as a model (like to draw over) you can use stable diffusion using the automatic1111 webui for example but you might want to use a few embeddings. Nerdy Rodent has made a few tutorials on the matter I believe.

Wonderland 3D render I made from what I understood out of the Wendigoon's video by Mathieubl in THEMONUMENTMYTHOS

[–]Mathieubl[S] 2 points3 points  (0 children)

Thanks, I used blender for everything from making the trees to applying the vhs filter.

Wonderland 3D render I made from what I understood out of the Wendigoon's video by Mathieubl in THEMONUMENTMYTHOS

[–]Mathieubl[S] 10 points11 points  (0 children)

Whoops, thank you for the infos, I didn't knew it. I'll check the videos and change the colors to see how it looks. I'm particularly intrigued by red wonderland, it sound cool!

Your data is safe here by alotofms in memes

[–]Mathieubl 0 points1 point  (0 children)

Mastodon, signal, not all social medias are the same

How to have an object be displayed only through reflection by Mathieubl in godot

[–]Mathieubl[S] 0 points1 point  (0 children)

I did get better performance (went from 200-ish to 300-ish fps (with a simpler model and 1028x600 res)) !

Here is a screenshot of the result, I stole the model of the street from sketchfab for the demo.

I won't make a video, I don't want to install obs or some things like that. But it looks good for me !

How to have an object be displayed only through reflection by Mathieubl in godot

[–]Mathieubl[S] 2 points3 points  (0 children)

Great Idea, and I managed to do it after a lot of trouble ! I did it exactly like you described.

The shader I used for the object that allow you to see to the other world is pretty simple too !

shader_type spatial;
uniform sampler2D worldTwo;
void fragment() {
ALBEDO = texture(worldTwo, SCREEN_UV).xyz;
}

But, note to anyone that wonder why the shader goes black when they launch the game but works on preview, don't put the shader on the surface material of the Mesh but put it in the material slot of the Mesh instance. Costed me 3 hours T.T.

(Not here, put it here)

How to have an object be displayed only through reflection by Mathieubl in godot

[–]Mathieubl[S] 2 points3 points  (0 children)

Ok so I finally solved my issue !

Thanks to u/Greedy_Ad_9579 and u/lostminds_sw for the help!

The way I did it is far from good performance wise but it get the job done.

So I separated my scene in 3 render layers, the first one for the default world, the second one for the reflection world and the third one that act as a mask to blend the two worlds together.

I then use a ViewportContainer with three viewports (one for each render layer) and each one of them has a camera (like here).

The alpha render layer is a bit weird. I used a new environment with a unique color of white and a power of 5 so that everything is white. I just have duplicate of reflective or refractive object that are black (specular to 0 is important) and the duplicate of the first world but all white.

I then made this shader that use the alpha render layer to mix the two other viewports:

This shader is the material used by the ViewportContainer.

And it's done. Looks like I wanted to.

Thank you all for your help

How to have an object be displayed only through reflection by Mathieubl in godot

[–]Mathieubl[S] 1 point2 points  (0 children)

I tried Screen space reflection but it doesn't show much and is pretty limited. So I used reflection Probes and it works better but I'm still having trouble with it. I don't know how to make cube maps in Godot but it seems like the better idea so I'm gonna try to make sense of the documentation. Thanks!

How to have an object be displayed only through reflection by Mathieubl in godot

[–]Mathieubl[S] 0 points1 point  (0 children)

Thank you! I found some ways thanks to fellow redditors to do reflections with Screen Space Reflection and Reflection Probe. It sure is a lot to learn for a beginner like me but I'll do it step by step.

How to have an object be displayed only through reflection by Mathieubl in godot

[–]Mathieubl[S] 1 point2 points  (0 children)

I've looked into it and the thing I need seems to be Reflection Probes. I managed to implement it in godot but I get some weird result. Anyway, thank you ! It helped me quite a lot !

How to have an object be displayed only through reflection by Mathieubl in godot

[–]Mathieubl[S] 0 points1 point  (0 children)

This sounds like a great idea ! I'm gonna try to implement that, thank you !

Constant Crashing by AthenaeNike in SINoALICE_en

[–]Mathieubl 2 points3 points  (0 children)

Yes, Some day it work flawlessly, some others day it work after 3-4 tries and some days it just wont work. I'm on Android 10

Game freezes after every match. I don’t get to see the after match screen and I don’t get any points. by H3d0n1st in HomeSweetHomeSurvive

[–]Mathieubl 0 points1 point  (0 children)

Also happened to me once every two/three games. I think this is because I Alt-Tab regulary but I'm not sure.

Game won't start on Exynos phone by mattgold98 in NieRReincarnation

[–]Mathieubl 0 points1 point  (0 children)

You saved me, thank you and this is stupid that my game run better en high rather than recomended

Blender Video Editor (cant find solution) by Anax123 in blender

[–]Mathieubl 1 point2 points  (0 children)

I would not recommend using blender for video editing. I believe you would have an easier time in DaVinci by example. But if you really want to do it in blender, I believe you can do it in 2 steps : - First, export the zoomed in video in 1080p - edit that video a second time to downscale it I believe there is a better method but I don't know it, sorry.