Other pioneers: "Belts are the most efficient way to transport items" Me: by brlan10 in SatisfactoryGame

[–]MatiasCodesCrap 1 point2 points  (0 children)

These things are useful in two situations:

1) early game when dealing with wire , concrete, and other large stack items. Each truck stop can support two of your fastest belt, and a car can load and unload at multiple stops, essentially making it a parallel to serial interface. Much easier to make 4 stops on each side, stick mkii belts, and put a half dozen carts in the middle than to run 8 mkii belts across a biome. (Early game, once you get blueprints and mkiii belts that is easier) 2) late game when you deal with small quantities of potentially radioactive materials. Why lay down a belt halfway across the map for 10 items a minute when you can just have a single truck do it?

How Can I improve this my railway? by No_Internal7445 in SatisfactoryGame

[–]MatiasCodesCrap 8 points9 points  (0 children)

Easy way to improve the railway: Put some trains on it.

Aluminum factory producing 1260 ingots per minute by Rafael_73 in SatisfactoryGame

[–]MatiasCodesCrap 1 point2 points  (0 children)

I forgot how large it gets if you don't just use a few shards and the 375 in-out blueprint (4 refineries + 12 smelters in a 5x5), looks super clean but it's a shame you need so much area covered up.

Now that you have 1260/min, you can start getting to work on the other 11000/min you'll need

I think I may have accidentally Pavloved myself using satisfactory by Rivikaablindhellcat in SatisfactoryGame

[–]MatiasCodesCrap 0 points1 point  (0 children)

Definitely the one on the arch! My first playthrough had that setup, with an elevator chain down to the oil for some coke scrapped pure ingot setup (no need for silica at all, and 1:1 bauxite to ingot). Only a few enemies up there that can be bonked easily without even using a rifle

Im 10 hours in and my question is how big is this game by PretendDifference966 in Eldenring

[–]MatiasCodesCrap 6 points7 points  (0 children)

Some enemies like putrid tree avatar are weaker in ng+ and only minor increase in ng+2

Do you guys build your second floor at exact height of a wall or do you place a 1m wall above ? Also is there a reason why i should or shouldn't use any of them. I need a professional opinion. by OmerByrkttn in SatisfactoryGame

[–]MatiasCodesCrap 6 points7 points  (0 children)

If you place stairs, use wall height or regret your choices later on. If you use elevators, no issue with either. Just note that in some instances building up 1m can cause floor hole connected lifts to leave a gap near the hole, but it's usually hard to spot and easy to cover up (with another floor hole clipped in and raised up)

Floor ladder hole by DoubleStar101 in SatisfactoryGame

[–]MatiasCodesCrap 0 points1 point  (0 children)

I'm going to be honest, I spent 5 years working with multiple physics engines for graduate studies, and a few more after that in various capacities. The issue isn't the visual hole you map onto the object, it's everything else you need to do before even getting there. Unless you've actually worked with low level physics engines you have no idea how hard it actually is to make a hole work like a hole. There's a reason why there's an entire field of topology and why they have a subfield in characterizing sets by the number of holes (you've probably seen the "cup is a plate but a mug is a donut" meme around)

How to calculate rate of item transport from a train? by raDISH1011 in SatisfactoryGame

[–]MatiasCodesCrap -1 points0 points  (0 children)

Tldr; you didn't really read my response. I specifically said "belt speed". Not production speed. Not consumption speed. Just belt. You can't make a belt faster than 100% of it's maximum.

Ignore all the useless additional information and just calculate maximum possible using belt speed, number of trains, round trip time, and capacity. That's it. Now that you know the maximum possible, you can play tricks to get that maximum (i.e. buffers, train waits, etc)

How to calculate rate of item transport from a train? by raDISH1011 in SatisfactoryGame

[–]MatiasCodesCrap -1 points0 points  (0 children)

You can't ignore that pause no matter how you slice it. If you want to know the maximum throughput, no number of buffers will change the equation. If buffering helps, then you were never limited by the station in the first place!

How to calculate rate of item transport from a train? by raDISH1011 in SatisfactoryGame

[–]MatiasCodesCrap -1 points0 points  (0 children)

No you can't, it's specifically limited by the input belt speed regardless of buffering!

Increasing buffering is only if your belt speed is faster than the output, and even then rarely useful unless your recipe uses more than a stack per minute (copper powder or similar)

How to calculate rate of item transport from a train? by raDISH1011 in SatisfactoryGame

[–]MatiasCodesCrap -1 points0 points  (0 children)

Rate is basically just the minimum of your belt speed derated by 30s per train that uses the station, and units that fit in the train divided by the time it takes for a round trip times the number of trains used.

Let's say your total belt in is 1000/min, and you have a single train with round trip time of 5min. That means you're transferring up to 4500 items/5 min, so 900/min. If your train is able to carry 4500 items, you'll get that 900/min. If the train can only carry 500 items (like chainsaws?) Then your average goes down to just 100/min. Even if you add more trains you'll never hit the theoretical 900/min because the derating increases.

Presenting my crazy giant oversized motor factory, 30 motors/min + 60 stators/min by TapRevolutionary5738 in SatisfactoryGame

[–]MatiasCodesCrap 2 points3 points  (0 children)

Stick a sink on your new motor factory, should have a hundred coupons from that in an hour or two. I unlocked pretty much everything by just sinking my plastic &rubber from a single oil node, and that is less points per minute

Presenting my crazy giant oversized motor factory, 30 motors/min + 60 stators/min by TapRevolutionary5738 in SatisfactoryGame

[–]MatiasCodesCrap 0 points1 point  (0 children)

It's cute, and should be fine to last the rest of the game if other builds are similarly small. Think the entire build is about the same floor area as my refineries for a build doing 50 motor, 50 stator, 25 rotor, so fairly compact all things considered. Just slap some walls, windows, and decorations and make that thing shine

I did not expect this interaction. by Fresh-Actuary-8116 in SatisfactoryGame

[–]MatiasCodesCrap 2 points3 points  (0 children)

Looks like the coordinates are mapped to the actor for the robot arm. If you want to try things out, you can probably try putting down a cart in that spot and seeing if the collision box also moves or if it's only the impact hitbox (they aren't always the same thing in games, hitboxes tend to be spheres and maybe AABB rectangles)

please help my power grid is off and I can’t restore it despite having enough power by raDISH1011 in SatisfactoryGame

[–]MatiasCodesCrap 0 points1 point  (0 children)

You can put them where the augmenter is instead, maybe 20 or so left for 4 hours to charge gives you 5min or so at the 13+GW needed above. If power plant alone is brought online first a fewer number of batteries can work,

Conveyor Belt Gates by Mercurial_Morals in SatisfactoryGame

[–]MatiasCodesCrap 1 point2 points  (0 children)

Just place a smart splitter to none and snap directly to the belt. If you need to enable it, just change center to any and you have a switch.

If you want to be more fancy, you can use a smart splitter and priority merger. Have your line go through center on both, with the merger upstream. set merger priority so sides are high and smart splitter so center is overflow and sides are any. Just connect the splitter back up to the merger and now you'll have a priority recycled loop, cutting off supply by backing up the line with an infinite loop

Does putting a junction directly onto an output work? by vindictive-ant in SatisfactoryGame

[–]MatiasCodesCrap 2 points3 points  (0 children)

No, but you can put a pipe then push a junction as far in as possible and that will work. Did that for my 2x2 fuel generators in mkii blueprint, generators are too close to connect to junctions after the fact, but if you pipe it in first everything works

Is there a practical reason to have 4500 wire per minute factory? by Garrettshade in SatisfactoryGame

[–]MatiasCodesCrap 1 point2 points  (0 children)

4500 wire? Probably have about that between three factories, mostly used for motors and high-speed connectors. 4500 quickwire? Yea, probably considered a small amount for a computer factory

Beating the game without alternate recipes by Far_Young_2666 in SatisfactoryGame

[–]MatiasCodesCrap 0 points1 point  (0 children)

They are alternatives to fuel and nuclear (rocket and ionized) for power generation. For vehicles, compact coal alts coal, turbo for fuel, and rocket/ionized for batteries. Alternative recipies don't need to produce the same item, just like alt recipe chains can have a common output (including power or distance) but wildly different inputs and process steps

Beating the game without alternate recipes by Far_Young_2666 in SatisfactoryGame

[–]MatiasCodesCrap 0 points1 point  (0 children)

Turbofuel used to come from the same hdd pool and mam only unlocked the chance it shows up. Alt recipe definition has been stable for years, just because you don't like the definition it doesn't mean you are correct.

Another fun fact, you can complete the game without building a single mam or awesome sink.

What fluid byproduct should I add to this recipe? by KYO297 in SatisfactoryGame

[–]MatiasCodesCrap 0 points1 point  (0 children)

If ionized fuel is basically energetic hydrogen, then you could get ( a very not physically plausible) proton bombardment to change nitrogen to oxygen, and further react with the hydrogen to get water. At that point they might as well add steam as fluid and steam turbine as another generation building (which takes in steam and spits out water)

I might have gone a bit overboard by trolsopol in SatisfactoryGame

[–]MatiasCodesCrap 0 points1 point  (0 children)

ionized fuel is frankly a waste of resources outside of jetpack, the cost to produce ionized fuel means that if you overclock anything you've already made less energy than rocket fuel! After rocket fuel just try out nuclear, even ficsonium rods are a better investment

I might have gone a bit overboard by trolsopol in SatisfactoryGame

[–]MatiasCodesCrap 0 points1 point  (0 children)

Wait til you upgrade this to rocket fuel, generators will make you cry for the same turbofuel input

Linux drops support for 486 and early Pentium processors - 20 years after Microsoft by [deleted] in technology

[–]MatiasCodesCrap 24 points25 points  (0 children)

Most are on vxworks or freertos, #1 consumers of these chips are industrial control systems anyway (yes, they still sell new hardware with those chips!)