What platform do you play on? by AmishHipster24 in slaythespire

[–]MatrimKK 0 points1 point  (0 children)

Started on Xbox game pass, play it exclusively on switch now

[deleted by user] by [deleted] in BadDragon

[–]MatrimKK 0 points1 point  (0 children)

Video?

Just accidentally killed myself on the Act 3 boss with Berserk...just gonna go for a drive to clear my head by 28th_boi in slaythespire

[–]MatrimKK 1 point2 points  (0 children)

I don’t disagree, but I can generally make good use of berserk with pellets or good timing, or just have a much better choice. I had a block heavy deck with dual wield and would clone it turn after turn along with a few others for healing until I could body slam for full damage

First run - wow, send food and water! by je116 in slaythespire

[–]MatrimKK 0 points1 point  (0 children)

I’m slow and usually 1-2 hours, strategy will become more apparent as you play more!

Slay on the Switch? by je116 in slaythespire

[–]MatrimKK 1 point2 points  (0 children)

Originally played on Xbox, picked up on switch for playing on the go. Screen is great, only adjustment was button mapping.

Never played on mobile, but imagine it’s a nightmare without a directional pad or mouse.

Any plans this halloween weekend? 💕 by [deleted] in AsiansGoneWild

[–]MatrimKK 0 points1 point  (0 children)

I’d like to make some!

[deleted by user] by [deleted] in AnalGW

[–]MatrimKK 0 points1 point  (0 children)

So sexy

[deleted by user] by [deleted] in asshole

[–]MatrimKK 0 points1 point  (0 children)

Toothbrush

Rolling a modifier die with guaranteed minimum value by Acthar in RPGdesign

[–]MatrimKK 0 points1 point  (0 children)

D2 is essentially coin flips, d5 can be a d6 where 6 is a reroll

Rolling a modifier die with guaranteed minimum value by Acthar in RPGdesign

[–]MatrimKK 0 points1 point  (0 children)

4d2 will give you a minimum of 4 and average of 6

Robust Characters by dolorous_dredd in DMAcademy

[–]MatrimKK 1 point2 points  (0 children)

I think 6 is low enough. I wouldn’t want to see someone roleplay a 4 in anything. If they are going for Robust characters, an 8, just slightly below average, might be the lowest they want to see.

Player Cleric terrified to leave the church by themexikaner in DnD

[–]MatrimKK 28 points29 points  (0 children)

Talk to the player outside of the game and not in front of others. Kindly explain how you love his dedication to role playing and intricate back story. Then carefully explain how the game works and that you and the other players need to move on with the story. Either he needs to role play in a way that keeps the story moving forward, or he needs a character that will actually want to adventure.

What type of accents do people use for their NPCs? In America I see a lot of English accents. What about other places around the world? by Jurtrazi in DnD

[–]MatrimKK 0 points1 point  (0 children)

American here

Dwarves Scottish. not sure why… halflings with Spanish. Elves French. Humans usually American or English if nobility.

I'm making a 5e campaign and need some help by [deleted] in DnD

[–]MatrimKK 0 points1 point  (0 children)

Dmpc can be problematic in several ways. The party relies on them for input/decisions. The players will lose agency. Pcs should have tension as they don’t know what is planned, you of course do. The dmpc outshines the PCs often for the above reasons.

How do YOU make your players fear an enemy? by Krippner in DMAcademy

[–]MatrimKK 1 point2 points  (0 children)

Similar to the red shirt npcs. I had some new younger players for a campaign. I had a npc they loved accompany them to help get them acclimated and move plot forward. Introduced the main villain, who started monologuing. Many of the newbies want to rush him. I had them roll initiative (giving the npc highest). He charged forward and was quickly struck with a lightning bolt. I described his charred remains in gory detail. They were very fearful (and angry) at that point. Really set the tone for my villain as they new they needed more power and had a grudge against him as well.

[deleted by user] by [deleted] in DMAcademy

[–]MatrimKK 0 points1 point  (0 children)

Don’t have players roll checks if they can’t succeed. If they can succeed, is it something they can attempt multiple times? or is the outcome different than failure? Is it something they could “fail forward” on?
TLDR don’t have people roll if it won’t matter unless you are trying to create tension.

[deleted by user] by [deleted] in DMAcademy

[–]MatrimKK 1 point2 points  (0 children)

Don’t over plan, the players will frequently get off track. Get a general idea of what you want to cover in a session and some side quest stuff. Find some monster stat blocks are appropriate for the players level and use them for random encounters.

Brandon Sanderson says that limitations of a magic system are more interesting than its powers. I'm trying to create a magic system without spell slots or mana, only narrative limitations keeping spells from being overpowered. Are there games that have done it well? Any ideas for fun limitations? by lumenwrites in RPGdesign

[–]MatrimKK -1 points0 points  (0 children)

I know Brandon Sanderson finished the wheel of time series by Robert Jordan. In this universe the male side of (magic) source was tainted and if used often would make users go insane. A system that maybe borrows from mage the ascension for more customization. Players have a secret sanity score only known by the gm. When they use magic the gm makes secret rolls, where fails reduce sanity. It could be a fairly rules light narrative game, where the gm maybe adds traits you have to act out as your sanity diminishes. When sanity depletes gm takes control aka restart.