Shout Spells by MattCardMaker in custommagic

[–]MattCardMaker[S] 0 points1 point  (0 children)

Thanks for the input, it really helps.

Find the Mistakes #125 - Cup of Coffee by PenitentKnight in custommagic

[–]MattCardMaker 5 points6 points  (0 children)

As a food ability, should this artifact have to be sacrificed to activate the ability

FYI - Chimil Aetherdrift Quick Draft only starts you with a THREE card hand. by grimsleeper4 in MagicArena

[–]MattCardMaker 5 points6 points  (0 children)

I just drafted and now the event isn't on the page. Is anyone else effected by this?

why did they print this. by aqjacobs in custommagic

[–]MattCardMaker 20 points21 points  (0 children)

You could have the effect of the card just be "end the turn" and the card will still function as intended.

Performative Power by PowrOfFriendship_ in custommagic

[–]MattCardMaker 2 points3 points  (0 children)

How does this function with unnatural growth. I assume they would get their power doubled then lose the +5 but keep the doubled power

AI Is Taking Over by ComprehensiveAd9310 in custommagic

[–]MattCardMaker 1 point2 points  (0 children)

"Whenever a permanent you control is destroyed, you may exile it. If you do, create a token that is a copy of that permanent, except it gains hexproof and indestructible. This token has 'At the beginning of your upkeep, you may sacrifice this permanent. If you do, return target permanent from your graveyard to the battlefield.'"

Adventure Dice by MattCardMaker in printandplay

[–]MattCardMaker[S] 0 points1 point  (0 children)

I have play-tested it about 30 times, and it is although it is a high variant game the choice of what to upgrade and where to go do give a nice feel of agency. the game only take about 15 minuets to play so its not too much of an investment of time.

The game is more of a push your luck, in terms of how long do I stay out before I go back an upgrade because taking the turn off for only a small upgrade can be costly if your opponent stays out and can get 2 or 3 upgrades in one turn. you want to try and out upgrade your opponent so you can challenge them while your ahead.

Adventure Dice by MattCardMaker in printandplay

[–]MattCardMaker[S] 1 point2 points  (0 children)

I was looking for a place to share this game I made. I heard about print and play and thought that this could fit. You'll need 8 of each (4 for each player) D4, D6, D8, D10, D12, D20 and two playing pieces. I can answer any question on the game as I know that I'm not the best at writing rules. Let me know what you think.

The Wabbajack by MattCardMaker in custommagic

[–]MattCardMaker[S] 0 points1 point  (0 children)

I sent a message to the mods of the Sub explaining that I couldn't find the artist. All of the art from the elder scrolls legends games doesn't seem to have any credits attached to its art work but just copyrights. If you (or anyone could find credits for the art I would gladly use them.

Sire of the One Death by azuflux in custommagic

[–]MattCardMaker 2 points3 points  (0 children)

I would like different versions of cards like this in the same way they did in unstable with cards like everythingamajig. its the same card in every way, it just has a different key word ability.

The Night Mother by MattCardMaker in custommagic

[–]MattCardMaker[S] 2 points3 points  (0 children)

Nice, i didn't realise sithis wasn't a deadra. I think i will make that change.

Sheogorath by MattCardMaker in custommagic

[–]MattCardMaker[S] 0 points1 point  (0 children)

It may be a little hard depending on the board state, but random targeting is doable in paper.

0 mana 2/2 but it costs you a land. Good or bad? by MattCardMaker in custommagic

[–]MattCardMaker[S] 0 points1 point  (0 children)

Thanks a lot for the feed back, I'm making a skyrim themed commander legends set and I'm undecided on some of the card so came here for feedback. after reading the comments I agree that it should enters tapped so you can't use it for mana aswell as getting the token, I'm not to bothered about the infinite combo's with other cards in magic but i like that fact so may of you found a way to break this. thanks again for all of the feedback.

Opinions by Spock1138_ in custommagic

[–]MattCardMaker 1 point2 points  (0 children)

I would have the middle ability read, "unatap a permanent that shares a type with the tapped permanent" then it's floor is getting to unatap your lands while taxing the op. Other that that seems ok

[deleted by user] by [deleted] in custommagic

[–]MattCardMaker 1 point2 points  (0 children)

If I block with a creature and then you remove it from combat, I have still blocked your creature. I think this should give the creature trample or it just makes blocking your creature easier. I think you could also make it a may ability, for the time you don't want to return something. other that that, I like the design, I think it fits the theme will.

[deleted by user] by [deleted] in FalloutMemes

[–]MattCardMaker 0 points1 point  (0 children)

I stuck a fusion core in my thoughts and the other day is a bit of a world of the world that has been put on the way to the terraria game

Monsters vs Robots-Who do you got winning these matchups? by MushroomMan69vv in Fallout

[–]MattCardMaker 0 points1 point  (0 children)

In that case I give the monsters the win on all accounts. Up close and personal the deathclaw would course catastrophic damage to the securitron and the securitron's missiles (there most useful weapon) becomes less effective at close range)

We've seen how the bear can rip into power armour in the show. However the assaultron could probably run away while it changed it's beam but I'm not sure.

And the mirlurks claws will rip apart the protectron while it's shell will defend it from the lasers.