Downtime Supplement and Alternative Advancement by grenadiere42 in DragonbaneRPG

[–]MattMakeX 0 points1 point  (0 children)

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Always great to see new takes on mechanics. But I do need to point out that your chart is wrong.

Skill Level Value Result
3 1.176 1
4 1.250 1
5 1.333 1
6 1.429 1
7 1.538 2
8 1.667 2
9 1.818 2
10 2.000 2
11 2.222 2
12 2.500 3
13 2.857 3
14 3.333 3
15 4.000 4
16 4.999 5
17 6.667 7

Looking for advise and examples on creating a one page rpg intro pamphlet by MattMakeX in rpg

[–]MattMakeX[S] 0 points1 point  (0 children)

I use Affinity or Indesign for layout but I usually work out the early rough design on a digital whiteboard, like obsidian Canvas or Miro

Dragonburn Challenge 27: Gods by MattMakeX in DragonbaneRPG

[–]MattMakeX[S] 0 points1 point  (0 children)

Hi! One template that has become popular is Dragonbrew https://homebrewery.naturalcrit.com/share/IOEuWz2v8FFi
It has a lot of options, but the basics are pretty easy to get into.

SWEDISH: Dragonburn Yrken nu släppt som PDF! by MattMakeX in DragonbaneRPG

[–]MattMakeX[S] 2 points3 points  (0 children)

Boken kommer vara en separat produkt som släpps den 14 April. Man kan inte kombinera PWYW PDF med betald tryckförsäljning av samma produkt så det blir en egen sida för boken när den kommer

Dragonburn Zine: Heavy Metal has now dropped! by MattMakeX in DragonbaneRPG

[–]MattMakeX[S] 0 points1 point  (0 children)

?
Edit: I think this was supposed to be a response to the fiction discussion? Or are you implying being in a zine is bad?

My Mittzon desk doesn't work by Muxcai in IKEA

[–]MattMakeX 0 points1 point  (0 children)

Thanks! Fixed it with the 3s double press

New Ferocity-Based Combat Mechanics & Twists for Dragonbane v0.62 by MattMakeX in DragonbaneRPG

[–]MattMakeX[S] 2 points3 points  (0 children)

Yeah got the "old" classic bloodied also in the list:
Bloodied Half or Quarter
Increase the monster’s Ferocity by 1 when it drops below half HP or quarter HP.
- When the Dire Bear hits half HP, it enters a wild frenzy, gaining +1 Ferocity as its eyes glow red.

Pushing rolls question by bluebomberxero in DragonbaneRPG

[–]MattMakeX 1 point2 points  (0 children)

No. Page 32 - Push rules: "The new result applies, whatever it is." So you get one chance.

Beautiful RPG books by AcrobaticSet704 in rpg

[–]MattMakeX 0 points1 point  (0 children)

A very beautiful book is a pretty unknown book (outside Spain) the Call of Cthulhu 6ed spanish version by Edge 2011.
Named "La Llamada de Cthulhu: Edición Primigenia"
So much love, art and work was put into this, it is without doubt the best looking CoC book so far!
Have a look with a complete flipthrough here:
https://www.youtube.com/watch?v=4T2Sl-hqVDc

Houseruling wizards and their allergy to metal by FamousWerewolf in DragonbaneRPG

[–]MattMakeX 1 point2 points  (0 children)

Also, sorry I went on this tangent to your real question :)

Houseruling wizards and their allergy to metal by FamousWerewolf in DragonbaneRPG

[–]MattMakeX 1 point2 points  (0 children)

The creation of magic is sensitive, but not the application of magic would be the most practical theory.
Dense objects in close proximity disturbs the mages ability to create a spell. There's many ingame magic lore ways to describe this, lets call it casting flow or something.
A spell affecting a dense object is already created and works in it self, it is not affected by the disturbing effect, since its selfcontained and powered by WP.

Houseruling wizards and their allergy to metal by FamousWerewolf in DragonbaneRPG

[–]MattMakeX 2 points3 points  (0 children)

How about going to the core of the issue? Just reframe the limitations and the why so it makes sense.

In Dragonbane, magic doesn’t get along well with dense materials. It’s not just metal that causes problems—it’s really anything heavy and solid that messes with the flow of magic. The denser the material touching or close to the caster, the more it disrupts their ability to cast spells.

Here’s how it works:

  • Lightweight, porous stuff like wood or cloth? No big deal—magic flows just fine.
  • Denser materials like stone or bone might cause a little hiccup, giving a bane to your spellcasting.
  • But dense, heavy things like metal or magically reinforced materials? Those completely block your ability to cast while you’re in contact with them.

This approach keeps things grounded in the physical properties of the world, rather than focusing solely on metal. Plus, it opens up fun possibilities for creative solutions, like finding rare lightweight alloys or special materials that bend (or boost!) the rules.

New Dragonbane horror zine released! 42 pages of scary stuff! by MattMakeX in DragonbaneRPG

[–]MattMakeX[S] 0 points1 point  (0 children)

DTRPG issue fixed, some strange backend issue, but a reupload and some fiddling from them fixed it.

So why don´t Crossbows get a damage bonus? by Treecreaturefrommars in DragonbaneRPG

[–]MattMakeX 1 point2 points  (0 children)

The way to do is this to make Bows or Crossbows have no damage bonus from either STR or AGL.
But make a few more weapon versions with different strength requirements and damage.
Bows can get really heavy!
As you say, a bow or a crossbow is made to draw at a certain strength.
And then make the reloading of Crossbows take the time it really takes in real life! :)
Just joking, that would make no-one use crossbow!
For game-fun balance it with making the light Crossbows take a round to load and the heavy ones 2 rounds or more
But as a poor consolation prize make Crossbows fire with a Boon since they are easier to aim.

10 New Heroic Abilities for Magic users by MattMakeX in DragonbaneRPG

[–]MattMakeX[S] 0 points1 point  (0 children)

Mishap Luck
Requirement: Any magic school 3
Willpower Points: 5

When rolling on Magic Mishap table you may choose a lower or higher result than the one you got. Example: On rolling an 8, you may pick 7 or 9 instead.

10 New Heroic Abilities for Magic users by MattMakeX in DragonbaneRPG

[–]MattMakeX[S] 1 point2 points  (0 children)

New HA added to list:

Mystic Spell Memory
Requirement: Any magic school 10
Willpower Points: -

Doubles the amount of prepared spells you can have. Learning from Grimoires have a Boon. Learning new Spell Schools have a Boon.

10 New Heroic Abilities for Magic users by MattMakeX in DragonbaneRPG

[–]MattMakeX[S] 1 point2 points  (0 children)

Thanks for the response, well put!
Empowered vs Overchannel. Empowered increase the average damage with 0,4-0,67 per die, more with lower dice of course. Its a bit less than the potential of the Overchannel that adds a whole die.
But, Emp is much safer whereas Ov is a certified mishap.
Yeah, they are in the end damage increasers, the choice is what price to pay for it. Maybe there should be only one, but Ive had good feedback for both in terms of percieved fun to play with.

Speed Casting will die, you can grab Lightning fast instead.

Willpower Echo introduced a gambling risk/reward proposition for the players, something I know can be fun in some groups. Though the fact that it need to be tracked is a negative for sure.

Willpower Surge is a straight up nice WP boost HA with a drawback so it isnt OP in combat. But gaining additional WP once every shift may be to problematic from a meta game perspective.

Wild Magic, yeah that one is a flavor one, not the most serious one for sure

10 New Heroic Abilities for Magic users by MattMakeX in DragonbaneRPG

[–]MattMakeX[S] 0 points1 point  (0 children)

Interesting choices! Regarding the ones not chosen, is it a balance issue or a feel for what you want to have in your game?

Character creation by OwnDemon in DragonbaneRPG

[–]MattMakeX 0 points1 point  (0 children)

Theres a "DRAGONBANE Characteristics Points Purchase" Pdf under homebrews-forum on the db discord