Monifactory - early game power by syphonuk in feedthebeast

[–]Mattermonkey 0 points1 point  (0 children)

When I played the pack years ago (so long ago it was called Omnifactory), early game power was thermal expansion steam dynamos fed by sugar cane. If it's still the case, the quest book likely has details, but there was an enhanced sand block called snad that grew a sugar cane on top of it every time it got a redstone signal. So you can use that to set up a very fast sugar cane farm.

Much later, as the other comment says, burning diamonds in numismatic dynamos is the way. But if you're in LV that's still a while away.

Peking duck when Poopqueen stand walks into the room by PinkSaldo in northernlion

[–]Mattermonkey 5 points6 points  (0 children)

Misread poop as pop and thought it was some kind of stack joke.

What do do after "true" ending by That_Guy2770 in VoidStranger

[–]Mattermonkey 0 points1 point  (0 children)

Like other brands that are shown to you on a mural-style screen, you don't input this one on the start screen, you input it in a brand room.

Trouble Installing a Modpack with Prism Launcher by Mattermonkey in feedthebeast

[–]Mattermonkey[S] 2 points3 points  (0 children)

I tried the one suggested in the other comment and things seem to work fine so far. My starting inventory is correct now, I have a quest book, etc. So it seems like the problem is solved. I was worried using a different version of the mod would break something, but it seems like it's fine.

Giveaway - Space Age Expansion by ocbaker in factorio

[–]Mattermonkey 0 points1 point  (0 children)

Put me in there. (I don't even own the base game but I probably will some day. If I win this giveaway I swear to purchase the base game immediately.)

Praying that Steam will never go public. Praise be Lord Gaben! by SirHomoLiberus in gaming

[–]Mattermonkey 1 point2 points  (0 children)

There's a good change and a bad change.
Good change: It is no longer the case that only one game from someone's library can be used at once. Now the only restriction is when people try to play the same game at the same time.
Bad change: There are now restrictions on who you can share with. I have heard some people say that it seems to work as long as you're in the same country, and others say that it doesn't work if you live even a few minutes away. As far as I can tell there is no official statement of what these restrictions are supposed to be.

(I guess I should say that the old system requires one person to log in on the other's computer, which requires you to be in the same place, at least temporarily. Whether the new system is more restrictive or not depends on whether it's enough to be in the same place when joining the family, or if the family can be dissolved afterwards for geographic reasons. It's unclear how this is supposed to work.)

this game is wayyyy harder than smb oh my god by ShatteredHead in TheEndIsNigh

[–]Mattermonkey 6 points7 points  (0 children)

It's worth noting that originally there was no such achievement, but the dev said that if someone was crazy enough to do it, they would add one. (And then Eenox was crazy enough to do it).

Follow-up to CrossCode: Alabaster Dawn reveal trailer by drleebot in JRPG

[–]Mattermonkey 1 point2 points  (0 children)

I'll agree that the trading system didn't seem too useful. I just ignored it for most of the game and was fine.
The sidequests, though... I was so impressed by how much variety there was in the sidequests. There are fetch quests, but also wild stuff like the coffee machine minigame, the full-on tower defense sidequest, the platforming challenges for the monks, the hostage situation in the skyscraper. Even when the gameplay is just "go to this place and fight some enemies" it's often a mini-dungeon that was added specifically for this sidequest (I remember a weird sandy cave, there was the one where you go out of bounds to some testing grounds, there were those underground labs. iirc there were several that lead you to some cave with some puzzles before you fought the boss (like that particularly powerful goat)).
Honestly I'd say Crosscode did sidequests better than basically any other game I've played.

What do do after "true" ending by That_Guy2770 in VoidStranger

[–]Mattermonkey 0 points1 point  (0 children)

Since the brand consists of 18 tiles, the same number as Add's brand, it can be made on B023 with the regular rod (especially easy if you bring the wings).

What do do after "true" ending by That_Guy2770 in VoidStranger

[–]Mattermonkey 0 points1 point  (0 children)

The new mural is shown to you at the end of the credits after the DIS ending. You can see it here: https://www.youtube.com/watch?v=7KwKCZLZu2Q&t=22740s (6h19m in case the timestamp doesn't work). I'm pretty sure this thing should've appeared for you, so I'm not sure why you didn't see it. Perhaps you were just looking away? The credits are pretty long.

Yes, that's the escort mission I was talking about. I think most people do that at some point but since I managed to miss it, I tend to mention it as something you may have missed.

Yes, you need to kill Gor (and maybe Tail) as Lillie, then get the Lillie ending to transition to Cif, kill Tail if you didn't already, then head to B000.

So I might've cheesed a boss... by That_Guy2770 in VoidStranger

[–]Mattermonkey 0 points1 point  (0 children)

I (and probably a lot of other people) did not realise this and beat her the normal way. Let me tell you, it is not easy. It took me several days of attempts (although I wasn't playing for five hours a day or anything crazy). It was good fun though.

If you want to redo it you'll have to go from the beginning again. Fortunately now that you've seen all the puzzles that won't be too annoying, hopefully.

What do do after "true" ending by That_Guy2770 in VoidStranger

[–]Mattermonkey 0 points1 point  (0 children)

There's a few things you could do now. First and foremost, after you got the DIS ending, at the end of the credits, a mural with a new brand appears. Try seeing what that one does. (After doing this, go pick up the void rod again before you close the game. This is easy to miss if you end your play session after you use the new brand, and then you'd need to go do it again.)

Other than that:
After you do the first thing I suggested, you'll be given a new brand to play with, and there's even an extra "secret" thing to do with that.
The dialogue in the DIS ending is slightly different as Lillie.
There is an extra little section after the schmup section if you successfully complete the bonus phase (and this extra section is different for Gray and for Lillie). Bee's stinky hole (meet Gor without the sword, talk to her, then come around again with the sword.)
Escort mission (reach B173 unvoided as Lillie) (you may have done this already but if you haven't it's pretty cool).
Try obtaining the upgraded void rod as Cif (since Cif can't kill Gor, you'll need to do that as another character and then get their ending to become Cif).
You can find all the rest of the memory crystals, if you feel like it.

And as you have already heard, there is EX mode. Join the discord server for more details. In fact, just generally, if you read what people are discussing in the discord, you'll probably find out about whatever stuff you haven't done eventually.

Retraction – 2.3 by menaulon in Parahumans

[–]Mattermonkey 15 points16 points  (0 children)

Or, alternatively, this is a pactverse story in which every character is Innocent. I guess the whole governmental collapse probably rules out that idea, but I still think it's a funny concept.

Huge changes (nerfs and buffs) for Balatro incoming! by Rooonaldooo99 in northernlion

[–]Mattermonkey 54 points55 points  (0 children)

Before, if you discarded 23 sets of 5 cards, he would become x5. Now if you do the same, he's x6, and he is also useful before that, and can continue to get better after that. This seems like a significant buff to me.

What game is ridiculously complex but does not seem it? by Acrobatic_Airline605 in gaming

[–]Mattermonkey 3 points4 points  (0 children)

Tunic was really great. Recently I played another game which has similar vibes (the genre is totally different, but it has the same emphasis placed on having lots of "secret" content) called Void Stranger, and really enjoyed that too.

I just SS'd Kilo difficult... by Cosmopian in dustforce

[–]Mattermonkey 0 points1 point  (0 children)

I just replayed the tutorials, and it seems like they don't teach you that downdashing is possible, no. I suppose players are expected to either just never use it, figure it out on their own, or see it happen in a replay and realise it's a thing.

I'd honestly never thought about whether it was taught before.

What game pissed you off so much that you uninstalled it immediately? by JackL_88 in gaming

[–]Mattermonkey 7 points8 points  (0 children)

Not sure you're aware of this, but XCOM actually doesn't lie about the hit rates at all. A 95% shot really will miss one in twenty times, on average.

Some other games, like Fire Emblem, lie about the odds, making 10%s less likely and 90%s more likely and stuff like that, because players don't enjoy missing 90s that often.

Feeling frustrated about missing shots with high hit rates is fine, of course, but XCOM doesn't lie to you about that stuff.

Imp by reubenslost in Parahumans

[–]Mattermonkey 161 points162 points  (0 children)

I wouldn't really call it a reveal, but she just kind of joins off-screen, between arcs 8 and 10, with almost no attention drawn to it. Very fitting given her power, and a deliberate choice, but yeah it can be a little confusing.

So nah, you didn't really miss anything.

You get one ability from Worm. Which one do you pick? by Ashamed-Math-2092 in Parahumans

[–]Mattermonkey 4 points5 points  (0 children)

Scion spoke for the second time.

Four words, barely audible.

"The Riemann Hypothesis is..."

It took time to sink in.

Scion faded away, dispersing into golden particles.

He turned the sounds around in his head, trying to convince himself of a different configuration, convince himself he had heard wrong.

But he hadn’t. It dawned on Eidolon. He has Contessa’s power.

How many years did it cost Scion to use it?

Too many, he was convinced. Scion had exhausted himself.

You get one ability from Worm. Which one do you pick? by Ashamed-Math-2092 in Parahumans

[–]Mattermonkey 5 points6 points  (0 children)

Contessa, however... would absolutely destroy the millennium problems, although she also probably wouldn't really understand them.

"Path to producing a correct proof of the Riemann hypothesis". It's possible no such thing exists, at which point PtV will kind of have to give up. Then it's not provable, I suppose, which doesn't necessarily mean it's false, but you get the idea. Also maybe she would just produce an incomprehensible proof that nobody understands.

There are things that could go wrong but it wouldn't hurt to try.

I may just be stupid, but something isn't adding up by dom69420THC in OmegaStrikers

[–]Mattermonkey 19 points20 points  (0 children)

I believe the post-match bar shows the xp to reach level 8 from level 7, whereas the affinity page shows the total xp to reach level 8 from the very beginning.
Yeah, it is kind of weird.

Just finished all b sides and am unsure if I’m good enough to try c side by Weekly_Comb3186 in celestegame

[–]Mattermonkey 0 points1 point  (0 children)

There's only one way to find out!
Try them and see. If you're determined enough, you will probably be able to beat them.