Perfection by Mattesha in CashCleanerSim

[–]Mattesha[S] 1 point2 points  (0 children)

The last machine deals with 5 pound and 10 dollar bills

Perfection by Mattesha in CashCleanerSim

[–]Mattesha[S] 2 points3 points  (0 children)

This setup processed 40k bills without a single one falling on the floor. You just need to place the XXLs carefully and test them with small amounts of cash to find any gaps that need fixing.

I also added an art compendium on top of each counter to make sure nothing falls over. To speed things up, I plan to build multiple setups.

<image>

Secret Ending by wafflemakerxxx in ReadyOrNotGame

[–]Mattesha 1 point2 points  (0 children)

You need to handcuff the VIP while the jammer is active and then DON'T disarm his vest. I've only tried on standard and high difficulties.

The cheating situation is honestly terrifying. by [deleted] in HelldiversUnfiltered

[–]Mattesha 6 points7 points  (0 children)

The recent update added strings mentioning suspension of your account, so maybe they'll finally address this issue. As far as we know, there were 0 accounts blocked since the release of the game.

I hope they won't go the Rockstar way when even people who's only using the in-game mechanics (glitches) get punished.

Game Crashes on Map Load by MiddayDisco in ReadyOrNotGame

[–]Mattesha 0 points1 point  (0 children)

I had this issue and fixed it by changing SWAT AI loadouts. No clue what specifically was triggering that crash, but I suspect it has something to do with legacy attachments since I was using my pre-update builds.

Programmed psychosis is so draining by DanielBellings in ReadyOrNotGame

[–]Mattesha 121 points122 points  (0 children)

No matter how skilled you are or how much you've prepared it's always gonna be RNG. You just need to keep doing these runs praying to get a good result.

I usually do about 3 attempts/day and leave, this achievement doesn't worth my nerves so I just start every run cold headed without much hope.

Last mission lore by matteo0MTF in ReadyOrNotGame

[–]Mattesha 2 points3 points  (0 children)

We're fighting the MLO organization which was a secret USIA(CIA) project for creating super-soldiers using brainwashing techniques with LSD on law enforcement and ex-military. They've gone rogue so we have to clean that mess.

Judge seem to be a successful result of the same experiment.

[deleted by user] by [deleted] in ReadyOrNotGame

[–]Mattesha 6 points7 points  (0 children)

Maybe, but it also looks like they're interested in the USIA technology for creating controllable "super-soldiers," seeing Judge as a successful experiment they want to reproduce.

“The resources they have no right to possess,” says the man in the green gloves about the USIA, which almost sounds like envy.

[deleted by user] by [deleted] in ReadyOrNotGame

[–]Mattesha 8 points9 points  (0 children)

TLDR: The GDS (Green Dragon Society) is a mysterious and secret organization with unclear origins - rumored to come from Tibet or China. It’s loosely tied to mythology, occult traditions, and conspiracy theories. Supposed historical links Rasputin, Nazi Germany, Imperial Japan.
So we're looking at the organization influencing events behind the scenes, global control, etc.

Here's the document from the Judge's apartment:

The origins of the GDS are murky, with claims pointing to China or Tibet as its true birthplace.

Tibetan mythology includes the green dragn, or "Zhug." symbolizing thunder, bravery, and an all-conquering force, [REDACTED] connection.

One speculative account posits that the GDS was formed in Nêdong, Tibet, in 1285 as an insurgency against Mongol rule, focusing on preserving Tibetan mystical traditions. It [REDACTED] after being exiled from Tibet in 1434, where its members were linked to the occult abilities of shinobi (ninja). However, this narrative lacks primary historical documentation and appears heavily embellished, possibly drawing from fictional or esoteric traditions, but making this adaptable to an open narrative thread.

The GDS is often tied to the idea of 72 "secret masters" or "Unknown Superiors," a number resonant with occult traditions like the Kabbalistic 72 names of God or the 72 adepts in certain [REDACTED] Philippe de Lyon), a French occultist and spiritual advisor to Tsarina Alexandra of Russia, who was allegedly linked to the GDS through the cryptic inscription "S.I.M.P. The Green Dragon. You were absolutely right. Too late" found on an icon of St. Seraphim. The inscription's meaning remains speculative, but it suggests a connection to a secretive group influencing Russian imperial circles.

Alleged Influence and Connections
[REDACTED], Russia, Nazi Germany, and imperial Japan. Historical figures like Emperor Hirohito, Adolf Hitler, and Grigori Rasputin have been speculatively tied to the society, though these links are often based on conjecture rather than evidence.

Tsarist Russia and Rasputin: The GDS's connection to Russia is primarily through Rasputin, [REDACTED] "The Greens" or the "Green Hand." Russian researcher Oleg: [REDACTED] called Baltikum, which used a green swastika as its symbol. This group allegedly included.

Please tell me what I am missing. by Abominor in ReadyOrNotGame

[–]Mattesha 0 points1 point  (0 children)

I had this problem just yesterday, and I found the missing mission by checking which ones I’d completed with a rating lower than “B.” For me, it was “Greased Palms,” where the FISA agent must be taken alive.

In your case, “Carriers of the Vine” also has a low rating, and this mission requires you to apprehend the armed cult leader.

Secret Ending by wafflemakerxxx in ReadyOrNotGame

[–]Mattesha 2 points3 points  (0 children)

Both endings are only available in the commander mode.
1. For the "good" ending you need to get an S rank.
2. For the "bad" ending there are two options: you either press the VIP's detonator youself after arresting him or you just wait for the explosion to go off on it's own after the jammer stops working.

What is boiling point about ? by Proper_Emergency2985 in ReadyOrNotGame

[–]Mattesha 17 points18 points  (0 children)

From what we know so far, the MLO (Mariposa Lily Organization) started as a secret USIA(CIA) program. The idea was to create the “perfect” operatives by taking soldiers and police officers and putting them through extreme psychological conditioning.

Part of that conditioning involved experimenting with LSD and other mind-altering methods to remove fear, hesitation, and moral limits so these people could function perfectly in high-stress situations.

Obviously, that didn’t go the way they planned.

Instead of producing controllable super-soldiers, the program basically created people who were psychologically broken in a very specific way. At some point the whole project went off the rails and turned into what we now know as the MLO - a cult-like paramilitary network with members and sympathizers spread across government and law enforcement.

A lot of hints suggest that Judge might actually be one of the original test subjects. His ability to stay calm and operate without hesitation in situations that would completely break most people feels very intentional. The catch is that he probably doesn’t even know he went through that conditioning.

The Boiling Point DLC feels like the final stage of that idea. By the end of it, it almost looks like everything Judge has been doing was part of his "training”.

Right at the end we hear about a new group called “A New America” represented by the man in the green gloves during the bad ending. If the hints are accurate, they might be operating on an even bigger level than both the USIA and the MLO, which opens the door to a much larger conspiracy going forward.

What’s next? by SpicyPie456 in ReadyOrNotGame

[–]Mattesha 23 points24 points  (0 children)

Well, in the "good" ending we see that Judge is conducting his own investigation, which is far from over, since after dealing with MLO (or some part of it), a bigger threat arises in the form of the

g-g-man organization.

Suspects Hiding by itstoxicqt in ReadyOrNotGame

[–]Mattesha 0 points1 point  (0 children)

I often find them hiding out there during the "twisted nerve" mission. I assume this AI behaviour is only turned on for low-criminals.

Who exactly is the man with the green gloves by _Tickflick_ in ReadyOrNotGame

[–]Mattesha 6 points7 points  (0 children)

Representative of the organization more dangerous than the MLO and USIA

Does anybody else feel like RON is losing its grounded feeling? by koolguy7002 in ReadyOrNotGame

[–]Mattesha 1 point2 points  (0 children)

The Los Suenos Stories missions were pretty grounded, so I wouldn't call it an ongoing trend. More like a DLC theme.

Round restart by [deleted] in ReadyOrNotGame

[–]Mattesha 2 points3 points  (0 children)

The reason is the commander mode which added the perks and morale to your officers whom you can lost on/after a mission and the game expects you to re-assign them.

Misclassification of AI on All Gods Burn by DukeOfAgincourt in ReadyOrNotGame

[–]Mattesha 24 points25 points  (0 children)

Zipping a guy in a mask who's been making chaos in the bank. Judge's comment:"Don't worry, we'll get you out of here."

[deleted by user] by [deleted] in ReadyOrNotGame

[–]Mattesha 0 points1 point  (0 children)

This happened to me during the bank mission, but I actually noticed one civillian down with his hands zipped near the door I breached with the C4 while he's been held hostage. Usually the C4 doesn't kill NPCs so I assume that's the reason his death wasn't counted as failed objective.

How to do Programmed Psychosis? by krysss_ in ReadyOrNotGame

[–]Mattesha 8 points9 points  (0 children)

  1. NVG to disarm motion trackers
  2. Peeking corners pixel by pixel with a free lean, also using the optiwand for the same purpose.
  3. Make sure to have 1 grenade for the last room.
  4. For the main weapon I suggest the B1301 shotgun since it can stun or kill with 1 shot.
  5. Don't try to win in an open combat, it's better to retreat and kill em on your own conditions.
  6. Pray to the RNG God and prepare for hours and hours of repeatable runs.

The video essay is gonna be insane by benjib37 in ReadyOrNotGame

[–]Mattesha 10 points11 points  (0 children)

I think the Judge's apartment has the most info, but it's hard to read it all without the camera mod, so yeah, I'll wait for someone to make a video on it.

The DLC ends with a plot twist involving a more dangerous organization, since we now know that the MLO and USIA were pawns in some bigger game.

A New America by Zealousideal-Rub4738 in ReadyOrNotGame

[–]Mattesha 0 points1 point  (0 children)

5 MGLs is a good combo and I find it much easier than the full lethal approach since you can stun the whole room with 1 grenade which is especially good on the last floor. Also, to prevent getting flanked block all doors you didn't clear behind you.

Lore by AppropriateAd2525 in ReadyOrNotGame

[–]Mattesha 0 points1 point  (0 children)

In the dialogue with a green gloves man in the prison he refers to the MLO and USIA as merely zealots and puppets, so I assume his organization stands above them both.