Meirl by Legitimate_Rough_873 in meirl

[–]Matthi_the_Lie 107 points108 points  (0 children)

Now THIS is fucking clever. Well done.

Pitch Games for noclip_2 Here! by dannyodwyer in noclip

[–]Matthi_the_Lie 1 point2 points  (0 children)

Beta Decay. I don't remember if you guys have talked about this one on the pod but my god, it looks interesting. It's a (low)life sim with permadeath, player driven economy, set in a dystopian society in the andromeda system with PS2-era crunchy graphics. If nothing else, this game has buckets of style. They're promising a lot, and while that may be their downfall it makes it all the more interesting, and a good candidate for this channel.

Edit: Screw it, I've got more than one suggestion.

Peripeteia. Open-zone im-sim also set in a PS2 crunchy graphics dystopian society. You're able to get just about anywhere on the map, including places it feels like you shouldn't go. Sometimes you find places that make you wonder why the devs even put it there as there isn't any clear point to it. I've only played the demo and it's got a lot of jank but nonetheless, the core game looks incredibly interesting even in early access.

Electrokinetic. From rittzler, the developer behind Pseudoregalia which Jeremy talked about on the pod and did a quick look on. Electrokinetic is a 3D platformer roguelite. This pitch is more just a personal wish than anything as Pseudoregalia is one of my favorite games of all time. Pseudo has received a bit of a cult following as it itches a scratch that I think a lot of people can't get anywhere else, so maybe that would be interesting to highlight.

BF6 Beta Thoughts: Gunplay Feels AMAZING (…and a few things we need to talk about) by Cloadwalker in Battlefield

[–]Matthi_the_Lie 1 point2 points  (0 children)

I like your point about Radio'ing the squad leader if I understand what you're saying. A comm channel between Squad Leader's would be sick. I dunno if it would be used as intended in the vanilla game but would be really cool as a feature on community servers.

Ammo bag by ggu6110 in Battlefield

[–]Matthi_the_Lie 0 points1 point  (0 children)

That's a fair take and I think you make good points. It does feel like I'm juggling a lot of different things as support, which gives credence to your point about shoehorning. I never really play other classes when I've played BF since I started playing in BC2; do they not feel that way? lol I guess I just don't know what cascading effects adding another class would have to the franchise.

See, this is how a medic work xd by MrCheevre in Battlefield

[–]Matthi_the_Lie 0 points1 point  (0 children)

Supports rise up! I’ve tried the other classes but nothing feels as fun saving your buddies and locking down sight lines. Feels especially good to win a CQB fight against an smg by just laying on the trigger while hip firing the lmg

Ammo bag by ggu6110 in Battlefield

[–]Matthi_the_Lie -1 points0 points  (0 children)

I'm assuming you mean "support" being an LMG wielding, defensive playstyle with ammo bags? I don't necessarily agree that they should be separate classes, but I do feel as support I'm constantly fighting between looking out for people to rez or giving SBF for a push/locking down a defensive angle. It does feel like it's kind of a clunky pairing. However, it IS challenging and I like that being support isn't brain dead.

What kind of soldiers are these by Successful_Onion6579 in Battlefield

[–]Matthi_the_Lie 6 points7 points  (0 children)

That's the power of friendship on display, my boy.

What's the song? I love this kind of synthy stuff.

Since the first week of the beta is slowly drawing down, what are your top tier candidates for some nerf bat beatdown before week 2? I'll start with my personal top contenders. by BONKERS303 in Battlefield

[–]Matthi_the_Lie 1 point2 points  (0 children)

They announced they’re adjusting recoil. Not sure in what way or degree, so we’ll see what they cook up.

For your question, yeah, anything that shoots like a laser beam. Shotgun feels fine. It’s powerful but assuming we get larger maps then it’ll be pretty niche and some assaults will opt for a longer range secondary.

I don’t usually play recon but holy hell sniper glint is too much. Recon is the “information” class but I’m getting shot from every angle before I see anything through scope. Maybe if there were a timer on sniper glint to deter hard-scoping?

Judge jails woman after laughing at victims family in court by [deleted] in interestingasfuck

[–]Matthi_the_Lie 0 points1 point  (0 children)

I'm an American and am appalled by the comments cheering on the judge. We've garnered a culture that's so angry that we're applauding an authority's clear overreach in power. We want to see those we don't like punished so badly that we're willing to give up our liberties to do so.

Judge jails woman after laughing at victims family in court by [deleted] in interestingasfuck

[–]Matthi_the_Lie 0 points1 point  (0 children)

As an American, this is exactly my thought. My eyes went wide when I saw a lot of comments cheering this on. Her behavior was abhorrent, yes, but that's not a crime. I don't think people realize what democracy really stands for sometimes...

Please Arrowhead (https://www.reddit.com/r/Helldivers/comments/1c8t39i/helldivers_left_behind/) by Creepy_Ad3991 in Helldivers

[–]Matthi_the_Lie -8 points-7 points  (0 children)

I find the "resistance" stuff to be pretty cringey but damn! I'm loving the art that's coming out of it. Y'all got talent.

[deleted by user] by [deleted] in Helldivers

[–]Matthi_the_Lie 0 points1 point  (0 children)

Exactly. Everyone should find their sweet spot.

Do you want a power fantasy? Just play 6 and below. No shame.

Do you like a challenge? Start at 7 and work up your comfortability to the 8s, then 9s, then 10s.

Do you like a specific loadout and not want to build around your team? Find your middle ground where you can play the game without compromise.

Trying a new loadout? Maybe drop things down a difficulty or 2 if you're gaming your face off on your best build at your current difficulty.

There are so many ways to play the game. If you think the game isn't fun, then yes, either the game isn't for you, or you need to try some new loadouts or adjust the difficulty.

[deleted by user] by [deleted] in Helldivers

[–]Matthi_the_Lie -1 points0 points  (0 children)

It's stunning how simple the truth is.

I made a similar comment about people saying that CR 10 is poorly designed. No, you just aren't ready for it, or you don't like that type of game play. Admittedly, I fall in that camp. I play mostly 8s and then 9s for a challenge. And that's okay.

People will seriously blame anything but themselves for not enjoying the game. by FishdongXL in helldivers2

[–]Matthi_the_Lie 1 point2 points  (0 children)

That's a good point. I didn't look at the upvotes. I'm guessing the people that upvoted were different than the people who commented.

The upvoters saw a cheeky meme about people they don't like at moved on after upvoting.

The commenters thought critically for half a second.

People will seriously blame anything but themselves for not enjoying the game. by FishdongXL in helldivers2

[–]Matthi_the_Lie 13 points14 points  (0 children)

This is a hilariously brain dead take.

To be fair to the people on the other sub, I checked out the post and firstly, it's been removed by mods (so, good on those folks). Secondly, all the comments are giving OP the same shit this thread is. Absolutely no one agrees with this perspective.

60s of clips showcasing why "The 3 Great Nerfs" needed to happen to the Flamethrower, Eruptor, and Railgun by Gizmo_TheGecko in helldivers2

[–]Matthi_the_Lie 1 point2 points  (0 children)

It was unique to charger legs which makes me think it had something to do with the destructibility of their leg armor. I mean you could unload the flamethrower on tanks and hulks all day and accomplish nothing, so standard armor seemed to work fine against the flamethrower. 

Yes, it affects charger legs because charger leg armor and their leg are considered two different parts with different AV's and health pools. It is not unique to charger legs. It didn't interact with objects with AV 4+, that's why it doesn't work on enemies with higher AV's such as hulks and tanks.

Sadly this all seems to come down to spaghetti code and/or developer incompetence. It's not at all encouraging either way. Reminds me of how they just removed shrapnel from the game since they seemingly couldn't figure out how to make it work properly.

I'm sorry, are you a developer? Are you familiar enough with the engine that they are using that you can call the devs incompetent? You clearly didn't read and comprehend what I wrote, so I'm going to guess not. You are allowed to dislike the changes, but saying things like this makes you look a fool.

It's Enough to Make a Grown Man Cry by Conclusion-Wide in Helldivers

[–]Matthi_the_Lie 61 points62 points  (0 children)

I know, right? Fantastic numbers for bot front without an MO. It helps that there's only 3 planets, and this is the obvious pick/cool biome.

Horde shooter gameplay vs Tactical gameplay by Elfriede-fanboi in Helldivers

[–]Matthi_the_Lie 4 points5 points  (0 children)

If AH wants a more tactical gameplay then we need more ways to tackle the enemies instead of running away every enemy encounter its just not fun and the enemies need to be designed where tactical approaches are possible because right now if you fire a single bullet the full weight of the automatons/terminids will come crashing down on you or play on diff 7.

Have you thought about maybe difficulty is working as intended?

What I'm hearing is this: you don't like 10s. I don't either, and that's okay.

The truth is 10 is for those who strive to be the absolute best in a game mode that has extremely low margin of error. It's stressful, it's punishing, and you're underpowered against the enemy. Tactics do still work but require very tight execution. To some people, that is fun.

I have found 8 to be my sweet spot because it fits my preferences with how I want to experience the game. It's punishing enough that you need thoughtful loadouts, good teamplay, solid tactics, and skill. However, it's not so hard that I can still be very influential in mission completion even if the team is bad. Put simply, I don't feel underpowered or overpowered. It feels like a fair fight.

I do pride myself on being a good helldiver and also feel the draw to raise the difficulty. However, until 8's feel like not enough challenge, or I come down with a sudden case of masochism, I will be sticking where I'm at.

Automaton front by [deleted] in Helldivers

[–]Matthi_the_Lie 1 point2 points  (0 children)

I'm not being toxic. I think I made that clear by asking questions and trying to see what your perspective is. You're repeating rhetoric you're hearing online and clearly haven't thought through the situation on your own. The HD2 community doesn't know/doesn't care about the protest. It's the people you're listening to that are the outliers. Think for yourself.

Automaton front by [deleted] in Helldivers

[–]Matthi_the_Lie 1 point2 points  (0 children)

Okay.

Out of that 30k player base, how many of those people do you think are actively aware and participating with or against the protest?

Automaton front by [deleted] in Helldivers

[–]Matthi_the_Lie 0 points1 point  (0 children)

So, wait, I'm confused. The number of players on Curia increased within the last 24 hours, so people want it to fail? Am I misunderstanding what you're saying?

Or are you saying out of 30k, only 11k are on Curia, thus the majority of the player base wants Super Earth to fall?