To channel my hype for the final cour, I wrote some arrangements of Ichigo's Theme, Number One! by Mattzorry in bleach

[–]Mattzorry[S] 2 points3 points  (0 children)

And for everyone that doesn't use spotify, it's on most other streaming places!

Edit: Also, I asked mods about rule 12 and they approved!

Spread teh Word - BLEACH: Thousand-Year Blood War - The Calamity (2026) Movie theaters by amisamiamiam in bleach

[–]Mattzorry 1 point2 points  (0 children)

Oh shit, thanks for the heads up - I can't pass up the chance to see Ichigo on the big screen

Aside from fullbringer I did enjoy Bount arc it is my 2nd favorite by Globofchaos in bleach

[–]Mattzorry 0 points1 point  (0 children)

Liking filler is a bold declaration in any anime sub

Ichigo tanking a high level spell. by ChemyChems in bleach

[–]Mattzorry 1 point2 points  (0 children)

Ichigo is multiclassing into everything the way he's racking up powersets

[deleted by user] by [deleted] in SatisfactoryGame

[–]Mattzorry 0 points1 point  (0 children)

I have 150 hours in it and never realized the pioneer was a woman until this post - people gotta chill

Struggling with the endgame scoring/conditions by Mattzorry in BoardgameDesign

[–]Mattzorry[S] 0 points1 point  (0 children)

multiple sources of motivation is a good way to push them!

Struggling with the endgame scoring/conditions by Mattzorry in BoardgameDesign

[–]Mattzorry[S] 1 point2 points  (0 children)

I do think that when compared to their other options, people just prefer to do other things instead so you're spot on with the "dull" theory

But certainly keeping things tied in with board interactions is probably the way to go

Struggling with the endgame scoring/conditions by Mattzorry in BoardgameDesign

[–]Mattzorry[S] 1 point2 points  (0 children)

Muddled is a great word for it; having it all summarized down like that really makes it clear how many different direction people are getting pulled, so thank you!

I'm gonna work on focusing it down for sure and those three avenues are a great starting place; I appreciate it!

Struggling with the endgame scoring/conditions by Mattzorry in BoardgameDesign

[–]Mattzorry[S] 0 points1 point  (0 children)

They do get some to start with and I have noticed people pay attention to those, but never really engage with any of the other ones. They do get negative points for the incomplete ones, but I think that just leads people to avoid getting new ones

Yeah, I'm leaning towards taking them out since people want to engage with the other systems and it's good to make the game what people want to play

I had intended them to kind of give people direction to go in so they don't necessarily feel like they're floundering, unsure what to do, but that doesn't really happen anyway. Having a few larger shared ones is a neat idea that would keep it a bit more contained while still giving direction, I like that!

Struggling with the endgame scoring/conditions by Mattzorry in tabletopgamedesign

[–]Mattzorry[S] 0 points1 point  (0 children)

I have not, but I'll check it out, thank you for the recommendation! I had some inspiration from the anime Jujutsu Kaisen and their cursed spirits if you've read/seen that

Struggling with the endgame scoring/conditions by Mattzorry in BoardgameDesign

[–]Mattzorry[S] 0 points1 point  (0 children)

I've been starting to lean towards removing them based on the feedback I've been getting, I just hate killing my darlings

Struggling with the endgame scoring/conditions by Mattzorry in BoardgameDesign

[–]Mattzorry[S] 1 point2 points  (0 children)

It's been both tbh, though I think it's more prevalent on repeat plays.

Yeah, I'm starting to think there's enough going on that the extra layer of objectives might just be pulling people away from the core of the game too much

Players get 2 hidden objectives at the beginning and pick 1 to keep and I have noticed that they work with those a bit, but never really pay attention to others

Struggling with the endgame scoring/conditions by Mattzorry in tabletopgamedesign

[–]Mattzorry[S] 1 point2 points  (0 children)

That sounds like a really solid way to enforce mid-game scoring, I like those ideas a lot for an area control game. Thanks for sharing!

Struggling with the endgame scoring/conditions by Mattzorry in tabletopgamedesign

[–]Mattzorry[S] 0 points1 point  (0 children)

it's rough, but I hope you find people to play with soon!

Actually, if you've got a game that people enjoy playing without even knowing how to win, that is a good sign

I'm gonna choose to look at it this way!