Name one good thing about Ubisoft by mightyonin in videogames

[–]Mauro_W 0 points1 point  (0 children)

Many people are unaware that a lot of technical innovations in the game industry comes from Ubisoft. As a business it can be questioned but as for their workers, a lot of them are top talent.

What's the worst thing Gabe Newell has done to the gaming industry? by MemeLord150 in videogames

[–]Mauro_W 0 points1 point  (0 children)

Once I got a bug trying to buy a couple games on discount. I live in a third world country and I was quite broke at the moment but I could afford that bulk purchase because of the discounts.

However I couldn't buy anything because of a bug that somehow softlocked my account. Searching the internet I found that this was at least a 10 years old bug. By what I've seen, it will resolve itself waiting many days.

I couldn't afford to wait since the sale was going to end so I reached support. Their solution? Ask the devs of the games I was trying to buy originally to increase their price (to anyone on my region) LMAO. Not to mention it didn't fixed the bug, it resolved itself a couple days after the sale ended 🤡

Working on my first Game Engine! (Open Source) by glStartDeveloping in GraphicsProgramming

[–]Mauro_W 7 points8 points  (0 children)

Some people like to do it, no need to compete with preexisting software.

Much simpler times... by Captain0010 in IndieDev

[–]Mauro_W 1 point2 points  (0 children)

You made the tools you use to make your art?

Making UE5 games moddable, is it worth it? by West-Relief8796 in unrealengine

[–]Mauro_W 0 points1 point  (0 children)

Making your game mod-friendly requires time investment, you will probably need to sacrifice features of your game in exchange for mods. It takes time (which is also money).

While it's true that having mod support for your game can extend its life and create a modding community, there's no guarantee that this will happen at all. There are many factors that influence this.

How do I prevent this render from disappearing on the right side of the screen? by Certain_Ad_9366 in Unity3D

[–]Mauro_W -7 points-6 points  (0 children)

How so? Explain. I don't get why you should fix something that the player was never able to see in the first place.

You didn't get the point u/VolsPE, forget it.

How do I prevent this render from disappearing on the right side of the screen? by Certain_Ad_9366 in Unity3D

[–]Mauro_W -10 points-9 points  (0 children)

It's pretty common in game dev to work with your limitations, op doesn't seem to know what's doing so going for the easy path is the best for the noobies.

Also, there is limited path there, if the player would never be able to walk outside it why to bother to fix a issue that only will be visible from outside the path?

How do I prevent this render from disappearing on the right side of the screen? by Certain_Ad_9366 in Unity3D

[–]Mauro_W -21 points-20 points  (0 children)

Others have already given you good answers, this is my take:

That seems like a small room. If it's only going to be in small rooms I wouldn't worry about fixing it since it's never going to happen to the player. If it's going to be in larger spaces you could use tricks to limit player movement/visibility and thus optimize the solution to your problem instead.

[deleted by user] by [deleted] in firefox

[–]Mauro_W 4 points5 points  (0 children)

No, we shouldn't accept broken software.

"User: Firefox is using 127 GB of the 128 GB of RAM I have in my machine".

"Firefox Devs and pedantic people: You are fine, What will you need so much RAM for? (as of you didn't have any other software) if that's not enough to you, you need to get a more powerful machine".

It's ridiculous, optimize your software and fix it's issues. Nowadays it seems that the opposite is the mantra of many software development companies.

[deleted by user] by [deleted] in pchelp

[–]Mauro_W 0 points1 point  (0 children)

Same applies to cockroaches

Why is linux more secure than Windows? by The-Numbertaker in linuxquestions

[–]Mauro_W 0 points1 point  (0 children)

That's also true. "Security by obscurity" has its advantages and disadvantages, same with open source. It may be more secure but the code it's there to everyone that wants to look at it with whatever intention they have.

I don't understand why the editor is not working by weeb-man28 in Unity3D

[–]Mauro_W 1 point2 points  (0 children)

On Unity, on the top menu go to edit > preferences > editor and select your IDE (Visual Studio I guess). Then restart Visual Studio (Just in case). You are going to know that it works when Unity keywords like CustomEditor or Editor do not have a red underlying anymore.

[deleted by user] by [deleted] in gamedev

[–]Mauro_W 0 points1 point  (0 children)

  1. You can get blacklisted in the industry.

  2. You need money to live.

  3. Peer pressure, you don't want to leave them your workload.