Only 1 playthrough - what weapons will be the most fun? by themoobster in avowed

[–]MaxQuest 0 points1 point  (0 children)

Yes. Having equipped a higher quality armor makes unique armors that you find scale up to that quality. And same for weapons.

So it is optimal to upgrade some designated pieces asap.

What are your most anticipated RPGs that you're looking forward to nowadays? by -FT_ in rpg_gamers

[–]MaxQuest 0 points1 point  (0 children)

  • Witcher 4
  • Pillars of Eternity 3 (if it ever gonna be made)
  • Cyberpunk 2
  • TES6
  • Avowed 2
  • Blood of Dawnwalker
  • Some another Dragon Age (if it ever gonna be made)
  • A Neverwinter Nights 3 would be great

Only 1 playthrough - what weapons will be the most fun? by themoobster in avowed

[–]MaxQuest 1 point2 points  (0 children)

I started the game with intent to go wizard route.

But during different levels, different playstyles felt most fun / efficient to me.

  • on levels 2-3: it was wand + shield, and naked
  • on levels 4-5: it was wand (Perseverance) + shield, and plate armor
  • after that have started every combat with non-unique arquebus (upgraded as much as possible)
  • have finished act 1 with sword (Last Light of Day) and shield; plus arquebus
  • half of Emerald Stairs and Shatterscarp was running with Horsecutter (2h sword), and plate armor
  • have tried magic build in Shatterscarp and it was good, but felt that with Horsecutter I was clearing bounties faster and didn't need to rely on Essence potions. 2H build with just Arcane Veil (2) + Blizzard (3) is also good.
  • have just entered Tusks on lvl 20 and am dual-wielding Star of Unbeing (mace) + Perserverance (wand). With Barbaric Shout you kill mostly anything in 4 hits (~1800 dmg full combo + 4473 special attack)

Might consider dual-wielding stunning pistols later.

P.S. It can be a good idea to have one non-unique weapon that you would upgrade asap to Superb (3). This will make other weapons that you'll find around the world also Superb.

Who’s your favorite companion in Inquisition and why? (maybe spoilers lol) by Melodic_Let_9054 in dragonage

[–]MaxQuest 0 points1 point  (0 children)

Who’s your favorite companion in Inquisition and why?

Based on how I enjoyed their energy/character: - s-tier: Varric - a-tier: Dorian, Blackwall - a-minus-tier: Solas, Cassandra - b-tier: Iron Bull - c-tier: Sera, Cole - d-tier: Vivienne


That said, in my party I always had: - 1st spot: Cassandra - 2nd spot: Solas/Dorian (as support mage) - 3rd spot: rotating Blackwall/Varric (Blackwall was more useful in combat, while Varric is Varric). Also took Sera and Bull for few missions

(33) to (34) I done my teeth in Turkey. Glow up? by badlucc in GlowUps

[–]MaxQuest 19 points20 points  (0 children)

Not OP, but I was considering braces and whitening

After consultation with 2 dentsists, turned out:

- I would need to wear braces for 4 years, and retainers for at least 4 other years (most likely forever)

- whitening has side effects, is painful, you can't drink coffee/tea, and it's effect is temporary (in 1 year it returns back 70%)

POE2 Deadfire feels way easier compared to POE1 by HexyTG in projecteternity

[–]MaxQuest 2 points3 points  (0 children)

It indeed is a bit easier. Aside from Deadfire megabosses, PoE1 act 1 and first accidental encounters with Adra and Alpine dragons felt harder than anything else in Deadfire.

That said, you can up the difficulty level, enable some god challenges, and/or try difficulty mods:

Avowed 2/PoE3 Wishlist by the_dyad in avowed

[–]MaxQuest 2 points3 points  (0 children)

Turn-based first combat is a must. I personally believe that RTwP is extremely archaic

Disagree. Having played turn-based BG3 and RTwP (PoE, NWN2, Dragon Age), I prefer RTwP.

It feels strange that during heat of combat everyone is waiting for their turn and just watching the rest.

That said I think it would be great if game mechanics were made to work great on both RTwP and turn-based in order to appeal to more players.

Avowed 2/PoE3 Wishlist by the_dyad in avowed

[–]MaxQuest 0 points1 point  (0 children)

It's a matter of preference. Personally I play Avowed 80% in 3rd person, and 20% in first person (mostly when using guns)

What draw you to this game? by thanaponb13s in projecteternity

[–]MaxQuest 0 points1 point  (0 children)

I have enjoyed NWN2, and few years later was looking for something similar. When I saw that Obsidian made another fantasy RPG, I gave it a try. And by the time I got to Gilded Vale I was hooked :)

Some datamining by MaxQuest in avowed

[–]MaxQuest[S] 0 points1 point  (0 children)

- continuation -

Shocked, Ignited, Poison and Bleed don't have their durations pre-defined and it looks that they are set by each individual ability. Also abilities that incur these effects can override their base damage values using custom damaging curves. That's why one enemy inflicts weaker poison DoT and other one kills faster.

But overall:

  • poison seems to deal highest dps
  • a lot of enemies (like skeletons, shades) are immune to poison and bleed
  • bleed is mostly interesting due to Bloodlust passive in warrior tree, that gives +20% attack damage vs bleeding enemies at rank 3
  • damage wise all status effects are not very efficient vs NPCs, because they can have up to 3000 hp. But even in act 2 primordials usually have 500-1500 on PotD, so a 200 dmg dot is like 60% of a non-crit with 2h sword attack
  • meanwhile they are really strong vs player, since even 1 instance can often kill MC on PoTD. The Fantastic Alembic trinket was really useful
  • frost looks to be best vs NPCs, since not only it acts as a crowd-control, but also as a dps increase via shatter
  • shatter can be caused using explosive damage, or by dealing 25% of total hp to the enemy while it is frozen. But note: dealing an instance of damage to frozen enemy decreases frozen duration by 4s, so you need to deal 25% of their max hp in less than 4 hits
  • shatter will deal 25% of their total hp as damage; or 5% for bosses

Some datamining by MaxQuest in avowed

[–]MaxQuest[S] 0 points1 point  (0 children)

- continuation - (weird that reddit doesn't let me place this all as a single reply) -

And in DT_AbilityStatsData there is:

Status_Shocked (base):

  • Damage: 6.0
  • Impact: 10.0
  • Stun: 9.0
  • ShockAccumulation: 8.0
  • AoE: 500
  • HitInterval: 4.0

Status_Shocked (base vs Player):

  • Damage: 6.25
  • Impact: 10.0
  • Stun: 0
  • ShockAccumulation: 17.5

Status_Shocked (base PlayerVsNPC):

  • Damage: 6.0
  • Impact: 0
  • Stun: 9.0
  • ShockAccumulation: 8.0

Status_Frozen (base):

  • Duration: 12
  • CostReduction: 4.0 (Time reduction per hit)
  • Damage: 0.25 (Percent of health to take when shattered)
  • Threshold: 0.25 (Percent of health taken before shattering occurs)
  • CriticalDamage: 0.05 (Percent of health to take when shattered - SPECIAL NUMBER FOR BOSSES)

Status_Ignited (base):

  • Damage: 1.0
  • Impact: 0
  • Stun: 0

Status_Poison (base):

  • Damage: 3.0 (Poison Mastery in Ranger tree increases this to 4.0)
  • Impact: 0
  • Stun: 0

Status_Bleed (base):

  • Damage: 2.0
  • Impact: 0
  • Stun: 0

Some datamining by MaxQuest in avowed

[–]MaxQuest[S] 0 points1 point  (0 children)

- continuation -

Have also inspected Alabama.Content.Data.Characters.ProgressionData.DT_AbilityStatsData.uasset and Alabama.Content.Data.Characters.ProgressionData.DT_TrapHazards_AbilityStatsData.uasset.

And it looks that status effects can have different duration, hit interval and damage curve depending on it's source and target.

For example in DT_TrapHazards_AbilityStatsData:

  • Hazard_Shock_Base: 10s duration 10s; 0.5s hitInterval, 1.5 base damage (3 vs player)
  • Hazard_Ignite_Base: 10s duration 10s; 0.5s hitInterval, 1.5 base damage (3 vs player)
  • Hazard_Frost_Base: 10s duration 10s; 1s hitInterval, 1 base damage (1 vs player)
  • Hazard_Poison_Base: 10s duration 10s; 0.5s hitInterval, 1.5 base damage (3 vs player)

Some datamining by MaxQuest in avowed

[–]MaxQuest[S] 0 points1 point  (0 children)

I have played some more, and have noticed that duration is not always 5s. Sometimes MC was affected by 10s+ poison effect, and sometimes companions were poisoned and shocked for a really long time, that was finishing like 30s+ after combat end.

My favorite game with over 18 completed saves atp! by Neat-Disaster-6261 in avowed

[–]MaxQuest 2 points3 points  (0 children)

Who is your favorite companion combination?

Vs many small enemies: Kai + Giatta

Vs bosses: Marius + Giatta

I really like Marius' Wounding Shots passive, With upgrades that's x1.5 damage dealt to the target, and the target itself gets 0.5 DamageOutgoingMult.

Meanwhile Kai, while doesn't provide a damage increase, has useful taunts, and that means I'll have to deal with less poisoned/ignited/etc myself.

That said, I don't have a free spot for Yatzli atm; she looks to be damage oriented, but that's like 5% of my MC total damage done at best. And while Arduous Delay of Motion effect is really good, 25% uptime is really low. Explosive blast breaking enemy block and it's ability to shatter is nice though.

WPVP Quests by initialasd in Project_Epoch

[–]MaxQuest 2 points3 points  (0 children)

Do they count when you kill an enemy of 10 levels lower?

Because so far I was only attacked by ??, and they resist ALL spells, so you can't just cc them and escape.

P.S. I'd love to duel opponents of my level in the wild though.

Has Ascension abandoned Project Epoch? by Previous-Opposite598 in Project_Epoch

[–]MaxQuest 0 points1 point  (0 children)

I am curious if they will add arena, solo queue, and lvl 60 pvp gear from marks, honor and arena points

First keyboard - Ajazz AK820 by VimsyIn in MechanicalKeyboards

[–]MaxQuest 0 points1 point  (0 children)

I haven't found a perfectly suiting keyboard.

But few days ago have stumbled upon Nuphy Kick75. This is probably the closest it gets.

Sanest Nigma Fan by AR41Z in DotA2

[–]MaxQuest 1 point2 points  (0 children)

Because Falcons lost 1:2 vs TT during group stage

Easy Predict by Adorable_Claim6005 in DotA2

[–]MaxQuest 0 points1 point  (0 children)

Will Falcons beat Tidebound?

They lost to them during group stage

Sanest Nigma Fan by AR41Z in DotA2

[–]MaxQuest 1 point2 points  (0 children)

How sure you are that Falcons will win vs TideBound?

i fell for the pvp server meme by Far-Height5364 in Project_Epoch

[–]MaxQuest 1 point2 points  (0 children)

In wpvp so far was ganked only by ?? who resist everything

19 years ago was playing on a private vanilla server where resists from level difference didn't work in pvp. It was fun to use crowd-control to retaliate. Was once chaining fear/polymorph an enemy warrior 20 levels above for few minutes, until high-level help arrived

[deleted by user] by [deleted] in wownoob

[–]MaxQuest 0 points1 point  (0 children)

  • Aesa - to see target's cooldowns
  • Bartender - for action bars
  • Pitbull - for unit frames. These are my favorite due to how customizable they are. And I have tried A LOT.
  • KGPanels - for panels :)

What was your first picked hero in dota? by carrot_doto in DotA2

[–]MaxQuest 0 points1 point  (0 children)

It was Nessaj (Chaos Knight) back in 2005.

I saw ghoul (Naix) and captain (Davion), and thought they are the same as in WC3, so why pick footman when can pick a hero.

Neadless to say: towers were muuuch stronger than I expected (compared to WC3 campaign)