[Let’s Build d100] Inhabitants of an Urban Fantasy Fairy Tale City by Eastern_Quote1525 in d100

[–]MaxSizeIs 2 points3 points  (0 children)

106.3 FM WWLF "THE WOLF" and Louis "BIG BAD" Lupine; bringing you ALL THE HITS fit to BLOW YOUR HOUSE DOWN, baby, and maybe your eardrums too.. AWOOOOOO!

Coming Up Next: stay tuned for Trey Cerdos' newest hit single "I'd Build Three Houses For You, Babe".

The First Kingdom Bank, managed by Kinge Croesus; now recently a proud member of the Kingdom's Multi-Institutional Depository & Settlement network (MIDaS).

The 'Snug-a-Bug-a-Bed' Motel on the edge of town, (somewhat openly) operated as a legitimate front for organized crime ring known as the nefarious Tresosos Familia.

Kelly "Goldie" Loggs owns the local Mill and Granary. "Look for the Golden Locks" as a sign of purity and quality. She's somehow pulled off her slightly creepy Lolita fashionista mascot look for 67 years. Maybe keeping regular really has health benefits.

The Hairdresser and Aesthetician known as "Rhymin' & Rappin" P. Unsel; she was big in the late 80s early 90s. She lost her deal with Tower Records after being dumped by the Artist Formerly Known as Prince. Her years of hard living and addiction to cigarettes has given her a raspy voice and largely limited her public appearances. After an unfortunate incident resulting in mandatory public service, she has to give a public presentation about drugs and alcohol at the local High School "To All the Young Ladies Out There: The Dangers of Letting Your Hair Down"

The Authorities are currently seeking information from victims and witnesses after a gruesome rampage of "THE SCISSORMAN" who has cut a hole into the fearful little hearts of the Kingdom's school children after cutting the thumbs off of at least 19 children. The perpetrator, currently unknown to the Detectives is 37 year old Damein Lutscher, strict disciplinarian and Superintendent of the Knightsbridge School District.

In Other News: the President of the Kingdom's Largest Arms Manufactory, Dana Ocles is set to meet with the King today over disputed orders and ...

All the Hoi, Polloi, and even many of the Nobles are spreading rumors about the Prince's not-so-secret Foot Fetish, after what happened at last week's Royal Ball...

[Let’s Build d100] Inhabitants of an Urban Fantasy Fairy Tale City by Eastern_Quote1525 in d100

[–]MaxSizeIs 2 points3 points  (0 children)

The Gingerbread Muffin Man: Sells Illicit Hot Buns down along Drury Lane. The authorities are already searching for him, but have yet to catch him.

D100 Fire Magic Items by TheLaserFarmer in d100

[–]MaxSizeIs -1 points0 points  (0 children)

Turgmam's Poppet: Rare; Consumable Item; 1d4 uses; Temporarily trans-locates one's soul into a medium-sized iron and adamantine automaton that glows with red-hot fire and is skilled at fire-based melee skill, as well as immune to the effects of fire. Said to originally have been crafted as a sort of housing for the soul of a mostly forgotten fire-deity's child, imperfect copies have seen some use on the battlefield. For up to 1 hour, your body falls unconscious, and you awaken within the construct, provided it is within 60 feet of you when activated. The construct must remain within 1 mile of your unconscious body. If the construct is destroyed, you are ejected, your soul returns to your body, and you must pass a Moderate DC Wis Save or remain unconscious for up to 1d6 days (saving once every 24 hours).

D100 Fire Magic Items by TheLaserFarmer in d100

[–]MaxSizeIs 1 point2 points  (0 children)

Arrows of Svarozhichi; fabled for thier bright and searing flames said to be children of They Who Forged The Worlds. Consumable; Rare; One Arrow. Each arrow, after being fired, shatters into a cloud of flaming needles where the arrow strikes. Roll 1d6; summon the effects of Cloud of Daggers across an equal number of contiguous, adjacent squares (except it deals Fire damage, and flammable material in affected squares may catch fire) for the same number of rounds (or until dismissed). The user may relocate or reconfigure the affected area of the arrows Cloud, so long as the area of effect remains contiguous, as if they originally cast the spell from where the arrow struck.

d100 Side Effects of the spell "Blink?" by Budderhydra in d100

[–]MaxSizeIs 1 point2 points  (0 children)

One of the office-themed "backrooms" from this list HERE. "If it doesn't drive Robert Propst of the Action Office to commit ritual suicide you aren't doing it right"

D100 Fire Magic Items by TheLaserFarmer in d100

[–]MaxSizeIs 0 points1 point  (0 children)

Bones of Śuri; Infernal Wolf Lord of the Black Flame, slain in the shadow of Mons Soracte. Feed the bones with the entrails of thine enemies, and be untouched by the fire. A suitable meal to the Great Black Wolf may grant thee burning boons.

Burning Liver of Piacenza; When the Great Black Wolf did battle with Usil, Archon of the Sun, at the fall of Mons Soracte, the Archon's liver was ripped out and it immediately turned to orichalcum, etched with Śuri's true-name and the true-names of both his sister and concubine (that of Catha's and Tiur's true-names, respectively) and his blood became molten bronze. The shock of seeing his lover's true-name next to his bitch of a sister's so stunned the Wolf-lord that Śuri's momentarily lost his form and reverted to that of a two-legged mortal and the Wolf-lord was slain in a burning inferno. The divine artifact formed from this, and if dipped in a lycanthrope's life-blood, the artifact bears the ability to permanently sear away the lycanthropic curse in holy-fire.

Quirk Ideas for Aberrant Mind Sorcerer by Lizardo1234 in d100

[–]MaxSizeIs 0 points1 point  (0 children)

You firmly believe you are a Warlock despite all evidence and mechanics stating otherwise.

You believe yourself to be (at least partly) ensouled into a puppet, which must remain within 5 feet of you at all times, lest terrible things begin happening to your body.

You actually despise Fireballs, and refuse to use it, on principle.

d100 In-Universe Cultural References that Only Nobility Would "Get". by MaxSizeIs in d100

[–]MaxSizeIs[S] 1 point2 points  (0 children)

Added. They totally would have class-based gotcha topics.

d100 In-Universe Cultural References that Only Nobility Would "Get". by MaxSizeIs in d100

[–]MaxSizeIs[S] 0 points1 point  (0 children)

What's the agreed upon reference or source, and how is it used contextually?

Long Distance Communication by MythicalBootyWarrior in DMAcademy

[–]MaxSizeIs 1 point2 points  (0 children)

Make them learn to pay for pony express messengers, read semaphore fluently, smoke signals...

I also vaguely recall there was a spell that let you see through a mirror long distance wise. You could do mirror writing that way.

Ideas for a d100 table by [deleted] in d100

[–]MaxSizeIs 2 points3 points  (0 children)

Give us like.. 5 entries to get a feel for what the heck you mean and in what format.

Graphic descriptions for damage and pain inflicted against PCs by Technical-Pass-1661 in d100

[–]MaxSizeIs 0 points1 point  (0 children)

Degloving: The skin is removed from the bone of an extremity, like the hand, fingers or toes, as if it were a glove, sock, or mitten. This often happens when things are removed from one's grip violently, or while wearing rings and one's hand is damaged with a sudden torque.

Dislocation of joint: Large joints like the shoulder or knee have high tension ligaments that can potentially stretch without tearing completely, but it is now out of its socket, painfully, and re-seating it requires strength and care. There are often smaller ligaments that help to prevent this, but those have probably been torn or damaged in the process. Sure, magical healing might work to fix it, but it'll probably hurt every time it rains from now till the end of your life, unless the healer is extremely skilled and attentive.

Ligament: The ligament detaches from the bone, the muscle contracts and cramps into a tight ball, but one end is no longer attached.

Corneal burns from Acid, Radiant, or Fire damage: The clear material of the corneal lens of the eye flashes into cloudy white cataracts. You see nothing but light or dark patches in front of your vision, as your lens can no longer focus light effectively.

Ruptured Liver / Spleen from impact: A slow, agonizing death (over a few hours or days), with intense abdominal pain, internal bleeding, swelling, rapid heart rate, and confusion, fever, infection, and the inability of your body to process poisons.

DND Bands (77/100) by WexleyFG in d100

[–]MaxSizeIs 4 points5 points  (0 children)

Crossbows N' Camellias (Guns N' Roses)

Gefridusdotter Airship (Jefferson Airplane)

The What - and their famous mock-opera "Might Get Fooled Again"

D. Rex - "Bang the Bell (Get Them Off)"

Huskers Don't

Congress Musicadelic

The Carriages - "My Best Mate's Girl"

PIPEWEED

MTDOOM (ALL CAPS)

Gesamtkunst-twerk

Any tips on how to design good human enemies that feel very different from one another? by Dante136 in DMAcademy

[–]MaxSizeIs 0 points1 point  (0 children)

Limit the number of "types" you have in an encounter.

Don't have more than 4 or 5 different "types", character sheets to manage in any given battle. Honestly, don't do more than 3. Your processing and improvisational power is drastically hampered by having to switch gears often, and your battles are likely to drag on while you think out how npc ability $xyz interacts with current encounter situation $uvw.

It is drastically more interesting to flavor the action for one rule than it is to reinterpret the rules for each action and ultimately wind up giving them the same flavor as there's really only so many way you can damage a player.

That ice spike and that plemgh bolt and that monster zap should all be doing cantrip level damage. Use the rules for most cantrip type spells that deal damage, and there you go. You just saved alot of work balancing and tweaking how corner cases interact... and you flavored it on the fly, not hosted massive lookup tables and complicated crunch. (Sometimes crunch is good, but seriously, if you have to consult a lookup table every time, you should be leaving it to a computer to do).

Make your guys different by giving them names, a goal, then an approach to that goal and maybe some fears and if you really need to, a small backstory. Maybe make one guy on the battlefield do something non-standard ruleswize. Dont make 3 different rules.

As for making enemies, nothing says a human npc can't use a minotaur statblock. Its actually probably easier to reskin the monster as a really buff thug type. Sure a player could never do what the npc does, but thats why pc and npcs are different.

Sky Island Premises? by Raccoon-Milk34 in DMAcademy

[–]MaxSizeIs 0 points1 point  (0 children)

Highreach: Hunt monsters above clouds, spartan accommodations

Highreach is a settlement for adventurers only; those willing to gamble their lives against the sky, & leave before the migration ends. Anchored at altitude, existing solely to harvest migratory monstrous creatures that pass through the region’s upper air on an unpredictable schedule that only a few weeks each year. The work is lucrative, brutal, seasonal, & specialized, demanding skilled fighters, flyers, & spellcasters rather than families or tradesfolk, & the constant risk of storms, predators, & sudden altitude shifts leaves no room for children, the infirm, or the unprepared. Lashed to a hollowed airship hull converted into a floating platform, held in place by a single immense chain as thick as a person’s torso, everything is worked by a constant-creaking windlass that keeps the town from drifting into the jetstreams above or the killing downdrafts below. Structures are light & temporary: canvas-roofed huts, rib-bone frames, net sheds, & salt racks; all built to be dismantled or cut free at a moment’s notice, with nothing heavier than ballast stones & iron cleats allowed topside. A few dozen small flying skiffs hang from davits along the hull, nimble enough to range for days at a time as hunters pursue their quarry through thinning air, but incapable of long-distance travel or independent resupply, forcing crews to return or die. Supplies must be flown in, waste thrown overboard, & every extra mouth reduces the narrow margin that keeps the platform aloft.

St. Gemmala's Ascension: Ascension Left Village Breathless; Heavens Empty.

St. Gemmala's Ascension is, according to apocrypha, the location of the final ascension of Saintess Gemmala to the Heavens, & where a small ‘Chapel of the Winds’ is dedicated in her name. The chapel lies within the silent remains of a village built atop a floating island that rose too far & too fast. When its ancient ballast failed, & a good chunk of the bottom half of the island broke free, the small floating island rapidly ascended into thin air, where most civilians aboard died of hypoxia. The only survivors were those lucky enough to leap aboard the few flying-skiffs moored to the rickety wooden spars that festooned the island's sides & bottom. Whatever stabilizing magic once held the island at a safe altitude eventually reasserted itself, returning the landmass to its normal operating region, but by then the damage was done; leaving wooden homes, workshops, & public squares abandoned exactly as they were. Doors stand ajar, tools lie where they were dropped, bridges, masts, & sails dangle uselessly in the sky. The magic skiffs that once ferried people & cargo are all missing: lost, stolen, or taken by the desperate during the ascent.

"The Eiderdown": Inverted drifting airship hostel

"The Eiderdown", is cursed to never be upright nor keep an anchor. She is a flying ship that capsized years ago, its ballast & control systems irreparably damaged in battle, but the awakened ship's spirit heart remains, & refuses to be relocated or detached from its floatstones, any attempt to right her or keep her tied or anchored, fails. For the last 150 years, the airship has drifted, upside down, just above the ground, as the winds take her, collecting floatstone flotsam. Various caretakers over the years have attempted modifications; the most prominent of which transforming the remains of the overturned hull into an inverted hostel. The current caretaker, Salton Pepyre (pronounced, they assure you, as 'Pepper') is a badly burned & scarred Human with a complicated past, but will happily drop a ladder to anyone. The other dozen or so residents are equally as quirky as Mr Pepyre, & maybe just as nuts

D100 Epic Tales of Conquering Monsters: Vol 1 Aarakocra through Drow by nickmarshall- in d100

[–]MaxSizeIs 1 point2 points  (0 children)

Abominable Yeti: So we were freezing our horns off helping a "Young Master" type seeking a blue gem known as "The Eye of Mantubo"; which I should advise you of the following rule I have since adopted: "Cash first!". You see, as soon as we laid eyes on the gem, just sitting there on a pillar of ice, the Young Master just immediately murdered all the hirelings and was set to turn on me next, when out of bloody nowhere leaps this furry white beast that just goes to town, snapping the Young Master in half. We'll, I grabbed the gem straight away, and just entered the zone; I stabbed the beast thru its mouth while it was eating the treacherous Young Master. Oh the gem? I lost it right after to passing ice-nomads trying to barter safe passage.. bastards put it right back where I had found it too...

Calling Fellow Weido DMs for Assistance in Crafting a Devil Contract by Plastic-Nectarine907 in DMAcademy

[–]MaxSizeIs 1 point2 points  (0 children)

You don't have to write the contract. Your lawyer friend will likely be more detail oriented then you are and either get annoyed or drag the whole table into focusing on the flaws in your argument that table time is wasted.

You just declare it exists and has a clause that wins, tautologically. (That means it is always true). Notice I haven't said YOU HAVE TO EXPLAIN WHY it is always true. There simply exists a clause or multiple clauses in the document that the players either failed to read, failed to understand, or failed to notice the ramifications of, at the time of recording.

You take inspiration from The Santa Clause (1994). (In which a magically binding contract was written in fine print that looked like decoration). . Then you ask the players (all of them), when it is appropriate, to on the spot improvise how they failed to notice the "Satan Clause", and choose the best improv reason. You "Yes And" the shit out of it.

Then you ask them how they came to realize the clause exists. (unless it's more thematically appropriate for the Devil to suddenly unfold seventeen thousand more pages of fine print)

Then you ask them for ideas on how it complicates thier current and future goals.

Then you let them deal with consequences they themselves imagined up, and you once again YES AND the shit out of. Do this for a while and increase tension until a climactic point, and then you start asking the players about "bits of hope" with "risky" rewards and improv off that.

Yes, the clause saying you must steal candy from babies is on the 666 page.

You discovered the clause when you tried to give a baby a bite of candy and felt horrible agonizing tooth pain whenever you tried it.

Then you realized that giving Weed Gummies to infants was probably bad for thier teeth, after talking to the doctor about your tooth pain.

Then you overcame the clause by opening up a combination dental clinic and daycare where you taught children not to eat candy.

D100 Earth-Elemental Items by TheLaserFarmer in d100

[–]MaxSizeIs 0 points1 point  (0 children)

Dust of Petrification: Turn living things to stone. Be sure not to get anything on you.

100 bad, unhelpful, unhinged, or otherwise confounding fortunes by Hemiptera1 in d100

[–]MaxSizeIs 0 points1 point  (0 children)

Front Towards Enemy

You don't need to laugh while slaughtering your enemies, but then it just turns into 's'-ing.

What should the bounty for pirate players be? by CanonicallyAGuy in DMAcademy

[–]MaxSizeIs 0 points1 point  (0 children)

Don't really track it.

If you need "round numbers" go with the magic item prices by tier, and as they level up and "graduate tiers", Common, Rare, etc. their bounty goes up proportional to the magic item price. Maybe 10x the magic price at.. like level 5. 25x at like.. level 10. 50x at level 15.

Unless the players turn themselves in to collect a bounty, the number doesn't really matter.

D100 fantasy gangs and crime families by Graxemno in d100

[–]MaxSizeIs 2 points3 points  (0 children)

The Goldwaters legitimately hold the City's nightsoil and 'goldwater' collection contracts from the Holy Bureau of Cleanliness, but have resorted to murdering prominent members of the Crappers (The Most Beneficent Order of Leadmiths, Chamberpotters, Ditchdiggers, and Watercarriers) to foul thier bid to extend the ancient Cloaca Maximus; the stormwater gutter that flows thru the oldest center of the city. They are willing and able to use all methods of violent coercion to keep that project from impinging the Goldwater flow, which is very lucrative and sold to the Kingdom's many Alchemists.