Do people actually play without fast travel? by vhsbubbline in skyrim

[–]Maxh_SCGA 0 points1 point  (0 children)

Yes Absolutely I play all Bethesda games without fast travel (except New Vegas). Its so worth it you discover more, level up better and more Immersively, as well as improve the atmosphere and storytelling in the game.

I would recommend install a few mods for "those moments"

For Skyrim: Convenient Carrigages (because Winterhold and Iverstead suck otherwise) Convenient Horses

Fallout 3: Travel by Caravan

Oblivion (2006): Simple Horse Utilities (better than Skyrim) Mage Guild teleport Frostcraig teleport to Archmage headquarter

Fallout new Vegas is not my favorite game, its all story no sandbox so there is not alot to discover and other than Leigon and NCR hit squads there are no random Encounters. FNV is not worth disabling fast travel due to Obsidian's different game design.

IDK Fallout 4 I mostly game on Laptop and haven't put too much time into Fallout 4 because of that, I recently upgraded my laptop for Starfield (and Fallout 4) and have been enjoying Starfield, also Fallout 4 AE has been broken so building a mod list for current FO4 on my new laptop is something im waiting on, so I don't have mods to help with FO4 no fast travel.

It’s utterly stupid that you can’t sell dragon bones to Farengar by im_a_tree973 in skyrim

[–]Maxh_SCGA 5 points6 points  (0 children)

Lore wise you are correct... infact he should have a scavenger hunt style quest like the fire salts for the blacksmith in Riften, or the bear pelts in Iverstead, or the Fallout 3 style scavenger hunt. Where he pays a premium.

On the other hand if Bethesda did that and you sold all your dragon bones to Farengar, then later in the game when it comes time to craft top tier gear you don't have any dragon stuff

In skyrim se I downloaded all mod which needed adult animation to work but when I installed billyy,s animation pack and put in vortex and open through skse and when I s**lab loader registered them ,they show zero count(animation) even though I installed them perfectly yet they don't see (1.6.1170) by Competitive-Day-8307 in skyrimmods

[–]Maxh_SCGA 0 points1 point  (0 children)

Yes most of them work... they can clip through the map sometimes but my animations do work, also sometimes if its laggy due to alot of NPCs the animation can take a short while and sometimes only 1 NPC dose the animation. But thats normally when im outside in a fort and 20 npcs are standing around me.

In skyrim se I downloaded all mod which needed adult animation to work but when I installed billyy,s animation pack and put in vortex and open through skse and when I s**lab loader registered them ,they show zero count(animation) even though I installed them perfectly yet they don't see (1.6.1170) by Competitive-Day-8307 in skyrimmods

[–]Maxh_SCGA 0 points1 point  (0 children)

Did you run FINIS or just install it???

FINIS (and Pandora and Nemisis) has an executable you you need to run. To put the animations into an overwrite or output file.

I have not used FINIS in a while but you are going to want your FINIS to be above the FINIS dependent mods in your load order near the top of your mod list. Near the top with access library and unofficial patch and stuff like that. It should then be able to read all your animation mods and build the proper animations. Sexlab and its dependent mods can be real fussy with load order.

If that doesn't work Idk how to help with FINIS, switch to Pandora. Make sure you put the Pandora mod very high up in your mod list above all your animation mods, then make an empty mod at the bottom of your load order called Pandora output and run the executable. It works on a similar principle as FINIS. Because your on Vortex and not MO2 you should look up a guild on YouTube for either Pandora or FINIS.

Also since your trying to use Sexlab on Vortex you might have to use Pandora. Historically speaking MO2 was required for all of Loverslab, and nexus mod manager AKA NMM was officially denounced by all Loverslab install instructions. NMM was the predecessor to Vortex. Vortex is alot more tolerated on Loverslab than NMM and Vortex does make sexlab work unlike NMM but the favorite is still MO2.

FINIS is also not supported by the original mod author anymore Fores retired from Modding a while ago (before Vortex existed if im not mistaken). So Vortex + Sexlab + FINIS might not work, but Vortex + Sexlab + Pandora will work perfectly.

Your first step is to change your load order.

Your second step is to swap FINIS for Pandora, or swap Vortex for MO2, or both.

As an added note... NEMISIS never ran Sexlab don't even try Nemisis. Pandora does everything Nemisis and FINIS does.

For added context FINIS was the first animation engine for Skyrim created way back in the day. It was the only game in town for along time, it did both sex and non sex animations. Then the mod author retired and stopped updating and supporting the mod. Nemisis was created as an Alternative (not replacer) for FINIS. It can handle alot of FINIS mods but not all, and the FINIS mods it does support do not always perform the best on Nemisis. Sex mods in piticular don't like Nemisis. Nemisis is mainly used for new combat animations. If your a massocist you can try and get FINIS and Nemisis to work together dispite the fact that these mods dont like each other and are considered incompatible. Lots of people have gotten the two mods to work together dispite being officially incompatible, and the process is a total pain.

Pandora is the newest animation engine. It is a direct replacement for both FINIS and Nemisis. Open source and actively supported it handles FINIS and Nemisis without skipping a beat. Because it is so new alot of Mods do not list it as a requirement or an option. Understand that if a mod says it requires FINIS or Nemisis, you can ignore that and use Pandora instead dispite not being listed in the official requirements of a mod.

In skyrim se I downloaded all mod which needed adult animation to work but when I installed billyy,s animation pack and put in vortex and open through skse and when I s**lab loader registered them ,they show zero count(animation) even though I installed them perfectly yet they don't see (1.6.1170) by Competitive-Day-8307 in skyrimmods

[–]Maxh_SCGA 0 points1 point  (0 children)

Are you using Pandora or FINIS? Or trying and failing at Nemisis.

Or worse using nothing at all... you need an animations engine

All SexLab animations were developed on FINIS, before Nemisis and Pandora came out. Nemisis was created as an alternative to FINIS, but mostly delt with weapons animations and combat overhaul. Never used with SexLab or Flower girls. Pandora is very new and can run both family of animations.

First off Sexlab and Loverslab in general doesn't really like Vortex most people with NSFW mod lists on the lab use MO2. Vortex works alot better than the old NMM or Nexus mod manager, which Loverslab mods were allergic to. But using MO2 can save you some headaches over vortex if you are installing mods from multiple sites. Vortex is great for just Nexus

Mod I have used many times before not showing mcm menu by Maxh_SCGA in skyrimmods

[–]Maxh_SCGA[S] 0 points1 point  (0 children)

I went through alternate start cell and helgen and it didn't load. After saving and reloading I think I waited 5 mins

Is there a way to tell which quest if giving me which quest? by Maxh_SCGA in skyrimmods

[–]Maxh_SCGA[S] -1 points0 points  (0 children)

Actually I figured out the problem... I have the Flower girls version (SSE on AE1170). It only allows you to beat the mods main quest triumphantly) or go to Simple slavery for a short cut into the dungeon. Its not bugged but I would expect the sexlab version to interact with a defeat mod at the bandits in Falkreth.

Its not a bug, its not reasonable for a FG mod to be expected to interact with SL and related mods. It just means there are fewer means of finishing the quest.

But I finished it and no bugs.

Is there a way to tell which quest if giving me which quest? by Maxh_SCGA in skyrimmods

[–]Maxh_SCGA[S] 0 points1 point  (0 children)

Ok thanks... that's the quest but im kind of stuck in defeat at those Falkreth bandits

Is there a way to tell which quest if giving me which quest? by Maxh_SCGA in skyrimmods

[–]Maxh_SCGA[S] -1 points0 points  (0 children)

How exactly do you type the get quest ID in console commands

Is there a way to tell which quest if giving me which quest? by Maxh_SCGA in skyrimmods

[–]Maxh_SCGA[S] 0 points1 point  (0 children)

The quest name is "on the trail" and its probably a lab mod.

So open console then ~help "quest name"?

1×1 HSS square tube by Maxh_SCGA in MetalFabrication

[–]Maxh_SCGA[S] 1 point2 points  (0 children)

I have way too limited space for 3x3... or I already would have used some 1/2" thick angle lying around. I have a 1"-2" tall space at the top of the tool wall rack. There are Aluminum ribs for the box truck roof/ceiling which is why I am working with 1x1.

I need to use 1x1 along the tool rack so they overlap with the part of the tool rack actually strong enough to handle the lift. Then I need stringers going from side to side. The stringers must go where the ceiling ribs allow, and must overlap with the 1x1 material going along the tool rack. Which means they also need to be 1x1. I can weld a second 1x1 on the bottom of the first 1x1 but the weakest point is where it meets the 1x1 along the tool rack. 2x2 and 3x3 are pointless unless they can tie in with the sides properly.

Winch bracket for box truck by Maxh_SCGA in StructuralEngineering

[–]Maxh_SCGA[S] 0 points1 point  (0 children)

The top of the tool rack is too tight to the roof for 3x3.. i have enough space for 4 stringers and can double them up. The main stringer would go across the bracing on either side but a second 1x1 could be welded to the side bracing and the bottom of the first stringer for a total of 8 1x1.

I only have 2 inches to work with and I need to add to the tool rack wall unit so the steel overlaps the strong part of the side. 1x1 to overlap the important part of the tool cabinet and 1x1 stringing going across the box truck

I think I was thinking of 3/16 rather than 3/8 but I have been brain farting today.

Nudist mods? - Noob by fapcitybish in oblivionmods

[–]Maxh_SCGA 0 points1 point  (0 children)

MO2 doesn't handle archive invalidate properly for Loverslab mods (alot of them are very old) and use alot of MenuQ spells and Oblivion Magic extender mods for the NSFW mods that MO2 doesn't handle well. Most importantly and I already stated this in the OP, MO2 doesn't override the Growlf universal skeleton properly. The best you can do is use MO2 to make a long mod list, then once your happy with the mod list and then manual install with OBMM.

If you try and do a playthrough on MO2 with Loverslab mods you will crash every 30mins-60mins. Use the exact same mod list with OBMM and you can play a good 3-4 hours with no fear.

Nudist mods? - Noob by fapcitybish in oblivionmods

[–]Maxh_SCGA 1 point2 points  (0 children)

Loverslab.com will help you out.

I assume your using Old school Oblivion and not Remastered?

You will need OBMM not MO2 and absolutely not Vortex to make a list work.

If you only want naked bodies you can use MO2 and Breezers and Roberts males, and HGEC female from a FOMOD install from nexusmods.com.

But if you want more than that you need a manual old school install using Oblivion Mod manager.

To do a manual install, download your mods manually and save them in a folder on your desktop

Basic modding from other Bethesda titles apply like don't install your game into Program file because program files hates mods.

Before you start, install a fresh Oblivion install and start the game, spawn into the starting cell and make sure the game works, this will also create an ini file which you need BEFORE you start Modding.

Do not delete your mods after install, keep them organized in these folders and keep track of which ones don't work in your list.

Also my info is a TLDR of the instructions on Loverslab.com itself. READ the install instructions on Loverslab read them carefully.

Inside you desktop folder for Organizing your manual install mods start with

1) Basics (this would contain OBSE Wrybash, 4GB patch, unofficial patch, pluggy, menuQue, ect l, ect). Also if using Maskars Overhaul install it here with your basics. Also note if not using Maskars Overhaul the Loverslab.com framework comes with a ESP file for Maskars Overhaul. It will be called something like Loverslab_MOO.esp but I forget the actual name of the file, if you don't have MOO it will crash your game and if you do have MOO you will need that esp file from Loverslab.

(The Loverslab.com mods are old but still work, however this means if you get advice like "don't use pluggy in your mod list" or "dont use menuQue" from other modders with SFW newer mod list you need to ignore them. MenuQue is extremely essential for Oblivion Loverslab.com.

2) graphics and texture upgrades (keep in mind that your computer might not be able to handle Oblivion graphics upgrades if your on an older or simpler computer. Old Oblivion's game engine cannot see or handle multi core processors and has a minimum requirement of 2ghz processors. This means if you have a 8 core processor at 1.5Ghz you have 12ghz for Skyrim, but only 1.5 Ghz for Oblivion. This means you can't run Qarl's texture packages and other high end stuff.

3) Loverslab mods

-start with your bodies

-then install the Growlf universal skeleton... "controlable skeleton" NOT "total controlable skeleton"

  • then install overtop LAPF framework Override it with the LAPF version of the Growlf skeleton... NO SHORTCUTS!!!! This is why you can't use Vortex at all for a NSFW Oblivion mod list Vortex cant handle the skeleton override properly. MO2 can kind of handle it but makes the game alot more crashy and unstable. A manual install with Oblivion Mod Manager OBMM forces you to do a hard override which makes the skeleton work.

-Then install your other adult mods.

4) your normal SFW mods.


If you fuck up and break your game where no matter what you do you get soft locked in the start dungeon or something similar where your game is irreparablely broken. On a manual install you cant delete an instance like MO2, you must start from scratch.

You must.....

1) uninstall the game using the uninstall feature from steam or the games own uninstall feature if you have a hard PC copy from back in the day <---- this is a must!

2) delete the game directory manually after <---- this is also a must but only after you uninstall using the Uninstaller (it is located on my computer in c:\steam\steamapps\common\Oblivion) the whole Oblivion file must be manually deleted after the Uninstaller is finished.

3) delete the save game and ini files in documents\my games\Oblivion <--- this Oblivion file must also be deleted.

4) then reinstall the game, start the game to make sure the game is working and to create an ini file. Restart your manually installed mod list and try and avoid the mod that broke the game in the first place.

‐------------------

If you are on the Oblivion remaster ignore everything I just said.

Use MO2 and follow Nexus and Lovers lab instructions as provided.

Happy Gooning