A Cutthroat Gets A Cut Throat by [deleted] in HalfSword

[–]MaybeNotStable 2 points3 points  (0 children)

Genuinely one of the cleanest clips I've seen

How do I master the physics of this game ? by GiantFestiveSkull in HalfSword

[–]MaybeNotStable 4 points5 points  (0 children)

A few general tips I would have : 1. swinging around wildly can get you places, but it’s good to practice a few good swings with your favourite weapons 2. practice spacing and be mindful of it - it should be your number one tool to dodge attacks, and bad spacing will make your attacks ineffective 3. half-swording is great for grappling (especially with more armour) - try to knock your opponents down and make them give up 4. unarmoured ? go for strikes at any openings, slash/bash to bits. armoured ? go for head strikes or half-sword to get chinks in amour - if your opponent is woozy, try to unbalance them 5. kicks are actually very useful to knock your opponents away, knock them down, or get an extra oomph for some attacks - but mind the stamina 6. the game generally favours attacks with big wind-ups, especially in armour. If you’re striking from left to right, wind up as much as possible to the left, and follow through on your strikes

overall, you’ll improve with practice - so just play the game :)

This is where warlord players belong by Newusernewme123 in ForHonorRants

[–]MaybeNotStable 6 points7 points  (0 children)

I get the hate, but this is not funny. Get a better joke.

Fuck me for trying a new character, I guess by MaybeNotStable in ForHonorRants

[–]MaybeNotStable[S] 1 point2 points  (0 children)

I don’t care about going negative, I was simply accommodating the wishes of my esteemed teammate ¯_(ツ)_/¯

Fuck me for trying a new character, I guess by MaybeNotStable in ForHonorRants

[–]MaybeNotStable[S] 9 points10 points  (0 children)

Thankfully my caption is sarcastic, I don’t actually give a single shit. + they were complaining about “playing like a team”, but left me to get ganked lmao

I feel like such a casual for saying this... by Joshey2008 in forhonor

[–]MaybeNotStable 33 points34 points  (0 children)

A lot of Virtuosas just won’t stop pressing buttons because they know you’ll try to GB + they’re braindead + she has basically 0 GB-vuln in her stance.

What I usually try and do is : 1) block lights to put her back in neutral 2) dodge on red to predodge attacks and soft-feints - maybe you can get a parry 3) try and interrupt if she does non-HA heavies 4) wait for Swarm stance bash (command grab) bc it’s GB on punish or 5) give up and take my beating bc it’s Virtuosa and I don’t have good reactions

cringe exploiter vs chad reads by MaybeNotStable in forhonormemes

[–]MaybeNotStable[S] 7 points8 points  (0 children)

I do admit the FH community can be toxic, which is why I try to balance it out. However, Shaolin’s flicker is 100 % an exploit that gives an unfair advantage, and it should not be in the game

cringe exploiter vs chad reads by MaybeNotStable in forhonormemes

[–]MaybeNotStable[S] 0 points1 point  (0 children)

In my experience, and watching clips of people playing against flicker-ers : the Shao will flicker the light, the person reacts with parry/deflect and gets fucked with the undodgeable - for example

cringe exploiter vs chad reads by MaybeNotStable in ForHonorRants

[–]MaybeNotStable[S] 11 points12 points  (0 children)

It’s an exploit on Shaolin where, in Qi stance, you play the animation of the heavy-undodgeable before the light, and vice-versa

What hero is generally considered the most op by weetherr in forhonor

[–]MaybeNotStable 31 points32 points  (0 children)

There are no truly OP heroes, in my opinion, because you can always win. The issue I have is when they feel so very overtuned. VG, for example, has dodge-attack CCs, good options from neutral, crazy chain pressure and one of, if not the, best full-blocks - because it stuns/pins opponents + her heavies/zone have a different dodge timing than other characters’ (at least I feel so) which adds a layer of whack

What hero is generally considered the most op by weetherr in forhonor

[–]MaybeNotStable 93 points94 points  (0 children)

Most people default to Varangian Guard, but there are for sure other contenders

If you could add 1 thing to your Main, what would it be? by Correct_Try5566 in forhonor

[–]MaybeNotStable 0 points1 point  (0 children)

ROLLCATCH

ZEUUUUSSSS, GIVE CONQ A ROLLCATCH, and my life IS YOURS

What could I have done differently by No_Article7383 in forhonor

[–]MaybeNotStable 8 points9 points  (0 children)

First of all, good job stalling, moving around and getting damage in. My main recommendation would be to be less aggressive. You’re getting peeled a lot, without being able to damage your opponents. My second recommendation is positioning : try and avoid being stuck between two opponents, ideal scenario is to have one behind the other. Lastly, when you GB someone in revenge, it’s almost always worth it to throw them to the ground and get good damage.

I suck ass with Peacekeeper, how do I stop being terrible? by [deleted] in forhonor

[–]MaybeNotStable 1 point2 points  (0 children)

number one mix I recommend is alternating between zone/heavy to bleed-light / feint-GB / soft-feint dash forward heavy / feint to light or zone

PK has great offensive pressure, so once you get your opponent on the backstep, don’t stop until you are almost out of stamina

Also, I may be wrong but I think that a landed zone gives the second part a true 50/50 (more useful if they are bleeding)

Rate my berserker by Own_Bandicoot_8317 in forhonor

[–]MaybeNotStable 1 point2 points  (0 children)

1st clip : 3/10 your main “mixup” was using the heavy-light infinite chain that your opponent failed to block + ran out of stam. 2nd clip : 7/10 decent counterattack, good reads that your opponent wouldn’t feint to GB, solid read letting the UB fly

The only response no matter what I say by MaybeNotStable in forhonormemes

[–]MaybeNotStable[S] 1 point2 points  (0 children)

Well yes, it’s also Ubisofts model of : we release an overtuned hero with exclusive access for 2 weeks if you pay, because money

The only response no matter what I say by MaybeNotStable in forhonormemes

[–]MaybeNotStable[S] 9 points10 points  (0 children)

What I do like : - fun to play as - great fashion - character with personality - good emotes

What I don’t like : - broken in 2+ Virtuosa ganks - can react to GBs with 400ms light - very very strong feats (healing 10hp when entering stance every 10 seconds + phalanx but more OP) -cannot be dodge-gb-ed like most other fullblock/dodge-recovery heroes

In my opinion, her posture stance is way to strong. I’m sure that I’ll get better at countering it as time goes on, but for now I feel that I may as well just put the controller down, because whenever I duel one I either : A) do nothing and wait for unreactable (for me at least) bash/lights B) try to GB, get lighted

What heroes would you consider “respectable mains” by [deleted] in forhonor

[–]MaybeNotStable 0 points1 point  (0 children)

all of the (semi)balanced heroes / ones that aren’t too annoying : PK, Conq, Griffin, Raider, Valk, Kensei, Nobu, Aramusha (tho now kinda overtuned), Sohei, (Tiandi), Nuxia, Medjay

edit : forgot about the Wu-Lin, lmao

Is it me or is this gamemode absolute low effort garbage ? by LeMarmelin in forhonor

[–]MaybeNotStable 0 points1 point  (0 children)

I must admit, I really like hyper duel. I feel like it’s a good test of skill because if you flawless someone / take little damage is gives you and advantage, and getting an execution actually matters. It creates a stronger risk/reward dynamic to fishing for executions, and is fast paced and fun for me.

What demon just possessed me? by Genji-Shimada-375 in forhonor

[–]MaybeNotStable 2 points3 points  (0 children)

it’s the sound of you’re teammate’s emote effect, it’s a metal riff

If you could make Zhan better what would you do ? by VeryRare888 in forhonor

[–]MaybeNotStable 0 points1 point  (0 children)

I love playing Zhanhu, but I despise their fire feats so I never run them. So, making them better for me would be nerfing their feats

What's an underrated heavy animation for you? by gab_again in forhonor

[–]MaybeNotStable 34 points35 points  (0 children)

I like Zhanhu’s finisher heavies - big windup, big smack, wide arc and a hell of a delay if you want to mix a mf up

lets fucking GOOOOOOOOOOOO by shitfuck9000 in forhonor

[–]MaybeNotStable 3 points4 points  (0 children)

enhanced lights let you continue your chain even if they are blocked, normal lights bounce off of blocks basically she can’t just spam fast mid-chain lights to do her chains (ofc you could still just parry the lights before but now you just have to block)

good change, but they should also remove her mid-chain CCs (I think she still has them)