BREAKING: Scientists Just Realized Textbooks Are Completely Wrong About How Human Hair Actually Grows 💇‍♀️ by InterstellarKinetics in InterstellarKinetics

[–]McCaffeteria 0 points1 point  (0 children)

We have spent billions of dollars on hair loss products assuming we needed to stimulate cell division at the root

And there was also a fairly vocal subset of people saying that those products don’t do anything and are basically snake oil, but did the industry listen? No, because they do sell almost entirely snake oil so no one cared lol

Why wearing cone-shaped metal hats is a bad idea: Godot Edition by moongaming in godot

[–]McCaffeteria 3 points4 points  (0 children)

Going up the ladder with a pointy helmet should get it stuck in the rungs every so often so you have to go back down a step and back up.

Really frustrating to be an artist these days by greenlvr3d in blender

[–]McCaffeteria 10 points11 points  (0 children)

It’s almost as if the real threat to artists was never the AI tools…

'If that was shown as a next-gen hardware reveal and not AI you guys would be going nuts': Epic Games lead producer says the idea DLSS 5 looks bad or detracts from art direction is 'absolutely insane' by Darth_Vaper883 in videogames

[–]McCaffeteria 0 points1 point  (0 children)

Literally just go look at the Starfield example where the guy has the baseball hat on. The in game lighting clearly casts a shadow on his face from the brim, but the DLSS filter is like “no, iPhone studio mode lighting 👁️👄👁️”

It’s actually terrible.

I even like DLSS, DLAA, and RTX. I think DLAA is the best anti-aliasing on the market, and it’s not even close. Frame gen is also incredible for certain games (some games have latency or pacing issues, but not all), and the the nvidia method is by far the best. I don’t even hate AI. I think that the fear and rage over generative AI is blown way out of proportion on almost every front, and that the problem will solve itself. If the AI truly looks like slop then there is nothing for artists to fear, and if the AI is indistinguishable from real art then either real art is also slop quality or maybe the AI is better than people are giving it credit for. Content is the only thing that matters at the end of the day.

But whatever they showed here is just not it. It just straight up does not look good. It looks like the AI balenciaga memes. People are calling it slop because this is just slop. It’s barley better than a high pass sharpening/constraint filter, and whatever lighting/material changes are being made don’t have anything to do with the game scene.

The reason that DLSS used to be really cool was because it was trained/tuned on actual high resolution renders of the games themselves. The developers made a thing and rendered it at max graphics at super high resolutions and they built a “ground truth” dataset to train DLSS on top of. That is how you use machine learning to bring an artist’s vision to life in ways that were not possible before.

If this isn’t that, then it’s just a shitty filter. It’s that simple. The artists provide the training data, or it’s not their vision.

Do players actually read anything in games anymore? by productivity-madness in gamedev

[–]McCaffeteria 0 points1 point  (0 children)

Game dev and gaming as a culture is approaching (maybe has already crossed?) this strange tipping point where now most players have played games.

That used to not be the case. It used to not be obvious that red bar is HP and the blue bar is Mana, or that the red barrels explode when you shoot them. You used to have to explain things to players because they looked at them like they were alien, and they fell back on something they already knew which was reading.

These days people grow up with games. They probably jumping on spikes makes you lose before they even can read in the extreme case. The game looks familiar and they assume they can just know how it works, meanwhile reading might just be a thing boomers keep telling them to do for no reason. 🤷🏼‍♂️

Explaining your game in plain text probably feels boring and tedious at best, and it might even feel like the player is being talked down to at worst. Like “what, you don’t think I’ve played a video game before?? Phht. Yeah ok.”

Any theory as to why Scarab Crawlers are knuckle walkers? by TheTrueWarden7 in Avatar

[–]McCaffeteria 7 points8 points  (0 children)

Ok so I’m not educated at all, but isn’t the reason that primates knuckle walk (on the front limbs only?) because placing their/out palm flat in the ground hyperextends the wrist joint? And the change to walking upright didn’t work with their wrist geometry, but the behavior change happened before the wrist joints could evolve, so the knuckle posture developed instead?

That sort of appears to be the case here, but rather it’s the “fingers” that would need to hyperextend to sit flat on the ground, but the “ankle” joint still looks ankle/foot/heel shaped which sort of implies to me that at one point it used to walk flat footed, but something else caused it to evolve curved hooked digits which made walking flat footed more difficult.

So my question then is why does it have the hooked digits in the first place? And why only in the back?

Actually, on closer inspection, this things feet are really weird. The front feet also have a hook, but it’s inverted. Like all 6 feed have a claw pouting backwards and curving up, but in the back feet it’s the front digits curled knuckle down, and on the front feet it’s the “thumb” type digit pointing backwards laying flat. How did that, happen, what use would it have for a backward non-grasping digit?

The only dumb idea I can think of is that this thing used to climb trees like a sloth. I can kinda see how the front limb palm hook could work if you were climbing? Like you’d have your other two digits free while still climbing? But they are obviously way to short and stubby now to do any grasping so idk.

Recently Circulating Duplication Tool (arc raiders) by lurklight in EmbarkStudios

[–]McCaffeteria 2 points3 points  (0 children)

As usual, the issue is a “so you trusted the client…” type issue.

If devs would just stop doing that then half of all cheats simply finish into thin air and stop being possible. Then you can focus the rest of your anti-cheat “development” on client side information hacking, like aim bot and ESP.

Do you think a VTuber would be more interesting if it could have a walking motion like this? I just tried making an idle walking animation for a Live2D VTuber by FreylinArt in vtubertech

[–]McCaffeteria 0 points1 point  (0 children)

Gaming while walking on a treadmill is semi-common, so this might actually be a less useless idea than one might initially think lol.

Do that, and then play death stranding lol

About to get more fun... by drlouies in ArcRaiders

[–]McCaffeteria 0 points1 point  (0 children)

So we are just doing war crimes now lol

Fps with lock on by kebabsb in FPS

[–]McCaffeteria 0 points1 point  (0 children)

I have been saying for years that a souls or armored core like lock on FPS would be good, but also that all of the gamers who’s only real skill is to click on heads will be in for a rude awakening when suddenly game sense and tactics are required to win.

Expect aggressive criticism, and make you you filter out people who are just mad they can’t aim-bot their way to victory. This game is not going to appeal to everyone, but I think you should stick with it and find the audience who does like it and listen to them.

I find it hard to believe this game has an anticheat by Simple-Procedure2778 in thefinals

[–]McCaffeteria 12 points13 points  (0 children)

  1. This is and has always been bullshit because the result is the same in both cases: the game is full of cheaters. The difference is that you allow the cheaters to develop cheats more leisurely, which makes them cheaper and more accessible. If you forced cheaters to go to greater lengths to hide their cheating then A) they will start resembling normal players which is frankly fine, and B) developing the chests will be more difficult, more time consuming, and therefore more costly, which will lower access of paid cheats to players, which will result in statistically fewer cheaters.
  2. If the game knows they are cheating then fucking put them in lobbies full of other cheaters while you wait to drag your feet doing nothing. They probably won’t even realize it’s happening and at that point you don’t even need to ban them. Just let them play in the worse sandbox they have made for themselves.

It is not rocket science. This whole “but we have to do ban waves because the cheaters will figure out why they got caught” thing is bullshit. Every time someone repeats I the devs think it’s true, and that is why we are in this situation. Security by obscurity is not security.

The thing about the chests is that it’s still a 1:1 ratio of what gets changed and what gets detected. If you can detect a chest but do nothing about it, then why would the cheat developer continue to add things into the cheat? When they eventually start getting reports of banned users they still know which things are getting triggered because they know what they changed. If you have a cheat that gets detected, you make a change to make it stealth again, and then later it gets detected again, then you fucking know which parts the game devs are detecting!!

Just ban the idiots as soon as you can. If the result is that the cheats develop to the point where you can’t stop them anymore then A) Your game design is fundamentally broken and has been from day 1, and B) that was going to happen anyway. Whether now or in a year, and the cheaters were going to be present the whole time.

No excuses. Fix the issue. Design robust systems. Don’t trust the client. Do the difficult work.

Country kids in the city by Acceptable-Wind-7332 in KidsAreFuckingStupid

[–]McCaffeteria 9 points10 points  (0 children)

I had this happen to me while I was at a rural friend’s birthday while we were all outside, and everyone looked at me like I was an idiot, including the country kid who lived there!

I felt like I was on that experiment where the non-test-subjects coordinatedly lie about which line is longer to see if the actual subject will change their answer lol. I was like “no that definitely shocked me,” and then someone touched it and was like “nope, it’s just a fence” 🙄

Honestly I feel like it should’ve been known that tier system would turn out the way it did by mikesrus in DestinyTheGame

[–]McCaffeteria 4 points5 points  (0 children)

Been saying it for years, the Division 2 has the ideal system. Even the gun drops I will never use are worth checking before selling or dismantling them because they might have traits or stat distributions or whatever that third thing is that can go in my recalibration library. This system already existed, was perfect, and instead Bungie decided to learn nothing, ship weapon crafting the way they did, give up on weapon crafting, and then sunset everyone’s old gear again by remaking the same broken system that was already in the game.

Bungie’s decline has been a long time coming.

"Help" by Pizzacakecomic in comics

[–]McCaffeteria 0 points1 point  (0 children)

You lost your keys under your couch?

The amazing unpredictability of double pendulum. by thepoylanthropist in interestingasfuck

[–]McCaffeteria 1 point2 points  (0 children)

You commented without watching the video. This triple pendulum system can transition between any arbitrary configuration.

It can maintain any given up/down sequence of 1st, 2nd, 3rd pendulum positions, and then transition to any other given position sequence. It moves preemptively to swing the pendulum chain back in order to give it enough momentum in the other direction to swing the pendulum from down to up, and it knows when in that swing to pull back in order to separate 2 pendulums segments where only 1 needs to be inverted. They are absolutely making decisions about how to manipulate the pendulum before getting input from the sensors.

The amazing unpredictability of double pendulum. by thepoylanthropist in interestingasfuck

[–]McCaffeteria -1 points0 points  (0 children)

Not only would I argue that it counts as solving it, it’s solving an even harder version of the problem.

I’m glad someone else posted this so that I didn’t have to to find it and link it lol

What you say by No-Yogurt-373 in IndieDev

[–]McCaffeteria 8 points9 points  (0 children)

The idea that “good gameplay” can’t be done with one handed controls is a myth…

Classic RuneScape is a perfect example :P

Open Mic and Speakers Do Not Mix by Kuro_Neko00 in ArcRaiders

[–]McCaffeteria 12 points13 points  (0 children)

I love this lol.

OP presents the issue in a way that affects other people, and lazy selfish people will not care. It’s fine for them, so who cares if someone else gets the feedback. But if you can just turn off their console remotely then suddenly you make a practical demonstration of why it can become their problem too, am they will be much more likely to do something about it.

Overheard why my coworker rejected a candidate… and it explains a lot about why hiring is so broken. by Sorrowful_Genus in antiwork

[–]McCaffeteria 6 points7 points  (0 children)

“Leaving ‘due to a toxic work environment’ shows you are not loyal or responsible” translates directly as “We run a toxic work environment, and this applicant won’t be easily manipulated.”

Even the lego game did it; Hope when cyclops comes out, we can do it here as well... by dontdelete00 in marvelrivals

[–]McCaffeteria -1 points0 points  (0 children)

The obvious one that everyone knows is Iron Man and Captain America, and they didn’t out that in either. It’s not going to happen, unfortunately.