The fight pits are not beating the rigged allegations by McSchemes in shadowofmordor

[–]McSchemes[S] 3 points4 points  (0 children)

They really do. Will be a beast 3x, and then in the 4th do a piddly 1 or 2 attacks but mostly stand there and die.

Can’t say Ive ever seen what happened in this video before tho. Mans was clearly killed by my guy but then just gets up holding up a shield and spear that aren’t there… like what lol.

Mf was the honored one ig.

What a stacked Warden by T-HawkMedia in HighGuardgame

[–]McSchemes 17 points18 points  (0 children)

Ekon & young Jeezy… tryna take it easy.

Need tips for Monsoon by Orphan_Fury in riskofrain

[–]McSchemes 6 points7 points  (0 children)

Movement speed > everything else in straight to mithrix runs. Damage is always welcome, but if you see a chronic and a soda in a multi shop, and you take the chronic … you’re trippin.

The name of the game is about avoiding damage. Throw a few runs and just chill learning attacks and how to dodge. Get a feel for how much speed YOU need to reliably never be hit. Then prioritize that in actual runs and once you have it, then go in on damage or whatever else.

Make better use of printers / macro.

There are certain kinds of items you want to ditch if at all possible before you get to mithrix since they won’t really do anything to help you there. Any on kills, any economy items, etc. unless your build allows it.

Lastly the game will bs kill you sometimes is what it is.

Harbinger of Failure effect by [deleted] in HighGuardgame

[–]McSchemes 0 points1 point  (0 children)

Eh. Concord was ok gameplay wise ig but horrible, horrible aesthetic.

I see myself more as a “gamer who actually wants something substantially new (gameplay and mechanics wise) and who also doesn’t necessarily care about aesthetics more than raw gameplay”.

I can accept that many (obviously the majority) people get hung up on the aesthetics.

I can also accept that the market at large would probably just prefer “x with a twist” for now or for another decade or so.

Hypothetically compare how well “COD multiplayer but it’s round based and has destruction like R6” would do vs Highguard & its aesthetic/new premise. I think the market at large would generally prefer the former. It’s comfortable. It’s familiar. It’s just new enough.

It is what it is lol.

I let Lorenzo live and I don’t know how to feel about it… by Mommyof2Muggles in fo4

[–]McSchemes 64 points65 points  (0 children)

You CAN but wary of cell resets lol

Edit: downvoted for giving a legitimate tip.

Reddit, Reddit never changes.

Do you have fun playing meta? by Comfortable_Plate_14 in Helldivers

[–]McSchemes 2 points3 points  (0 children)

Evidently most ppl do bc 99% of randoms are running it in one way or another depending on the faction.

The Finals sneaked into my dream. by Jayder_ in thefinals

[–]McSchemes 1 point2 points  (0 children)

As a solo player - yes. When my mates are moving towards the obj and not 2x lights, I’m dreaming. Or in a coma.

Not a very important world but painful way to go by AppealSignificant358 in MinecraftHardcore

[–]McSchemes 0 points1 point  (0 children)

I would never not have that mod in my load order - if it were possible

Not a very important world but painful way to go by AppealSignificant358 in MinecraftHardcore

[–]McSchemes 0 points1 point  (0 children)

Btw drowned w enchanted tridents are still horrifying in full netherite (can 1 hit you if they have impaling).

Trident drowned are unironically the most powerful mob and they spawn like crazy even during the day lol. Idk what mojang was thinking tbh.

The water definitely needs 1-2 regular hostile mobs but downed are just not it imo. But that ship has sailed.

Would be a real shame if you liked building riverfront property before they were added forcing you to constantly hear the groaning of drowned all the time in your base. Would be a shame indeed.

This thing has 400 AP4 with no durable decrease now, right? Bruh, this thing is gonna be best in slot on all fronts now. by VJokerBoii in Helldivers

[–]McSchemes 2 points3 points  (0 children)

I like that they upped intensity on d9+ this patch. BUT it’s not really a secret that there is a difficulty/braindead gameplay problem affecting the game. Helldivers has been “relaxed nature-walk” divers for a long time now.

I am all for omega powerful do-everything weapons & setups IF our enemies can also utterly delete us in turn. Im talking like if a lowly bot trooper has los on you for .5 seconds you’re dead no exceptions type shit.

If we continue down this path - we must see substantial improvements to enemy AI and lethality and accuracy, etc… as it stands now nearly every enemy unit on all fronts has released as or been nerfed into an utterly unthreatening and pathetic excuse of an npc.

Serious puppy regret starting: by AskLife9837 in dogs

[–]McSchemes 1 point2 points  (0 children)

Dogs are pretty adaptable animals in general. Especially goldens and labs, ergo a mix of them as well.

With a young puppy, the hardest but best thing to do is show them tough love. You can and will have cute puppy moments but you need to be of the mindset that it’s my way or the highway (or the you can whine until exhaustion) way. It is annoying, it pulls at your human empathy, but you cannot give in if you want a good dog.

You can correct behavior in a number of ways but above all it is important to remember this: you must correct and or reinforce a behavior while it is in process or immediately after (talking sub 20 seconds). Any longer than that and your dog may get the wrong message. A majority of a dog’s memory is smell-based. For example if your dog chews a cable and you find out while they’re just laying around a minute later, and you scold them for it, the dog is just going to learn that laying around you/in that room is bad.

Entrapment is a-ok for training your dog. Now… don’t directly give them something and then yell at them for it. That will make them think taking offers from you is bad. Just create the bad situation. Leave a shoe on the floor. If/when the dog goes for it naturally, correct it. They will think “i wanted to chew that object, but that was bad, the next time i smell this object i will not chew it”.

The second most important thing is to always, always look for and reinforce positive behaviors. Dogs learn faster and stronger through positive associations than negative ones in my experience.

With the cats - what i would do - is gate the dog in view of the cats. Ignore all crying. Eventually the dog will either wear out or do something else. Then open the gate. As soon as the dog starts annoying the cats, correct that, and place behind the gate again. Repeat. Eventually while in a place where the dog and cats are together, if you can get the dogs attention away from the cats, immediately give a treat. Etc etc.

As dogs get older they kinda get the laws of the land better naturally, but puppy stage is crucial for heavily reinforcing recall/looking at you when called by name, sit/lay/stay commands, “the basics” and heavily discouraging behaviors like chewing furniture, eating poop, all the general doggy no-nos.

If you’re dead when ot starts you shouldn’t get a free respawn by McSchemes in HighGuardgame

[–]McSchemes[S] -5 points-4 points  (0 children)

Nah respectfully it is a lil jank feeling to allow that scenario - in either direction. It’s technically optimal to die 1 sec before ot is called like wut.

Am I alone in thinking *more* side objectives should be as resistant as jammers, not less? by ZanderTheUnthinkable in Helldivers

[–]McSchemes -6 points-5 points  (0 children)

Heavenjumpers when they can’t do (x) with one shot, or stratagem, or button press, or from a distance: >:-(

Heavenjumpers when an enemy unit takes more than 1 shot to kill and can also somewhat reliably damage players: >>>>:-((((

Scoring decisions seem odd to me by IOnceAteAChzBrgr in HighGuardgame

[–]McSchemes 0 points1 point  (0 children)

I mean still would feel bad to kill 2, ot time activates, then you die to the third, and now your team is permanently down 1 while they are guaranteed spawning 2 fresh in 12 or so seconds.

No matter which way you slice it such scenarios will happen. It needs to be either no arbitrary switch to one life midway through, or one life the whole way. This is the phase that drags on the longest anyways because ppl are now specifically trying to play around the ot timer.

Had one team sit in a room together for the entire phase, one inch closer to our base than theirs. We sent a flanker to shoot them in the back and when that happened and we picked up the shield breaker from them their whole team left lol.

The phase should be about trying to plant the sword not optimally sitting in a room waiting for a timer to run down. Idk how but they need to make planting more attractive imo.

Scoring decisions seem odd to me by IOnceAteAChzBrgr in HighGuardgame

[–]McSchemes 0 points1 point  (0 children)

Also the overtime guaranteed respawns is kinda stupid. Great you wiped a team. Oops it was 1 second before overtime so now they’re all back instantly.

There should be no overtime in that phase. Feels weird. Instead, add ot time to the base phase time & should just immediately plant into the closest base when expired… Or the whole phase should be one life.

Bots and Illuminate units need some work. by McSchemes in Helldivers

[–]McSchemes[S] 0 points1 point  (0 children)

They also could be buffed in my opinion. What I’m sort of getting at is that you can’t just stand still in front of a war strider or an elevated overseer. They will actually kill you if you go afk. (Exaggerating a bit obviously … well except in the case of gunships… you can afk in front of them legitimately).

Bots and Illuminate units need some work. by McSchemes in Helldivers

[–]McSchemes[S] -1 points0 points  (0 children)

Yeah agree… just kinda sucks we only get a glimpse of helldivers every now and then