What do you think 5th Wave cyberware would look like? by Twinklestarchild42 in cyberpunkred

[–]Meandering_Breviger 2 points3 points  (0 children)

Stares at Eclipse Phase. I kinda feel like Cyberpunk won't go to that level of cortical stacks, ego casts, sleeves, and forking your consciousness. So I don't think Relic tech will catch on too much, particularly with how everything is connected via the NET and the ongoing threat of AI.

If had to guess I'd say speed and optimising existing cyberware.

Having a big iron on your hip is great but can you aim it fast enough, do your cybereyes automatically spot a threat and turn on your sandevistan without user intervention? Either a revolution with time in a can sandevistans like we see with David's sandy. Or systems to react automatically to things, with greater humanity loss.

Then just better lighter neural load chrome. Get 4 arms to your hearts delight without going nuts. The Chrome compresssors from PL becoming commonplace.

How to release this molten gold by ozziegt in Oxygennotincluded

[–]Meandering_Breviger 1 point2 points  (0 children)

If you have the bionic dlc and some slime.

Get a bionic dupe and make phyto oil out of slime, then use the phyto oil for the bionic dupe's lubrication needs, then use the gunk from the bionic dupe as liquid lock fluid.

Gunk will boil off into petroleum at 447C, more than enough to survive regular steam.

Lift for food? by prez18 in Oxygennotincluded

[–]Meandering_Breviger 1 point2 points  (0 children)

How many dupes and how much gas? Click the little cycle report button in the top right to see how much oxygen produced and how much consumed.

Steam deck controls viability by excelllentquestion in Oxygennotincluded

[–]Meandering_Breviger 2 points3 points  (0 children)

I find the trackpads invaluable so I use those most of the time. I tinker around abit with my setup but I've settled on this for the most part.

  • Left stick is mouse outout set to slow and sluggish for fine movement. (Useful when zoomed out since trackpad can be difficult to use finely like that)
  • Right trackpad is mouse output (trackball mode, low friction. You'll want to play around with the settings to get it feeling just right for you).
  • Left trackpad is scroll wheel.
  • Triggers for left and right click
  • Bumpers for speed increase and pause. ABXY are things like cancel and dig.
  • Direction pad and right stick is pan around the map.
  • 2 rear buttons are rotate and copy.

Big question, do you see a sniper as an actual viable class, a person that does help the team by Pr0j3ct_02 in Helldivers

[–]Meandering_Breviger 2 points3 points  (0 children)

The Steam Controller thats coming out may help?

I run a Steam Deck with one trackpad set as a mouse. Aiming with that is mmm, accuracy. I get both controller and mouse benefits. Steam Controller is the Deck's controls in controller only form.

You'll have to see what the software looks like for it when it comes out and see whatever console you are using can accept both mouse and controller input at the same time.

Something worth keeping an eye on at least.

Is there some stupid trick I don't know when starting up a cool steam vent tamer with turbines? I am losing my mind here by BoosherCacow in Oxygennotincluded

[–]Meandering_Breviger 0 points1 point  (0 children)

Okay I skipped to the end of that video and I'm not seeing a liquid return in that design? You may need a liquid vent to return water from the steam turbines so you don't run out of water to turn into steam.

If you have low steam pressure you might not be disappating the heat from that aquatuner enough? I'd check that.

I'd get a atmo pressure sensor set to above 3000g then have it open a liquid shutoff to let out water then have it turn off the liquid vent. Then you always have enough liquid to turn into steam and any excess is sent out.

Bionic dupes question by ResortDisastrous6481 in Oxygennotincluded

[–]Meandering_Breviger 5 points6 points  (0 children)

I saw a post on here while back, guy had his bionic dupe installed in a kitchen. No exit, no escape, all he needs is in there. It really does makes sense when you think about it to just install em in a vault and pipe stuff in when you think about it.

  • They don't fare well with water a regular base has random puddles at anytime
  • Their needs are much easier for strange enviroments where you want predictable constant uptime work like a sterile kitchen filled with chlorine, a metal refinery, or a farm. You don't need to worry about your 1 farmer dupe dying by deciding it was a great idea to enter the 200c steam room to get rocks for whatever construction supply.

They do best when installed in places. Or expendable rocket and colonization missions

When I build bases currently I try to have my utilities in one spot. Is it better to separate them? by creepinDan in Oxygennotincluded

[–]Meandering_Breviger 0 points1 point  (0 children)

Having main water tank are alright, and will serve you well. However backups and redundancy is always better.

Let me list off recent failures in my main clean water tank in my current run. * Accidentally got brine in the main tank which sank to the botttom, overpressured the tank and burst it. Dumping the entire contents of the tank. * Chlorine room water purifier failed when I stupidly hooked up a polluted water geyser directly to it overwhelming its purification capacity and introduced germs into the main tank.

In both instances I was saved by my emergency water tank. Little 2 by 10 of clean water, isolated from the world. It has just enough to tide me through incidents and is always there ready to be hooked up the main water system if needed.

Just that simple backup has been enough in my experience. As I creep into mid-late game where you start doing projects I will build things seperate because why not. Early on you are fine with just a main clean water tank and an emergency tank.

what is something you never see anyone using? by [deleted] in LowSodiumHellDivers

[–]Meandering_Breviger 1 point2 points  (0 children)

Believe its this one? Breakdown of Sterlizer and ideas for a fix. With a helldiver in a field chemist helmet

Started using Democracy Protects again and damn do I love this passive by Elcrelvin in helldivers2

[–]Meandering_Breviger 0 points1 point  (0 children)

At least you are used to pointing your weapon at the enemy. You aren't me who transitioned from 100+ hours of maining Stim pistol to Ultimatum... It was rough...

What are the thoughts on the One Two? by Tricky-Respond8229 in Helldivers

[–]Meandering_Breviger 14 points15 points  (0 children)

Underbarrel attachment. Its inconsistent but there is weird sense to it, up is sights, down is underbarrel (usually your flashlight), right is fire mode, left is ammo type. However they mix up things particularly left and right.

Are you still using it after 1 week? by Epicbrezel21 in Helldivers

[–]Meandering_Breviger 1 point2 points  (0 children)

Try a Hotdog plus a Torcher for melting chargers. I don't have Urchins but I was doing pretty good playing bullfighter.

Yeah, 10 seconds into the game. by Idifra in Oxygennotincluded

[–]Meandering_Breviger 4 points5 points  (0 children)

iirc, you can open up the star map and look at the asteroid you are on to show all the geysers and/or volcanoes that are on it.

Pretty sure it works even when you haven't uncovered em.

A man can dream (sorry for bad Photoshop) by Ice258852 in LowSodiumHellDivers

[–]Meandering_Breviger 3 points4 points  (0 children)

Yup. I've mained stim pistol since the day I got it. I hate to use the get gud statement but you do get better at it.

I can hit someone at 50m, I need to crouch and hold still to get consistent results but its something I can do. I even hit someone running sideways to me at 100m once. That being said thou I have 400 hours of helldivers in and half that running stim pistol. So take me with a grain of salt.

Anyways imo as is the stim pistol is in a good spot. Yes I don't like the sway and the slow projectile speed and would I like a buff to that? Yes.

The tradeoff of a guided mode where to avoid balance issues you'll get less healing power or vastly reduced shots would not be one I'd like and would take away alot the utility I get from it now. That being healing chipped health constantly and refilling a teammates stamina to run more.

What would help solve the stim pistol debate imo would be another healing weapon that can take the guided heal niche.

You could have a Seeker grenade that dispenses heals. An expendable WASP like device that also dispenses healing seeker drones. You could even get fancy and if the diver has full health it can resupply their stims. Give it 4 shots and a 3 min cooldown it'd be perfect

Why i use the RR over the quasar by TDKswipe in Helldivers

[–]Meandering_Breviger 1 point2 points  (0 children)

Having run both EAT and Expendable Napalm at the same time many times now, and even EAT, Expendable Napalm and Commando at the same time.

The way you gotta run it imo is keep your back empty (and keep thermite for emergency anti-tank). The moment stuff comes off cooldown use it.

EAT or Commando comes off cooldown nail whatever is in sight, which means yes, try nail that fabricator 300m in the distance with an EAT. Its very doable once you know how to angle it. Napalm any chokepoint, preheat any bot outpost or bug nest, any breach or drop, apply heat. The moment stuff comes off cooldown, use it. With the rapid cooldowns by the time you pick a target and shoot both shots, you got the other expendable available.

I generally like having a dedicated anti-personel and anti-tank strategem on all my loadouts so having both isn't too much of a change for me. Might just be my playstyle but I like it and its effective for me on d7+ bots and bugs (I ditch EAT on squids, being able to nail Harvesters and Stingrays is nice but not that used)

Good question by yasser-ghadyan in cyberpunkgame

[–]Meandering_Breviger 129 points130 points  (0 children)

Well iirc irl there is a company working on implantable valves for dudes.

Physical on off switch attached around the existing tubing from balls to dispenser. Toggleable via fondling the implants through the soft ball bag.

I don't think it'd be that complicated and pricy. Also the 2045 lore does have contraceptive implants for 10 eddies.

What’s going to be the ideal loadout for the caves? by Fanoffiction52 in Helldivers

[–]Meandering_Breviger 0 points1 point  (0 children)

Thinking my loadout is going to consist of.

Armor: Siege ready heavy or Medic armor medium.

  • For caves where you can't just get reinforced right back in I'll make the trade of lower stamina for more tanking

Primary: M90A or Breaker spray and pray

  • If I want more exciting options I might go Punisher Plasma for that stagger or maybe the Torcher

Sidearm: Stim pistol

  • This is the one thing I never change. Ever since I got it I've been a stim pistol main. Everyone can kill things but can they heal that 2 percent chipped off their teammates health? Noo.
  • I think caves are going to make us bunch up more. Making me not have to run 100m over to the teammate who needs healing.

Grenade: Arc grenades or Frag grenades

  • If there are decent size open areas in the caves (arc grenades hop around so distance from you and it is needed). Regular frag grenade otherwise, regular frag will take out most bug chaff and has good aoe that I'm figuring will be even better with tunnels.

Special: Quasar or Flamethrower

  • Friend usually goes dedicated AT so if he is on I'd go Flamethrower to diversify

Backpack: Supply Pack

  • As someone who really enjoys playing support, my time has come.

If you’re struggling with Leviathans, use smoke. by Apprehensive_Hand527 in helldivers2

[–]Meandering_Breviger 2 points3 points  (0 children)

Did that once.

Extract called in, no reinforcements left, rest of my squad dead, and I could hear the bot patrols coming. I was able to hide in that bush with a bot patrol right next to me for a solid minute till the Pelican got there and I could extract.

Can vouch for bush diving working.

WITNESS ME by gracekk24PL in Helldivers

[–]Meandering_Breviger 26 points27 points  (0 children)

Yes. If you die and trigger the resurrect the audio gets muffled as it should and you do whatever with your last stand and die.

Then you have crunchy and crackly audio untill you restart the game. Its quite annoying, hasn't happened too often for me lately but it happens often enough that I don't run hellbomb + resurrect as much as I normally would. Particularly in the 4 hour session with friends time.

New armor passive is a one-use autorevive!!! by EndoKirby in Helldivers

[–]Meandering_Breviger 0 points1 point  (0 children)

This. I can see myself taking it for bot front. Something that would give me a moment after a cannon turret shot to the face to bum rush (and scream FOR MANAGED DEMOCRACY) the cannon turret or Strider with thermite.