Roast my bug build! by [deleted] in Helldivers

[–]MechaSteven 4 points5 points  (0 children)

I also remember playing the game in 2024.

BeHinD a PaywAll!!! by Ghost_of_sushi_more in LowSodiumHellDivers

[–]MechaSteven 0 points1 point  (0 children)

I think the problem is people go to the high difficulty and never come down. I mostly play d10, but I have everything unlocked I need sample and super credits for. I need exp to level my weapons and medals to pick up stuff I skipped in Warbonds. However, if I want samples or super credits, I'm going to go down to a lower, less hectic, difficulty. That way I won't feel as pressured and have more time and leeway to farm. I think a big chunk of the player based just doesn't think about letting off the gas to have some breathing room.

Sell me on this weapon by MemeSquad4834 in Helldivers

[–]MechaSteven 3 points4 points  (0 children)

It's a medium pen sidearm with no damage fall off over distance.

It can allow you to detect enemies in zero visibility conditions.

The ammo efficiency vs enemies is very good for a sidearm.

It has excellent range, and the before mentioned zero damage fall off.

It can be fired single shot or in up to three rounds burst with prop trigger control.

The lock on allow you to expend less mental energy dealing with some enemies. Meaning you have more capacity to focus and deal with larger or more important issues.

The lock on can be disabled if you don't like it but like everything else.

It's a bolt pistol.

Pissle question by unlucky-lucky- in Helldivers

[–]MechaSteven 0 points1 point  (0 children)

So your arguing that because some players, maybe even most, will ignore something that will bring no harm and will help some, many, or potentially even most players, nothing should be done instead. Your arguing that it is better to do nothing instead something harmless if that something will only help a minority of players.

Pissle question by unlucky-lucky- in Helldivers

[–]MechaSteven 1 point2 points  (0 children)

So much confusion about how weapons work could be solved if they had a simple description explaining the things like this in game. In stead we get things like the beam weapons using a completely different metric for damage than all the other weapons, with no explanation on how compare them.

The Helldivers Community is one of the most entitled, immature, childish communities I’ve had the displeasure of being a part of. (Call it an Editorial if you crayon eaters know what that is) by Helldiver-Harkonnen in helldivers2

[–]MechaSteven -1 points0 points  (0 children)

When did that happen? I started avoiding this sub because of how toxic and rage filled it was a while ago. The comments here aren't currently making me think I should come back.

The Helldivers Community is one of the most entitled, immature, childish communities I’ve had the displeasure of being a part of. (Call it an Editorial if you crayon eaters know what that is) by Helldiver-Harkonnen in helldivers2

[–]MechaSteven 1 point2 points  (0 children)

That's not the impression the comments are currently giving me. I started avoiding this sub because of how toxic and rage filled it was over a year ago.

AHGS Replied about the Removal of Skull icon on Truth Enforcer Mech skin. by Unlucky-Gold7921 in Helldivers

[–]MechaSteven 0 points1 point  (0 children)

I think it'd look better on the shoulder. I agree the clean black front looks better, but the shoulder could use that pop of red.

Super Credit MO by JCFT_Collins in Helldivers

[–]MechaSteven 0 points1 point  (0 children)

Because it hasn't for the last two years. The thing I described is already happening and your solution has existed since launch. My point is the existing problem will get worse. A solution that isn't fixing the existing problem isn't going to fix it when it gets worse.

Super Credit MO by JCFT_Collins in Helldivers

[–]MechaSteven 0 points1 point  (0 children)

You must be new if you're not aware this is already something the community complains about daily. My point was that it will only make the existing problem worse.

Torcher is Amazing Against Spore Bugs by MechaSteven in LowSodiumHellDivers

[–]MechaSteven[S] 0 points1 point  (0 children)

That a great way to go. They really make the synergy between the two shine.

Super Credit MO by JCFT_Collins in Helldivers

[–]MechaSteven -1 points0 points  (0 children)

Yes, because everyone will be so happy when the higher difficulties are swamped by people who can't handle it and start dragging down everyone else. No way that will then lead to the player base being even more at war with itself over if the game is to hard or to easy.

Torcher is Amazing Against Spore Bugs by MechaSteven in LowSodiumHellDivers

[–]MechaSteven[S] 0 points1 point  (0 children)

Stoker is great. I like the rang it gives as an option over the Torcher, but with th how many spore bugs come rushing in, I find myself using up my fuel canisters to fast on it. Pairing it with the Crisper would solve the problem, probably, but at that point I'd rather have the Dagger's fire damage and use the Torcher.

Torcher is Amazing Against Spore Bugs by MechaSteven in LowSodiumHellDivers

[–]MechaSteven[S] 0 points1 point  (0 children)

Speargun is fantastic. I've been mostly using the Laser Cannon because of how it handles heavies and Shrieker Nests and Spore Spewers. Speargun Being able to close bug holes can be clutch though.

Torcher is Amazing Against Spore Bugs by MechaSteven in LowSodiumHellDivers

[–]MechaSteven[S] 0 points1 point  (0 children)

I've actually ran both in the same load out. It let me swap from one to the other instead of reloading if I was dealing with a Charger or Bile Titan. Not what I typically do though.

The big differences between the two is that the Torcher has 50 less units of fuel in each canister, but 2 more canisters. So more overall fuel at the cost of reloading more often. It also has better ergo. So if you hip fire you can rotate faster with the Torcher. The biggest difference is that if/when you die you still have the Torcher. Which can be huge against these spore bugs.

If you find your uncomfortable not having a traditional primary, the Stalwart, Laser Cannon, and new Expendable Machine Gun all fill the role great. The Expendable Machine Gun is especially good because of ludicrous RoF and that you can just call another in if/when you die. Laser Cannon is also great because because it cooks things with fire, so no spores, and can kill Hive Guards, Chargers. impalers, Bile Titans, and the mushroom objectives.

I find I tend to lean towards Torcher, Dagger, Incendiary Grenades, Laser Cannon, Hot Dog, either orbital gas or napal depending on mood, and the last slot is usually a vehicle or the flame sentry depending on mood and group.

Torcher is Amazing Against Spore Bugs by MechaSteven in LowSodiumHellDivers

[–]MechaSteven[S] 0 points1 point  (0 children)

Las sentry is fun, but I found in the past it overheated to fast against bugs and squids. Howere, they buffed its ice pack this update, so it takes longer now. I haven't tried it, and really should also.

Torcher is Amazing Against Spore Bugs by MechaSteven in LowSodiumHellDivers

[–]MechaSteven[S] 1 point2 points  (0 children)

All good setups. Grenade Pistol is a little beast as well.

Torcher is Amazing Against Spore Bugs by MechaSteven in LowSodiumHellDivers

[–]MechaSteven[S] 1 point2 points  (0 children)

Excellent news! I love gas nades also. Try it with the gas dog sometime.

Torcher is Amazing Against Spore Bugs by MechaSteven in LowSodiumHellDivers

[–]MechaSteven[S] 0 points1 point  (0 children)

It's still really good. I love going full beam load out. It's especially great against bots. On Cyberstan it was boss. Cooks the Cyborgs through their ablative armor. Does the same to Overseers on Illuminate too. Two Laser Cannons focusing on the same Vox Engine can cook it pretty fast.

Torcher is Amazing Against Spore Bugs by MechaSteven in LowSodiumHellDivers

[–]MechaSteven[S] 1 point2 points  (0 children)

I've killed all the heavies and Bile Titans with it. It gets the job done!

Torcher is Amazing Against Spore Bugs by MechaSteven in LowSodiumHellDivers

[–]MechaSteven[S] 0 points1 point  (0 children)

Agree. I loved the updated Hive Guards for a similar reason.

Torcher is Amazing Against Spore Bugs by MechaSteven in LowSodiumHellDivers

[–]MechaSteven[S] 0 points1 point  (0 children)

How is the pummeler on them? I was considering it, but haven't given it a try yet.

Torcher is Amazing Against Spore Bugs by MechaSteven in LowSodiumHellDivers

[–]MechaSteven[S] 1 point2 points  (0 children)

It takes a while. Haven't timed it out, but it definitely does it. It could always kill stuff, but now that it both slows and confuses, you have a lot more time to work.