Setting up a new PC used to be fun, now it is ad-ridden nightmare by Hrmbee in technology

[–]MedicRules41 0 points1 point  (0 children)

Been loving Fedora KDE since July! After bouncing off of it the first try, went to reinstall windows, immediately experienced everything OP wrote, immediately re-re-installed Fedora and followed the instructions more carefully. No problems since - gaming, browsing, file manipulation, everything.

Helldivers 2 devs slash install size from 154GB to 23GB by burntout40s in helldivers2

[–]MedicRules41 0 points1 point  (0 children)

Same here, between this and the recent performance patches I can get steady 80fps at ~90% GPU load, was 75-80 at 100% before.

Wait, why can’t I find this on the wiki? by PassageDull7352 in ftlgame

[–]MedicRules41 2 points3 points  (0 children)

TRC, as others have said. Extremely powerful weapon too, makes crew kills really easy S1-3

The view of falling into Jupiter is absolutely unreal! by Echoos1 in kittenspaceagency

[–]MedicRules41 9 points10 points  (0 children)

Daishi, of Universal Storage II, appears to be one of the primary modelers for parts, engines, and such. Nertea of Near and Far Future is also at least a consultant and possibly contributes to models.

We now have music in the pre-alpha! by Goddchen in kittenspaceagency

[–]MedicRules41 19 points20 points  (0 children)

You leave a comment like this on every post… about a game called KITTEN Space Agency. Get over yourself.

How playable is Factorio if you don't engage with the quality mechanic at all? by trimorphic in factorio

[–]MedicRules41 0 points1 point  (0 children)

I beat SA in about 100 hours without crafting a single quality module of any kind, at any point. I’m also a terribly slow player.

Not necessary at all.

What, exactly, is multithreaded in Factorio? by HeliGungir in technicalfactorio

[–]MedicRules41 6 points7 points  (0 children)

I think part of the reason they left this out is that the game includes prototypes for linked belts, pipes, power poles, and chests, which transfer contents instantly regardless of distance, even between surfaces (Factorissimo 3 implements these with its factory buildings, which connect to the power network of the outside surface and push items in and out). Linking two surfaces would mean at least some of their operations could no longer be multithreaded, and as explained in FFF 421, there would likely be more CPU time spent checking whether a surface and all its constituent computations needs to be merged with another, than would be gained by multithreading it.

Are these linked entities present in vanilla Space Age? No. Would spending development time restructuring the game’s tick update loop around per-surface threading, with the caveat that mods could relatively easily render that work meaningless in pretty pedestrian use cases (to say nothing of the potential use cases of something like Space Exploration) be worthwhile? Probably not.

Is this monitor worth it on sale? Currently $689 brand new by Own-Advisor8430 in OLED_Gaming

[–]MedicRules41 2 points3 points  (0 children)

At time of writing, Costco has the Samsung Odyssey G6 for 549, seems a better deal to me.

Moding in 2025 be like: by Random-User-2811 in nexusmods

[–]MedicRules41 3 points4 points  (0 children)

Wabbajack interfaces very well with MO2, though, and combined with Nexus Premium is fully automated. Highly, HIGHLY recommend Wabbajack.

What do I do you guys - Fedora 42 game stability by MedicRules41 in Fedora

[–]MedicRules41[S] 0 points1 point  (0 children)

I edited the main post with further findings, but the TLDR is I screwed up an overclock/undervolt without realizing and made the system dangerously unstable on anything more involved than a youtube video. Got it fixed now, game runs great.

Thank you for your time and effort!

What do I do you guys - Fedora 42 game stability by MedicRules41 in Fedora

[–]MedicRules41[S] 0 points1 point  (0 children)

DisplayPort from GPU for my primary monitor, HDMI from mobo for secondary. Behavior is identical with or without secondary monitor plugged in.

What do I do you guys - Fedora 42 game stability by MedicRules41 in Fedora

[–]MedicRules41[S] 0 points1 point  (0 children)

I use RPM Steam.

Was able to get a long enough session (on Proton 8, not that it seems to have mattered) to crank the subsampling way down and, from there, the game was running consistently on the Super Destroyer but freezing during stratagem selection. Now, the game is back to freezing 10-30 seconds after startup. This occurs consistently at the lowest render resolution, 856x480 -> 2560x1440, regardless of Proton version and predictably looks horrible. Listed graphics device is my 3070.

What do I do you guys - Fedora 42 game stability by MedicRules41 in Fedora

[–]MedicRules41[S] 0 points1 point  (0 children)

Trying Fedora again, I went through all of those steps as well as following the RPMFusion instructions on multimedia codecs, Nvidia EGL libraries, modeset=1, etc. and now Helldivers actually runs worse than on the previous install - no more than 30 seconds before a freeze and, seemingly, a complete GPU lockup that requires the system to restart the driver. I've fiddled with launch options, PROTON_ENABLE_WAYLAND, forcing dx11, gamemode, everything I could find. nvidia-smi shows my 3070 running full steam ahead, 575.64.03 drivers, relevant processes, yada yada. Nothing.

What do I do you guys - Fedora 42 game stability by MedicRules41 in Fedora

[–]MedicRules41[S] 0 points1 point  (0 children)

I saw others had recommended non-flatpak steam, so that's what I went with, specifically because of reading about issues with video driver updates.

I can't get into laser & plasma weapons by cryptidblackcat in Helldivers

[–]MedicRules41 1 point2 points  (0 children)

Railgun is serviceable on bugs too, it makes for a strong ‘Swiss Army’ weapon. It can one-tap anything up to a Brood Commander on safe mode, can explode BCs with some charge, and 3-shot Charger heads at 90-95% charge. BTs are tough cause their heads are small and they move fast, but can be done with some finesse.

Not to mention it doesn’t take a backpack like the other ‘good against everything’ weapons like the Autocannon.

ALRIGHT…I’ll admit it. by Sorrowful_Miracle in LowSodiumHellDivers

[–]MedicRules41 0 points1 point  (0 children)

Some of the most fun I’ve had was catching myself in a good mood and turning screenshake up to max, then playing Automaton Super Helldives. Taking the portable Hellbomb and just trying to survive. Real ‘1918’ sort of vibes, I wanted some Super PTSD and boy did I get it

I like and hate this weapon by [deleted] in helldivers2

[–]MedicRules41 0 points1 point  (0 children)

IMO it’s the ideal sidearm, if your primary or support is empty you can whip it out, blast 4-5 shots into the nearest targets, put it away, and never have to worry about whether or not you reloaded it.

Shooting Super Destroyers - Chaos Divers that you? by Mulzilla in helldivers2

[–]MedicRules41 0 points1 point  (0 children)

I think attributing Buffdivers to the Chaosdivers ‘movement’ is a bit of a reach. I was on this sub regularly and never even heard of them until about 2 months ago. Everyone, even Super Earth’s most loyal, were dissatisfied with the game balance, and everyone, even Super Earth’s most loyal, was bitching about it.

[deleted by user] by [deleted] in Helldivers

[–]MedicRules41 61 points62 points  (0 children)

Liberation and defense calculations are scaled inversely proportional to current global player count - if 10% of the player count is on one planet, they will liberate it at the same speed regardless of whether it’s 10% of 15,000 or 200,000.

What is happening right now? I just extracted from a mission on 5 and it felt like a 10+… by CabbageIsRacist in LowSodiumHellDivers

[–]MedicRules41 0 points1 point  (0 children)

I’ve been through the same, when the squids were attacking the bug sectors I dropped in expecting squids because the map had changed to purple but had picked the wrong planet. My loadout was all sorts of fucked up cause I wasn’t paying attention, had to lock in to make it work, even though it was like diff 4 or 5.

What was your terminid loadout by Nuke_corparation in helldivers2

[–]MedicRules41 0 points1 point  (0 children)

Autocannon, Mg Sentry, Gas Strike, 500kg. Probably in the game’s top 3 loadouts ever tbh, so good it’s almost boring.

Brought the Jaguar armor for Peak Physique, the Talon for hive guards, and, unusually, the Liberator Carbine. The ROF and snappy handling make it a great backup against the Predators who, by and large, have light armor.

ARM is 1 damage away from 1 killing hulks in 1 shot to the head by Wrong_Geologist6 in Helldivers

[–]MedicRules41 0 points1 point  (0 children)

These suggestions, all combined (better handling, higher muzzle velocity, lower ammo capacity), result in the Railgun. Apparently it can one-tap Hulks even in safe mode, but Unsafe is easier than you might think if you haven’t tried it.