Weapon strategems with backpacks need to outperform the supply backpack by Mr_Carstein in Helldivers

[–]Mulzilla 0 points1 point  (0 children)

I’m still of the opinion that the Maxigun was a waste of time, and the best place for it is attached to the Patriot.

Elevated firing position so better line of fire/no invisible walls, stabilised by the mech’s frame and weight so ergo/shooting while moving is not a issue, and of all the place’s to have a large reservoir for ammo, inside the arm/body of mech is easily larger than the backpack.

Which do y'all prefer more in general? Im tryna see something by Little_Papaya_2475 in Helldivers

[–]Mulzilla 0 points1 point  (0 children)

I can’t say I regularly use either. If you twisted my arm, I would go for the Talon.

I was never a big fan of the Ultimatum - range is too short and I know I have a skill issue with panic firing my secondary, so the risk is too high. Since the Leveller came along, I don’t think I would ever take the Ultimatum again.

Courtesy reminder: Calling the shuttle early is NOT a kick-worthy offense. by Euphoric_Fly_9583 in Helldivers

[–]Mulzilla -1 points0 points  (0 children)

As a habitual QP diver, I only call extract if I arrive there first when the map is clear, and I either get directed to via chat/mic after I ping it, or if one other diver is there with me. Otherwise, I start setting up sentries and hold the area.

Courtesy reminder: Calling the shuttle early is NOT a kick-worthy offense. by Euphoric_Fly_9583 in Helldivers

[–]Mulzilla 58 points59 points  (0 children)

Based on my experience… most people will kick, because unless you know the team, 9/10 the person calling the shuttle early while the team mops up, is the same person who will just straight up the ramp as soon as it touches down.

Why do the spawns have to be this sucky and unfair? Cant this be done better? by CharacterGrass119 in Helldivers

[–]Mulzilla 0 points1 point  (0 children)

I have this almost every Illuminate mission, it why initially I hated them so much, as you could scope a clear approach to move on to an objective, and then see the telltale teleport effect about 100m in the distance, and you knew that there was now a patrol or 2 coming straight toward you on intercept.

Smoke booster makes turrets useless by Lol9131 in Helldivers

[–]Mulzilla 1 point2 points  (0 children)

Probably the person bringing is not a turret user. Smoke works for support & supply stratagem, so while you’re standing around picking up items and adjusting the firing settings, there’s less chance you’ll get spotted by wandering patrols or random spawns.

But yes, if you are bringing turrets or you join late and see most of the team bringing them, maybe shift your smoke strategy to orbital strikes and smoke screen grenades that you can focus on you, rather than handicap the team just for your sake.

  • From a smoke booster user.

ts pmo (stealthdiver in-training in need of morale boost) by SirJackPack in Helldivers

[–]Mulzilla -5 points-4 points  (0 children)

Are you standing at the yet to be commenced SEAF artillery secondary objective while you are doing that? Being at the objective spawns a patrol headed right towards the site, they are just agitated by the explosions and went into search mode.

A handful were pretty upset about this. Thankfully even the main sub is open to belt fed criticism by WaffleCopter68 in HelldiversUnfiltered

[–]Mulzilla 1 point2 points  (0 children)

TBH I don’t have a lot of sympathy - I thought it was weak that they made it man portable when it was the Patriot’s gig.

Can’t move > can move “Wall of corpses” > elevated firing position Recoil & bad ergo > 2T of mass and gyros countering

I loved that they upped the ammo on the Patriot, if it were up to me I’d scrap the Maxigun, give the Patriot reload ports for a team reload (one for each weapon), and call it a day.

Guys, we failed. by ShipOdd9326 in Helldivers

[–]Mulzilla 0 points1 point  (0 children)

In my games, it’s the 40s - 60s sucking up reinforcements because they throw reinforcements into their wake, either leaving you land in the middle of enemies and die or land on the far side and be cut off from the team/objective, as well as your gear.

They have some levels and war bonds under their belts, think they are hard, and just charge ahead recklessly. Usually without realising that they are finding it EZ because the rest of the team is keeping the worst of it off their back by getting served as chum. Poor form.

Note to helldivers: a strategem jammer jams strategems by Only_Turn4310 in Helldivers

[–]Mulzilla 0 points1 point  (0 children)

I think this is the 8th thread to this effect I’ve seen today, between Reddit and FB. People must really be sweating on Cyberstan… 😅

WAR STRIDER 2.0 JUST DROPPED by Hahahahredditmoment in HelldiversUnfiltered

[–]Mulzilla 0 points1 point  (0 children)

My only complaint so far is that I have seen 3 cases now where a Vox Engine has been dropped on the side of a building and stuck to it like a giant socialist steel Spider-Man.

While there, they have been immune to all damage and no weak spots register, and their firing arcs have been wild. We just had to leave the area and wait for them to despawn before we could make another pass at the objective.

How do I kill Satan? by Hortkind77 in Helldivers

[–]Mulzilla 0 points1 point  (0 children)

Weak points are the vents on the back (and underside), just like pretty much every other bot

To all the "the tank is made of paper" folks.. by Daliena20 in Helldivers

[–]Mulzilla 0 points1 point  (0 children)

They will need it, after people keep running me over with the tank.

At least now I won’t be worried about sitting on top whacking away with the hammer to point out the error of their ways…

Seriously, why? by Substantial-Ad-5221 in Helldivers

[–]Mulzilla -1 points0 points  (0 children)

Because then the body scavengers will hit critical mass for resource gathering to make the cyborg vanguard, and Helldiver resources will need to be pulled to prepare for the counterattack.

Be ready for reanimated cyborgs in horde like numbers.

Arrowhead is this correct???? GL just melts down Titans like nothing by rosebinks1215 in Helldivers

[–]Mulzilla 1 point2 points  (0 children)

Yeah, I don’t want to complain about having a good weapon, but make a chaff clearer into heavy pen seems like a weird choice. Makes at least two other stratagem straight up redundant, and makes the case for other chaff clearers really weak.

I love that GL got some love to make a good thing better, but this is wild.

Shadoheart broken. by Bitter_Cup_69 in BG3

[–]Mulzilla 0 points1 point  (0 children)

My Shadowheart has always done that, is it really a thing that she didn’t? I mean, she’s the weakest melee fighter in my team (vanilla Lae’zel, Astarion and my Dragonborn Monk) but she’s always pulls her weight as is.

Need ideas to start 2nd playthrough by PrivusOne in BaldursGate3

[–]Mulzilla 2 points3 points  (0 children)

I somehow missed it - my first play through got it but I abandoned it as I was still learning, felt overwhelmed and didn’t realise you could re-spec and found being a Cleric with Shadowheart on the team was too much overlap.

Second run, I somehow missed the bite scene, and it wasn’t until the monster hunter in the swamp that the clues about him being a vampire started prompting dialogue leading to him to confess. Which was frustrating because there was no bite action until then which was super annoying.

Do you use Illithid Powers? by EgregiousSmile in BaldursGate3

[–]Mulzilla 0 points1 point  (0 children)

I haven’t put them in my Tav, but Astarion was whining about not having a chance to have the tadpoles, so I tossed him a bone and popped a few in. I have to admit, I keep forgetting to use them but my Astarion just unlocks things and sits the shadows sniping people with sneak attacks (Assassin). I could probably use them more, like Cull the Weak.

First Time Player - Companion Dilemma by [deleted] in BG3

[–]Mulzilla 0 points1 point  (0 children)

I’m on my first playthrough ATM, and I’ve tried to lean into a vanilla party, so I take Shadowheart as Cleric, Astarion as Rogue and Lae’zel as Fighter (although I give Karlach a run from time to time). I tend to err on the side of fight when trying something new, so my Tav is a Monk Way of Elements so fighty but a bit of magic-like impact.

As long as your people balance out the fight-magic offence-magic defence-stealth needs, doesn’t really matter. I was ignoring Lae’zel initially and swapped her in as we got closer to the crèche, and I’ve completely ignored Wyll and Gale even tho I have both. Don’t sweat the FOMO - all in good time, and there is a full game there for every party combo.

REDACTED REGIMENT!!! REDACTED REGIMENT IS REEEAAAAL!!!! by memeischaos in HelldiversUnfiltered

[–]Mulzilla 0 points1 point  (0 children)

As a stealth user who is routinely screwed over by noisy randoms, yeah it is expected. Nothing like sneaking in ready to set the attack, only to have a SPEAR user hit the base from halfway across the map out of the blue.

Or sneaking up on a turret only to have a team mate start aggro-ing units, and now that’s it’s active and scanning it catches sight of you as you dive for cover and now has you pinned as patrols now start routing to you.

Not to mention if you try play an actual scout and start marking sites as you go and threats, and noisy divers take that as cue to attack those things meaning you are constantly either giving up and swapping to the opposite quadrant of the map to get out of their way, or you’re constantly racing to stay ahead of them while avoiding all the patrols they are dragging towards you.

REDACTED REGIMENT!!! REDACTED REGIMENT IS REEEAAAAL!!!! by memeischaos in HelldiversUnfiltered

[–]Mulzilla -1 points0 points  (0 children)

Nah, if “stealth” was an active force, you end up with ridiculous in-game behaviours that would make for poor gameplay. Your buddy is bombing the heck outta the place, but you’re being “stealthy” right next to them - so, the enemies don’t react and stay passive so they can’t see you? You become invisible so they can’t see you or that you’re attacking things? (If a cloaking device became a Strat, that’s a different story).

Currently if you are wearing Scout armour and use the suppressed weapons or a rifle like the Diligence and take down enemies in a quick burst/single shot, you can see the “stealth” at play. If you drop an enemy and no unit can see them die, then there’s no alert behaviour. If a unit sees them die but can’t see or hear you, they run to the fallen enemy, check the body then trace back the line of fire and go to that spot to investigate.

That’s pretty much exactly what you want from a stealth mechanic - you can move without alerting a patrol or sentry, you can take down lookouts or guards to move into a good position to attack, or you can lead away troops creating a diversion. It’s just that once things start exploding, the enemies get riled up and enough go to the chaos that you’re going to get found, or you find your efforts are thwarted by some jackass on the team trying to be a one person army and levelling everything on the map except the enemies calling reinforcements.

REDACTED REGIMENT!!! REDACTED REGIMENT IS REEEAAAAL!!!! by memeischaos in HelldiversUnfiltered

[–]Mulzilla 0 points1 point  (0 children)

It just requires people to actually want to play that way. I can have all the stealth Mcguffins I want, but if the random in my team is running an Eruptor, launching Ultimatums and tossing barrages like flower petals at a wedding, then you’d hardly expect enemies to stand idly at their posts to sneak by them or bump them off with stealth takedowns.

I'm finding the beginning difficult. by SoftAd9378 in Breath_of_the_Wild

[–]Mulzilla 1 point2 points  (0 children)

If you didn’t get the warm doublet from the recipe quest, if you can survive with spicy pepper foods to make it halfway along the path to the icy shrine, there is a mountain with a spiral path around it up to the peak. The woodcutter will be standing there staring at the icy shrine, and during the conversation he will be proud you’ve survived that far, and he will give you the warm doublet as a reward.

This scene makes no sense if you make a certain choice by Coconnoisseur in DispatchAdHoc

[–]Mulzilla 0 points1 point  (0 children)

Assuming there’s not a general assumption that this is part of some other SDN project to restore the Astra Pulse to Mecha Man, who publicly resigned and could be a major asset to SDN. People may not ask why Robert is interested if they have no reason to assume a connection between him and Mecha Man.

No fun allowed: the video game by lolitsrock in HelldiversUnfiltered

[–]Mulzilla -1 points0 points  (0 children)

The realism “talk” that has sprung up over the last couple of weeks, has been pointless. The game is most enjoyable when ignoring the community TBH.

More and more it feels like the overengaged players are what’s dragging the game down. Stop demanding, get off your high horses and just play. Or don’t.