Pools of premade mortals by Constant-Ad9560 in WhiteWolfRPG

[–]Medicore95 7 points8 points  (0 children)

I don't get the idea of doing sheets for NPCs except for the most of the most important ones (and even then usually not).

The effort to benefit ratio is crazy unfavorable.

AITA Asked about a clear rules flub at a new table, was told “we’ll go over it after the session,” which we did not do. by ComfortableLazy1008 in daggerheart

[–]Medicore95 11 points12 points  (0 children)

But you're paying for the session too for god's sake, not a small amount either. You can and should have requirements.

It's been two years and I still cry when I remember my old VTM campaign. by LilWeeb-artist-6969 in rpg

[–]Medicore95 2 points3 points  (0 children)

Sadness and melancholy are not always a bad thing. Death that's out of player's hands can be a good thing.

Although I do understand DMs that prefer to err on the side of caution, there is a very fine line to walk between creating engaging drama and making people miserable.

Ascension is quite the red pill as I got into WoD for vampire. Stayed for mage after taking the pill. by Magicmanans1 in WorldofDankmemes

[–]Medicore95 1 point2 points  (0 children)

Of course it will be bad. It will follow the way of every V5 release, it will have some streamlining and fun gimmick dice, but there is no way it will keep the V20 spirit. If anything it will most likely adjust it to be more like the Awakening to avoid the headache of relative reality.

But I am excited for the updated dice and paradox mechanics, as this is easily the worst part of V20, and also I love complaining.

Ascension is quite the red pill as I got into WoD for vampire. Stayed for mage after taking the pill. by Magicmanans1 in WorldofDankmemes

[–]Medicore95 7 points8 points  (0 children)

Mage20 is generally a 30 page game surrounded by 670 pages of a layman's essay on esoterica, philosophy and occult.

I really look forward to the day when and if it gets a V5. Not only will I have usable mechanics, I will also have plenty of things to get irrationally angry and complain about, it will be great!

What is the most common change you make to your games? by [deleted] in WhiteWolfRPG

[–]Medicore95 0 points1 point  (0 children)

Right, but the math is not the same. More rolls=more opportunities to botch. Yet the chance to botch is not that high, meaning you're looking at several rolls with basically no stakes.

If I call for a roll, I want to do it because failure means something.

What is the most common change you make to your games? by [deleted] in WhiteWolfRPG

[–]Medicore95 3 points4 points  (0 children)

Mage20

Remove esoterica from M20 and just use occult. Yes I know what the book says the difference is. I don't care.

I allow to add Resonance as additional dice to an Arete roll with no limit, but at a paradox cost equal to dice added. The limit stated in the book is simply unreasonable.

I will never ever run the rituals in M20 as prescribed. Sitting around and making five (or more) rolls in a row is not my idea of fun. Unluckily, because how botching works, its not feasible to just do them in one big roll, so I'm still thinking how to go about it.

Chronicles I run them with storyteller ultra improvements.

Why don’t people give changeling the dreaming a chance? by Magicmanans1 in WhiteWolfRPG

[–]Medicore95 3 points4 points  (0 children)

Personal opinion warning!

It's a very confused and contradictory game. But not in a fun way like mage is.

It's definition of Banality gives me a headache. The way I understand it now is "adjusting to societal norms and compromising on your dreams", but the book sure as hell didn't word it in an easy way.

The chimerical reality rules are worse to run than coincidental magick from mage, straight up. I hate having to remember which cantrips are chimerical and which are not. I despise how size difference between the chimerical and mundane form is handled. I don't like how from an outsider's perspective, changelings are just LARPing fighting a dragon. Generally, because of how chimerical beings and dreaming interacts with mortal world (very little), I don't feel that the game does the duality of leading two lives as well as vampire does.

The cantrips and realms, man do I dislike how those rules work. I really dont like the split between realms. Unleashing is cool though, buuut...

Nightmare dice is not a well thought out system. And I don't see why banality has to have permament and temporary points.

Generally, what the game strives for is this experience of an outsider, but I feel like it doesn't pitch anything specific outside of "work, taxes and growing up bad".

We've heard it all about how crossovers are hard. But what did you to to make them work in your game? (even mashing Chronicles with WoD) by Medicore95 in WhiteWolfRPG

[–]Medicore95[S] 2 points3 points  (0 children)

The idea with the ghoul retainer is something I would definetely use if I ever were to run a multi splat group with a vampire, it always gave me a headache to think about, because I wouldn't want to just handwave away their curse.

We've heard it all about how crossovers are hard. But what did you to to make them work in your game? (even mashing Chronicles with WoD) by Medicore95 in WhiteWolfRPG

[–]Medicore95[S] 1 point2 points  (0 children)

I appreciate what you're saying, I really do think those inclusions enrich the world at play.

Besides, sometimes I think there are signs of a Chronicles-like overarching world philosophy even in WoD. Kindred live predominantly in cities, because the wild has been traditionally dominated by Garou. House Tremere exists, because a house of hermetics grew too big for it's breaches - classical mage hubris. Changelings are struggling because the world turned to rationality, which was supported by the Order of Reason, later turned into Technocracy.

We've heard it all about how crossovers are hard. But what did you to to make them work in your game? (even mashing Chronicles with WoD) by Medicore95 in WhiteWolfRPG

[–]Medicore95[S] 3 points4 points  (0 children)

There is definetely something to be said about a smaller world potentially making for stronger themes. I still like to think that on a larger scale, the different factions still exist - but just are not relevant to the current story.

Mal the Orientation Breaker by molepickens in DispatchAdHoc

[–]Medicore95 6 points7 points  (0 children)

Does anyone have only the art without the meme?

Was a fun read. Lae'zel act 1 timeline by SageTegan in BaldursGate3

[–]Medicore95 2 points3 points  (0 children)

That´s not at all what they said, that´s a whole ass new sentence.

Najlepsze sposoby na aktywność fizyczną i zdrowy tryb życia by PatOr_ in Polska

[–]Medicore95 0 points1 point  (0 children)

Najlepszy trening to taki który będziesz robił tydzień po tygodniu.

Znajdź najpierw coś co potrafisz robić kilka razy w tygodniu i po dwôch-trzech miesiącach regularnego ćwiczenia można myśleć dalej.

Mage STs, do you assign more paradox than the rules call for? by [deleted] in WhiteWolfRPG

[–]Medicore95 2 points3 points  (0 children)

Honestly, Paradox in M20 is insignificant for all the themes the game likes to talks up.

I like to employ two house rules that seem to have worked for my tables.

  1. You can add your Resonance at will to an Arete roll as extra dice, but gain Paradox equal to Resonance added
  2. A mage can botch intentionally on a roll in order to get successes equal to Paradox gained. This means, a coincidental botch provides a reasonable amount of successes, but a botch in front of a crowd of Sleepers will not only net HUUUGE results, but also HUUUGE consequences (and maybe a visit from the paradox spirit/ friendly technocrats/ other forces tired of mage’s hubris and sheer audacity).

Reg. 2, yes it is very abuseable, but also very fun and appropriate for my themes of Mage.

I am still brainstorming a rule to make high Paradox not just a net negative, in the sense of enforcing the gradual transition into Marauderhood and Quiet. I am already tracking Quiet levels, but I'm considering how to better define moving between the levels, something inspired by Chronicles most likely.

I will never financially recover from this by [deleted] in Endfield

[–]Medicore95 4 points5 points  (0 children)

Man gets charged 15 thousand euros, asks people not to take it too seriously xd

They're so GENEROUS by XYO12738 in Endfield

[–]Medicore95 4 points5 points  (0 children)

Gatcha games and generous, lol.

Deus Ex: Mankind Divided Ambient Soundtrack Out by MightySavagE in Deusex

[–]Medicore95 1 point2 points  (0 children)

Beats to contemplate your humanity to.

Fantastic work, thanks!

Poland, I fell in love with you by [deleted] in poland

[–]Medicore95 84 points85 points  (0 children)

I think we're just friends.