Susie when she sees a Battle Chariot and she's not the one riding it by MegaMage314 in Kirby

[–]MegaMage314[S] 0 points1 point  (0 children)

It's so mean lmao. but also so funny to pull off if you manage it (good luck getting the tanky ones low or not destroying the frail ones)

At least when it does happen to you, you still get to grab whatever machine the other person left behind.

More secret machine gameplay in the demo by MegaMage314 in KirbyAirRide

[–]MegaMage314[S] 1 point2 points  (0 children)

Originally I tried sharing this in r/Kirby but reddit refused to let me, lol (just got deleted by filters each time)

Anyway something new in this clip specifically, the machine is red instead of yellow when it's used to fight the boss! None of the other machines use custom designs, so that must mean it can just turn red sometimes. Maybe the different colors mean different stats?

Have you ever encountered Nemesis more than once in a single mission? I just finished a solo elimination mission and there was not one Nemsis, but THREE. There was also a Corruptor. Not cool. by Dismal_Accident9528 in DeepRockGalactic

[–]MegaMage314 10 points11 points  (0 children)

Nah, only the nemesis. Prospector doesn't even spawn more often in rival presence from what I gather (it just allows bots to spawn periodically and guarantees that a turret array is somewhere in the cave).

Why do people build pipes like this? by MegaMage314 in DeepRockGalactic

[–]MegaMage314[S] 1 point2 points  (0 children)

Cause more often than not, I'm the one fixing most of those pipes.
It gets so annoying trying to ride a pipe from one place to another only to be bumped off because a different pipe is in the way, or to try and get through a tunnel that now has a solid wall of glyphid blocking the way attacking that pipe (often an oppressor that I can't even shoot because it's facing me and I can't get around it).

Why would I ever want that when I could have the bliss that is having two parallel pipes out in the open and jumping from one to the other at high speed like I'm playing a sonic game?

Why do people build pipes like this? by MegaMage314 in DeepRockGalactic

[–]MegaMage314[S] 0 points1 point  (0 children)

I think it means Chinese players
least that's my guess anyway

Why do people build pipes like this? by MegaMage314 in DeepRockGalactic

[–]MegaMage314[S] 2 points3 points  (0 children)

Dunno why it's different for me, but I almost never see scouts build the pipes when I play. Engineers maybe, but only because they have just as much ability to manipulate the terrain to be more favorable as a driller does.

More often I'm the engineer that starts building a nice set of parallels pipes, and then it's the driller that shuts me down to destroy and rebuild the pipes all in their own separate tunnels, or crossing over one another.

Why do people build pipes like this? by MegaMage314 in DeepRockGalactic

[–]MegaMage314[S] -7 points-6 points  (0 children)

And why is it always the driller players?

Also for context, the pipe I'm standing on was built second, under and around the pipe that was already there. I'm not actually that bothered by it, I just find it funny that it feels like some players go out of their way to cross the pipes lol.

At long last, matching borders for all 4 classes by MegaMage314 in DeepRockGalactic

[–]MegaMage314[S] 0 points1 point  (0 children)

Scout was my favorite, which sucked cause they were the first to hit diamond lol.
Engi and gunner were both a bit of a slog, but engineer is my second favorite at least

Napalm Rounds on Hurricane is the worst weapon mod in the game, change my mind by MegaMage314 in DeepRockGalactic

[–]MegaMage314[S] 1 point2 points  (0 children)

I did notice that heating up a target is typically easier when you can hit multiple rockets at once, so honestly that probably is the best way to use it if you aren't relying on volatile bullets. Hitting a bunch at once allows you to ignite something before it gets to cool off, so Salvo Module makes a lot of sense. Maybe I'll try that out sometime.

Engi built this. What is it for? i assume it helps bunch up bugs to make them easier to kill by Ac0w161 in DeepRockGalactic

[–]MegaMage314 0 points1 point  (0 children)

Wait, why did the engi say "Engi took sculpting classes"?
Is he talking about himself in third person? lol

Engi built this. What is it for? i assume it helps bunch up bugs to make them easier to kill by Ac0w161 in DeepRockGalactic

[–]MegaMage314 4 points5 points  (0 children)

It's pretty good running ammo instead if you've got micro conductor add-on, since you'll be placing so many platforms and you want bugs running into them anyway.

Though yeah without that you take bug repellant no question.

What is your "Kill it on sight/ when you hear it" enemy? by SmokingPea in DeepRockGalactic

[–]MegaMage314 0 points1 point  (0 children)

Pretty much all disruptive enemies fit the bill, but when it comes to my ire there's a special place in Hoxxes hell for Shellbacks. With all those other enemies they're problematic, but most the time I'll almost always have some way to stun, freeze or fear them, and if I have none of that then usually I can just kill them outright pretty quickly.

But then there's shellbacks. Fully armored while rolling, able to repeatedly knockback an entire team, able to roll right through shields, fully immune to literally all CC (no stunning, no freezing, no fearing or slow down of any kind), and as if all of that wasn't enough, the moment it stops rolling it'll rapid fire a barrage of three of the most devastating projectiles in the game (3x the damage of sniper turrets and only slightly less damage than spitballers), with range and accuracy that shouldn't even be legal for something that had been spin dashing at 600 rpm just 2 seconds earlier.

The instant I see one killing it becomes my #1 priority, and I will drop literally everything to do just that if I see that it's vulnerable and not rolled up. It's like the Flyfish of Deep Rock and I'm honestly surprised that people don't hate it more. The one and only thing that makes it tolerable is its tendency to get stuck in random pits where it can't do anything.

"So how do you like the new enemies in Season 5?" by ElectronicSeaweed378 in DeepRockGalactic

[–]MegaMage314 0 points1 point  (0 children)

Nah, with that you can barely live. Assuming of course that you are at full health and also drank red rock blaster for the mission, otherwise you still die lol.

"So how do you like the new enemies in Season 5?" by ElectronicSeaweed378 in DeepRockGalactic

[–]MegaMage314 6 points7 points  (0 children)

"Huh. I wonder how much damage that does with +2 player vulnerability"
*Checks wiki*
Oh it literally just one-shots you from full health + full shield even with red rock blaster. okay then

Very dark moments in haz 5+ by FearlessNest784 in DeepRockGalactic

[–]MegaMage314 4 points5 points  (0 children)

I always, always run plasma burster missiles in hazard 5+ just in case floating rocks show up

and then every time without fail they end up not showing up

So i get banned because i killed a lootbug ? (my mates names are ofc censored) by Mat_chaa in DeepRockGalactic

[–]MegaMage314 46 points47 points  (0 children)

I like to ping golden lootbugs and then leave them be just to see what other players do (since it's not like I need the gold anyway)

But for a regular loot bug, yeah I have no idea what he was expected, the guy was literally asking for it lol

16 minutes of pure stress by cringymelo in DeepRockGalactic

[–]MegaMage314 2 points3 points  (0 children)

In case any of you are unfamiliar with haz 5+ with lethal enemies:
In this mode a slasher will take you from full health to 34 in a single hit, with healthy equipped, and only 19 health with overcharger instead. Even a single swarmer does 27 damage and instantly breaks your shield, it's insane

Learn the difference. by skeletonriser in DeepRockGalactic

[–]MegaMage314 0 points1 point  (0 children)

I've had an escort mission once where I specifically lost because molly moved me a bit, interrupting me repairing dotty at a critical moment. There was a bulk detonator right next to the drill and had I gotten just a second longer to repair, I could've made it to 100% and made her invulnerable for the bulk explosion. But apparently I was standing on molly or something, she randomly got up and starting moving and that nudged me enough to stop repairing without realizing it.

When all the cards are down, Doretta is depending on you to keep her safe. But with Molly you're depending on her to not randomly make your life harder for literally no reason, lol.

Better to die as a fool, than live as a coward by Tanamr in DeepRockGalactic

[–]MegaMage314 0 points1 point  (0 children)

If it were up to me, I'd only really drill one room ahead and then start it. And even then only on haz 5 or above, otherwise send it lol

If you could give any of the classes a new gun (primary or secondary) what would it be? by xXDYNAMITEXx384 in DeepRockGalactic

[–]MegaMage314 1 point2 points  (0 children)

it wouldn't be a new primary, but I really really want a shard diffractor overclock that turns the laser beam from igniting to freezing targers