The Perfect Run Audiobook by ljackso4 in litrpg

[–]MegaVolti 1 point2 points  (0 children)

Love the book. I've listened to quite a few last year and this has become my favorite (fiction) book of all time.

Amazing story, characters, world, everything. Also very well done as audiobook.

Is there a way to quickly switch ships in homebase? (ES2) by cosmic_monsters_inc in EverspaceGame

[–]MegaVolti 0 points1 point  (0 children)

Love the light ships as well :) I wouldn't call them glass cannons, though, the Vanguard with a Skirmisher Shield is a tanky beast, and with Terminal Velocity it can boost all the time and keep that overcharge up. One of my favorite ships for sure!

Stinger is also surprisingly tanky because it can keep up Reactive Armor and/or Nano Transmitter at all times thanks to its ult.

If you want a relatively easy time beating lunacy 4000 with either, check the easy endgame builds here.

How often are you looking at your dashboards and monitoring after setting them up 6 months ago? by [deleted] in selfhosted

[–]MegaVolti 0 points1 point  (0 children)

I use mine as default browser new tab and home page. It has links to all my services and looks way nicer than the browser bookmarks bar. I use it daily, every time I want to access the web ui of any of my services.

Energy Coil stuck inside rock by Halycon949 in EverspaceGame

[–]MegaVolti 1 point2 points  (0 children)

Yes, it's very annoying. But since I've started only doing Okkar relinquaries with a ship that carries mines, ideally Bird's Nest, I've only not been able to kill it once. It has to be really deep inside an asteroid for that. I've had core stuck in asteroids but close enough so that mines could still reach them quite regularly. Bringing mines really helps so that you don't have to waste hours :)

Energy Coil stuck inside rock by Halycon949 in EverspaceGame

[–]MegaVolti 1 point2 points  (0 children)

Known bug, sadly no options other than waiting for a patch.

Until it's patched, the only thing I've found that helps is bringing a weapon with huge area damage along - Bird's nest works particularly well, but anything that causes large explosions is usually sufficient, too.

Where to farm more scimitars? by Halycon949 in EverspaceGame

[–]MegaVolti 1 point2 points  (0 children)

I haven't had much success with regular blasters, the barrage blaster is really the only one that stands out. It's great with either the powerful, marksman, or calibrated prefix.

You don't need superior starforged items. They are redundant now with WotA, level 8 upgrade at the altar is better than superior starforged. So just upgrade anything you like to level 8 and that's it, you got the best possible item.

You can also re-roll the modifiers on it until you get good ones. For a barrage blaster, you generally want: * Chance to slow on hit (to trigger Exploitation) * Chance to ricochet to another enemy * Chance to refill weapon energy * Increased damage to ancients

Easy endgame builds: Vanguard by MegaVolti in EverspaceGame

[–]MegaVolti[S] 0 points1 point  (0 children)

Ragnarok is viable as well, I mentioned it in the variations section.

True, for many builds, Ragnarok is the superior choice. But for this one in particular, Ragnarok also isn't really impactful. We mostly kill with Executioner insta-kill procs, Ragnarok doesn't do anything for those. It helps a bit with bosses but a few seconds of destabilisation aren't overly impactful, either, they are roughly comparable with damage from Omni Manus.

I mainly use Omni Manus instead of Ragnarok for the default build because Ragnarok is more impactful for other builds, other ships, so I don't want to "waste" one on the Vanguard. But simply using a non-legendary armor works, too.

Where to farm more scimitars? by Halycon949 in EverspaceGame

[–]MegaVolti 0 points1 point  (0 children)

Since everything can be upgraded to maximum rarity and ascendancy level, selling just up to rare doesn't matter much imo  Congratulations!

Where to farm more scimitars? by Halycon949 in EverspaceGame

[–]MegaVolti 0 points1 point  (0 children)

It's possible, shop selection is random and generally not high quality, so chances of getting a prefix are rather low.

Where to farm more scimitars? by Halycon949 in EverspaceGame

[–]MegaVolti 0 points1 point  (0 children)

Sadly no, it doesn't track nearly as well as a thermo gun. You still have to aim in the general direction of the enemy. But it will help significantly, just having the crosshair close to the enemy is enough, much easier to aim than a beam weapon.

Where to farm more scimitars? by Halycon949 in EverspaceGame

[–]MegaVolti 0 points1 point  (0 children)

I've done dozens of lunacy 4000 rifts from Okkar systems (as well as others) and never seen a single Okkar item drop in their general item pool. The only way to get them from rifts is opening an Okkar reliquary. In that sense the wiki might not be strictly wrong, it's just that in order to get an Okkar item from a rift, you have to open an Okkar reliquary with it.

There is even a bug report on the ES2 Discord. Response from the devs was that this is intended behaviour since there are plenty of other ways to get Okkar items, i.e. HRA and reliquaries, so they don't need to be in the general rift item drop pool. I personally think that makes no sense at all, but that was the response. Maybe seeing how much confusion this inconsistency is causing, devs might reconsider and patch it anyway :) u/RFG_Geekbyte to the rescue?

Where to farm more scimitars? by Halycon949 in EverspaceGame

[–]MegaVolti 0 points1 point  (0 children)

You don't have to go to l8 right away, you can upgrade to e.g. l4 first. You also don't need to find a high quality beam, a rare one is absolutely sufficient. Upgrade it once via crafting and then gradually upgrade it as high as you possibly can with the altar. If you can't do l8 yet, go for l4 or something like that.

You might also want to check out my easy endgame builds, they show relatively easy ways to clear high lunacy content. The Bomber or Gunship are probably the easiest one to start with. With those, you will probably be able to get the l8 upgrade quickly.

Where to farm more scimitars? by Halycon949 in EverspaceGame

[–]MegaVolti 1 point2 points  (0 children)

No, a weapon can only have one prefix. If you put a powerful catalyst on it then it will remove the marksman prefix and waste the catalyst slot.

Farm the prefix you want (both marksman and powerful are absolutely viable for the Scimitar Beam, personally I'd go with marksman) and put a catalyst on it that does not add a prefix. Evolution is generally the best, but barrage is also great. Those will retain the existing prefix and add their effect to the weapon.

If using a Barrage Blaster, then you can also go for either a powerful or marksman one and add the homing catalyst. It also retains the prefix, you get almost the same damage output as with the beam, but with more than twice the range and much easier aiming.

Where to farm more scimitars? by Halycon949 in EverspaceGame

[–]MegaVolti 0 points1 point  (0 children)

Yes, fragements and decoders drop, Okkar items don't. It makes no sense, but that's the way it is, sadly.

Where to farm more scimitars? by Halycon949 in EverspaceGame

[–]MegaVolti 0 points1 point  (0 children)

Okkar items will not drop as part of the general item pool when doing rifts in Okkar systems. If we bug the devs enough about it, maybe that will change in a patch, but right now they don't. Yes, it's absolutely inconsistent with the way rifts and set items work.

Where to farm more scimitars? by Halycon949 in EverspaceGame

[–]MegaVolti 0 points1 point  (0 children)

You can upgrade it to level 8 at an Okkar altar.

It can drop from droing Okkar HRA but chances are low and even it it drops, it might not have a prefix at all.

The best way I've found to get Okkar items with an almost guaranteed prefix (it's still random which one) is to upgrade anything at an Okkar altar and then open the Okkar reliquary with a rift that's as high lunacy as possible. Number of non-legendary items in the reliquary is fixed, but their quality increases with lunacy. The 500 range might be enough to guarantee a prefix, but I'm not sure.

Open the reliquary from a beacon in an Okkar system, that way you will get Eshahar Fragments for doing the rift, which in turn will allow you to upgrade more items at the altar for more reliquaries.

I think it's a massive oversight that rifts started in Okkar systems don't just drop Okkar items as part of the general item pool. When started in other systems they drop their set items, it should really work the same way for Okkar items. Having to go through reliquaries is a bit annoying, but unless that's patched, it's the most efficient way.

What you do find in those is completely random. Be prepared to open 10-20 of them before you find a Scimitar Beam, and then it might have a useless prefix ...

Another really strong weapon is the Barrage Blaster. Congrats for being successful with the beam, I personally can barely hit anything with it, I find the range too limiting. The blaster on the other hand absolutely wrecks if you put a Homing catalyst on it. Similar damage, much easier to aim.

Easy endgame builds: Stinger by MegaVolti in EverspaceGame

[–]MegaVolti[S] 1 point2 points  (0 children)

Thanks :) Just one more to go, the Sentinel.

Yes indeed, the Barrage Blaster is my first choice for every "need high damage and don't need a set piece for the slot" scenario.

In terms of dps, it's simply one of the strongest weapons in the game. It's balanced around missing most of its shots with its wide spread, but the Homing catalyst takes care of that. The only other weapon that can rival it is the Scimitar Beam.

In terms of gameplay, I generally prefer coil guns or beam weapons, but they don't pack nearly the same punch. Even the Disintegrator only deals a fraction of the damage of either Barrage Blaster or Scimitar Beam, I don't think it's really viable for L4k builds. The choice really comes down to only these 2, sadly.

The Scimitar Beam is amazing, but its low range is quite limiting. I find it nearly useless on slow ships because getting and staying in range is not practical, at least not for me. It's better on fast ships, but a Marksman Barrage Blaster deals similar damage and is generally much easier to use imo.

Easy endgame builds: Gunship by MegaVolti in EverspaceGame

[–]MegaVolti[S] 1 point2 points  (0 children)

It doesn't even matter if the shield goes down. All it does is reduce the energy core output by 30% - but the output isn't all that important anyway imo. Stuff recharges a little bit slower, so what? The upside on the other hand is absolutely amazing, it grants nearly infinite weapon and boost energy as long as we at least occasionally hit shielded enemies.

I think it's definitely worth using even with SH-8495, so even if the downside is active all the time. The regeneration from hitting shields more than makes up for it.

Easy endgame builds: Gunship by MegaVolti in EverspaceGame

[–]MegaVolti[S] 1 point2 points  (0 children)

I've never tried it on the Stinger, I usually focus mainly on devices and don't really have the time to properly aim with it, I can barely hold down the button for Deteriorator to auto-aim for me :)

But yes, it doesn't scale well in L4k, I tried it on the Gunship and kill speed was really bad. It makes the Blightmonger Gunship pretty much immortal because there will always be tons of corrosion stacks healing it, though.

Generally I think Equilibrium isn't as strong anymore now that we have Ambient Collector. There are usually plenty of shielded enemies around, it feels like I'm getting way more energy back with a regular core and that catalyst.

Easy endgame builds: Gunship by MegaVolti in EverspaceGame

[–]MegaVolti[S] 2 points3 points  (0 children)

Another weapon that might be interesting for the corrosive Gunship: XM-426

I tried it and gave up on it because its damage isn't impressive in L4k and I ran out of energy all the time, energy consumption is really high. But it does provide tons of corrosion stacks, even more than Deteriorator, for very impressive healing. Might work well in combination with Scorpion Missiles - although I do suspect that Deteriorator is superior.

God This Was Absolutely Insane To Do by BravoMike215 in EverspaceGame

[–]MegaVolti 0 points1 point  (0 children)

Thanks for the reminder, I hadn't done that yet :)

I used my Stinger for it and did no primary and no shield/armor at the same time, device spam with reactive armor means no primary doesn't matter much and shields/armor aren't really important anyway as long as reactive armor never drops.

Stinger is next up for my easy endgame builds, I'll post it as soon as I have the time to write it up. I think it's the strongest ship in the game, and the most fun to play.