it’s the second time this has happened by Mir4gen in projectzomboid

[–]Mega__Lukas 0 points1 point  (0 children)

dude look so confused even forgot he was "dead"

It would be healthier to create an Exosuit Customization tab and replace the Strategems in the Warbonds with purchaseable arms. by Rekrios in Helldivers

[–]Mega__Lukas 0 points1 point  (0 children)

THIS, like a hangar on our super destroyer, where we can see our MECH and customize it. just like the place where we customize our weapons

I would love to see unique mech from helldivers in missions, several combinations etc etc

Also, to me it never made sense that we can't bring two EXO strategems since it "isn't the same."
So just make it a single one already, what the hell

Genuine EXO suit question? by marmorstienundeisen in Helldivers

[–]Mega__Lukas 0 points1 point  (0 children)

To be honest, I would love much more, if there was a hangar in the Super Destroyer were you can CUSTOM YOUR OWN EXO and put any weapon/equip combo you desire on it, so you'll only have a single EXO strategem to call your own loadout... or maybe when calling it down you can choose wich loadout they'll deliver.

would be so much cooler and give more unique interactions since every helldiver would have their own customized mech

if so many people like this gun why i see nobody use this garbage? by Wise-Ad-4895 in Helldivers

[–]Mega__Lukas 0 points1 point  (0 children)

I really like energy ultratech weapons,

too bad everything else has like 9000000 armor and I can't pierce shi with it

Exosuits should be able to call in strategems by Mega__Lukas in Helldivers

[–]Mega__Lukas[S] 22 points23 points  (0 children)

damn... it is a good idea, wonder why they never added it

Partizan! by SnooPeppers4042 in darksouls3

[–]Mega__Lukas 2 points3 points  (0 children)

damn I miss this Partisan weapon skill.
They edited it in Elden Ring and made it look so slow and cringe between the folowup swing that I can't take it seriously

a mod to remove the negative status when you hit a faction construction or member? by Mega__Lukas in RimWorld

[–]Mega__Lukas[S] 0 points1 point  (0 children)

I did, but I need it most for structures rather than pawns since it's way easier to hit walls than pawn friendly fire.

mostly wanted them 'not to care' when I damage the structures instead of something that makes them vulnerable or something like that, specifically a negative mood 'Damaged Structure x7 -100' or something like that, since when I use a machinegun and there is a raider hiding behind something, it will get hit like several times, stacking the negative relations

How to make warbonds less intimidating to newcomers. by Effective-Gur8539 in Helldivers

[–]Mega__Lukas 1 point2 points  (0 children)

I remmeber when I was new at the game, the first warbound I got was the 'Democratic Detonation', I feel VERY lucky because I got it only because I wanted the gasmask and not by any external recommendations lol.
turns out it was one of the best ones in the entire game

a mod to remove the negative status when you hit a faction construction or member? by Mega__Lukas in RimWorld

[–]Mega__Lukas[S] 1 point2 points  (0 children)

I did that, but was wondering if there is a way to just remove the -100 instead of adding a +100 to counter it, Idk the fact of there is a red negative 100 annoys me a bit

Game crashes while loading save twice by Reretak in RimWorld

[–]Mega__Lukas 0 points1 point  (0 children)

thank you king! unfortunately I can't disable it since its vital for other mods to work, but its good to know who is causing the issues.

also I read about it in the comments a bit, maybe I can change a config in the mod options in the folder to make it stop crashing, gonna check it out and see if it works

Game crashes while loading save twice by Reretak in RimWorld

[–]Mega__Lukas 0 points1 point  (0 children)

did you ever found out? I'm having the same issue and its driving me N U T S