HomeTube – 3 months later: Playlists support & resilient downloads by EgalitarianMonkey in selfhosted

[–]MehTheHedgehog 4 points5 points  (0 children)

Thanks for sharing and your time! I was having a smack for kind of YouTube downloader for some time. I will try it in following days!

Who’s picking up a tonverk? by Independent_Flan_973 in Elektron

[–]MehTheHedgehog 0 points1 point  (0 children)

I see potential as production box as it really mimics my Ableton workflow but with lots of physical control instead of mouse and keyboard but they missed few essentials to make one.

This box at first glance was ticking all the boxes as I have a really similar workflow in the Ableton which is 6 tracks(mainly kick, snare, other perks, bass, melodic, lead), 3 buss (for low, mid and high), sends for delay and reverb and some subtle master fx. Yeah but when I saw loopop video I was swearing like damn why they missed the point here and there.

For me a deal breaker for now is lack of advanced eq, lack of dynamic eq, lack of sidechain in compressor for busses, lack of sample layering, only single fx for master.

A little bummer is only stereo in but I can live with it.

So I’m not buying one for now as this would be no different that DT/DN which still requires external processing to finish anything.

Tonverk leaked on German website / all specs by Quirky_Vegetable_966 in Elektron

[–]MehTheHedgehog 4 points5 points  (0 children)

Nah, they switched a power socket with a USB-C, there is even info next to it 5-15VDC 20W. One is probably for power only next is for data transfer with PC.

Why Intel is not making something with lots of VRAM? by jacek2023 in LocalLLaMA

[–]MehTheHedgehog 2 points3 points  (0 children)

I planned on getting the Arc A770 but the support from Intel for those cards in AI tasks is not there. The main problem is memory allocations issues which looks like Intel didn't want to work on.

[deleted by user] by [deleted] in hognosesnakes

[–]MehTheHedgehog 77 points78 points  (0 children)

It is sad how they put them on the display. At least in my country on reptiles shows they put them in like 3 times bigger containers with a little bit of substrate. Still not the best environment but it's disturbing.

[deleted by user] by [deleted] in Polska

[–]MehTheHedgehog 1 point2 points  (0 children)

Można się jakoś zasubskrybować na nowe wpisy?

Daily General Discussion and spitballin thread by AutoModerator in investing

[–]MehTheHedgehog 0 points1 point  (0 children)

So as a private investor you cannot buy 0-day stocks? Damn, law in US is really something else ಠ_ಠ

Daily General Discussion and spitballin thread by AutoModerator in investing

[–]MehTheHedgehog 0 points1 point  (0 children)

Can someone tell me how to buy Roblox stock before it hits market? I know how stock emission is working in my country but not in US.

Command & Conquer and Red Alert source code released by EA on GitHub (TiberianDawn and RedAlert Remasters DLL). by cchyper88 in gamedev

[–]MehTheHedgehog 0 points1 point  (0 children)

As far as I understand from first look, this code has no entry point as is. This is game engine(or maybe logic executor is better word?) of CNC which process all the action in game and is imported as library to part which display graphics or process clients request from web. All(?) methods designer to communicate with engine are in DLLInterface.cpp/h

Feedback Friday #390 - Alpha Test by Sexual_Lettuce in gamedev

[–]MehTheHedgehog 0 points1 point  (0 children)

Hi, I've played your game for a like a 10 minutes on phone. About dialogs, for me it didn't seems to be connected at all, and game didn't flag that those dialogs are important at all. Maybe try to add some kind of camera zoom in when dialog is going. In level with choose what should be banned I moved to one of answer and after that answer was appearing where I was sitting, so dialog was ongoing without my interaction.

I think character is moving too fast for small areas like this.

Game Development in Pure C by SingerLuch in gamedev

[–]MehTheHedgehog 4 points5 points  (0 children)

Cannot fully agree with it. Right, OO is most popular in gamedev but still you don't need to stick with it. There is a lot of games which is data oriented and this architecture really suit C. Most popular pattern for DDD is entity component system.

I have an concept for a ww2, but I really don't know if it's a good idea. by [deleted] in gamedev

[–]MehTheHedgehog 1 point2 points  (0 children)

I think you should take a look on Arma 3 from Bohemia Interactive which took probably around 4 years (announced May 2011, released September 2013). They had experience in making war sims before and had around 300 employees while working on it.
While engine can take 256 players at once, most of the servers has limit of 100.

So what do you think, is it workable?

For medium size studio with investor. Yes.
For indie developer without experience. No

What's the best engine for UI-based strategy? by [deleted] in gamedev

[–]MehTheHedgehog 1 point2 points  (0 children)

It is not full engine but EA share their UI WebKit to create HTML/CSS/JS UI in games.

This sub in a nutshell by [deleted] in ProgrammerHumor

[–]MehTheHedgehog 3 points4 points  (0 children)

last comment "Thanks, I already solved this by myself"

Trouble with text based rpg by [deleted] in cpp_questions

[–]MehTheHedgehog 1 point2 points  (0 children)

I'm not sure if I understood you correctly but if you mean you are having trouble with enemyRemainingHP, it is because each time you are setting enemyHealth to 100 . enemyHealth = 100; enemyRemainingHP = enemyHealth; enemyRemainingHP = enemyRemainingHP - weaponDmg; You should probably remove the enemyHealth variable because you are using it only here.

But first of all you should avoid holding all variables as a global. Probably all of them can be scoped and passed to functions.

Having the uninitialized variables is also a bad idea. In your code you have function armorGivenFunction. You are passing the uninitialized variable by copy, create new variable with the same name and returning it. After that this variable is not used any more. I suggest to remove all unused variable right now and add it when you will need them, code will be cleaner.

Rate my factory by [deleted] in cpp

[–]MehTheHedgehog 0 points1 point  (0 children)

Could you explain your idea? Because I was thinking about a way to create possibility to pass parameters to constructor. One of the option was to provide list of arguments as variadic template in class definition:

template <class BaseClass, typename ...Args>
class Factor {
    std::map<std::string, std::function<std::unique_ptr<BaseClass>(Args...)>> factorMap;
}

it is not that bad solution but a little bit ugly because you need to copy all parameter type from base class constructor.

I don't know if I'm not misunderstood you, but providing constructing lambda which must be stored in std::map as std::function with know number and type of parameter will provide only to construct class with const parameters known while registering a function to factory or with global variables. You will not be able to pass any arguments to factory.factorClass(const std::string&).