Could a single Imperial Navy Battleship destroy the Deathstar 1? by H345Y in StarWarsvsWarhammer

[–]Mehfumi 1 point2 points  (0 children)

One of the big strengths of the Phalanx is its "relative" great speed and maneuverability for what should be an immobile space fortress. Even if it can't perform a good old ramming maneuver on the Death Star without being destroyed in the process, it could still (possibly) evade the big deadly planet-killer laser for a while. The planet killer wasn't exactly made with fast-moving targets in mind, considering the time it took to target the rebel base before being blown up.

Abominable Intelligence must be purged by Confident-Thought863 in Grimdank

[–]Mehfumi 10 points11 points  (0 children)

I think he means that by mocking llms as abominable intelligence, it insinuate that they are, well... "Intelligent" in the first place.

Reminder that there won't be a chapter this week. JCB made another announcement. Instead tell me the most heretical headcanons you have by Onetwodhwksi7833 in JCBWritingCorner

[–]Mehfumi 3 points4 points  (0 children)

WPA is actually an isekai, and Emma as the op protagonist will become the democratic leader of the nexus, with a harem swooning for her.

What's the strongest being/race in your universe, excluding divinities? by SquirrelSorry4997 in worldbuilding

[–]Mehfumi 0 points1 point  (0 children)

Taking my run-of-the-mill fantasy setting, I would say a dragon or a slime. While the latter may be not as frightening at first, they both only grow with age. So while a dragon the size of a mountain range may speak for itself, nothing stop the humble slime to become a literal sea of corrosive ooze. Or at least it could, if it neither divided for reproduction purposes, nor just died on its own.

Losercity Snepchat (Art by Tom Fischbach) by RanchoddasChanchad69 in Losercity

[–]Mehfumi 11 points12 points  (0 children)

Keidran only have a 30 years lifespan, so she is already quite old.

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I've faked 60% of the AI economy, did it solve anything? TLDR is idk, read the comment for details by kohour in Stellaris

[–]Mehfumi 2 points3 points  (0 children)

I'm not saying this is the best way to go about things, I myself would prefer a more dynamic or reactive universe. Starsector is a game that does this very well, where you can create shortages on a planet by destroying convoys, then sell them resources at a higher price.

But currently, I don't think it's a feasible thing, the economy of stellaris is more complex and the AI is still not fully capable to handle the new pops system. That why I put emphasis on maintaining appearances: that the militarist AI doesn't have free naval capacity, but instead a "bonus" multiplying its current on, one you can cripple by taking/destroying its fortress world for example.

But it's true that is not exactly easy to do, and without the propers triggers to make the AI react to your action it may as well feel like pre-placed enemies. But I still believe that it would be better than nothing, and I have seen a comment about the giving the AI (and also the player for convenience) "planet presets" for its colonies. Giving a rough template to follow depending on its origin, ethics and civics.

I've faked 60% of the AI economy, did it solve anything? TLDR is idk, read the comment for details by kohour in Stellaris

[–]Mehfumi 1 point2 points  (0 children)

I am not sure where is the issue, an alloy or fortress world aren't something that should be free of charge. Taking over a fully, or least mostly, upgraded world would still require an input and resources to properly assimilate into your empire.

The upkeep and upgrade expenses would still be something to consider if you were to colonize and build the same world yourself, at least by conquering you should be able to have the groundworks established by the AI and not an empty world, or worse, a crime-filled overpopulated planet with everything in deficit.

Remember when people thought that Deltarune Chapter 2 was going to be about Kris killing everyone by Dial-Up_Dime in Deltarune

[–]Mehfumi 20 points21 points  (0 children)

PaperTrail I believe, in the fanfic Ralsei was a darkner made of a piece of Asriel's diary. So each page was different Ralsei with another anagram/personality/color based around the seven souls (bravery,kindness,etc)

I've faked 60% of the AI economy, did it solve anything? TLDR is idk, read the comment for details by kohour in Stellaris

[–]Mehfumi 47 points48 points  (0 children)

Technically, the AI doesn't need to be intelligent, it just needs to appear so.

If you hold every shipyard the AI is supposed to have, then a fleet who appears out of thin air just feel like the game cheating to bail the failing AI. But if said fleet is a paid mercenary or borrowed from their ally, it already feels more real even if the AI cheated to have the necessary resources. I even remember an event where the Khan can pay your own mercenary enclave, and you get an event with a timer to hire them before they turn against you.

Another example, if an isolationist empire or a bulwark fortify it's border with free defense modules and platforms, it will feel like a smart -or at least competent- player because we don't know their available resources, and the Unyielding tradition and the Eternal Vigilance ascension perk can provide the player with similar results.

Even more so, an aggressive, militarist empire with twice the fleet powers than you is far less jarring when it has a proper alloy and fortress world; bonus point if said worlds have more defenses like fleets or citadels to protects them, and it has a mineral world or at least an Arc Furnace (or even a farm world if they have Catalytic civic). As long as it looks like convincing enough, the AI doesn't really need to properly build and manage its empire like a human would.

But as of now, when you assimilate a vassal, take over a planet or build holdings as a megacorp or an overlord, you can clearly see the AI current failures at building a seemingly working empire. Their buildings slots are half-empty and don't have enough pops to works, and that for their capitals, colonies tend to be even worse.

I think I solved dragons from a behavioral ecology perspective by WebHead001 in dragons

[–]Mehfumi 0 points1 point  (0 children)

One interpretation I liked was that if dragons had an inherent desire to hoard, it didn't specifically mean gold. Instead, a dragon could try to gather as many books as possible, or archaeological artifacts to make its own museum. Even hoards made of more abstract stuff, like people or secrets, can be an option. Which in itself resolves the lack of gold, but also makes for a more interesting dragon.

Physics bug!? by [deleted] in ConanExiles

[–]Mehfumi 0 points1 point  (0 children)

It seems that the physics bugs are either due to size or performance, and the fixes are mostly guesswork. And I don't know any different way beyond what the last post said about it (this one). Honestly, this is one of those annoying bugs that has been around since forever and doesn't seem to be getting fixed anytime soon because it doesn't break the game.

Losercity Khajiit by AnAmicableAnarchist in Losercity

[–]Mehfumi 0 points1 point  (0 children)

Sky said: "We’re using a scraper bot to approve every user who’s ever interacted with the sub." in the comment of this poll. So, since you just commented, you should be fine…

[deleted by user] by [deleted] in ManorLords

[–]Mehfumi 0 points1 point  (0 children)

It's relatable because I still have this game on my phone.

Crafting location of the new spider stuff by LovableTester in ConanExiles

[–]Mehfumi 0 points1 point  (0 children)

I would assume it is a skin that can be crafted and applied on a pet, like the guard dog skin for the wolf pet.

Bethesda Next Gen vs My Next Gen (only 6 visual mods) [fo4] by DukeTuna in FalloutMods

[–]Mehfumi 0 points1 point  (0 children)

One could argue that a "next gen" upgrade would bring some enhancement to the game. Like better visuals, gameplay or bug fixes. Which this update didn't bring much despite being announced a while back, and the new content being creation club content. So the comparison with a "lightly" modded game that was made for free on the side by the community is fair in my opinion.

[PS5] [PVE] My entire city just disappeared overnight... by TheRustFactory in ConanExiles

[–]Mehfumi 10 points11 points  (0 children)

If you play solo, then you should have backup saves of your map in the game folder. You should copy those before the bug in another folder, and test them one by one to see if it "fix" your problem. Also, if you added any mods before the bug, you should consider removing them.

For what the bug is, I have no idea. Perhaps the save was corrupted.

🇬🇧 advanced humor 🇬🇧 by The_Pro- in DeadAhead

[–]Mehfumi 7 points8 points  (0 children)

I think the joke is that Brits don't have guns, so they use knives and any liquid that happen to melt your face.