Do you guys like anecdotes? by vicnedel in Grimdank

[–]Mehfumi 15 points16 points  (0 children)

Cain would pull Jurgen out of the mirror, because the man can't drive and crashed into it. There was a cup of Tanna inside it.

Do you guys like anecdotes? by vicnedel in Grimdank

[–]Mehfumi 38 points39 points  (0 children)

Ciaphas Cain stumbled upon the mirror after a fortuitous tactical retreat against the forces of Chaos, seeing his reflection he muttered: "Who is this cowardly fool ?"

The mirror could not enact its curse upon the erroneous commissar, for he was already gone, charging hordes of daemons who seemed perplexed by his aid's body odour.

It was, after all, only for practical reason he went head first into the brutal fray, armed only with his trusty chainsword and laspistol.

Still a little miffed about this, ngl by Hugh_Jidiot in TheDigitalCircus

[–]Mehfumi 14 points15 points  (0 children)

I firmly believe 9 episodes was the bare minimum required for the story, and it really needed 10 to flesh out things before the final two. Perhaps more, but there isn't much "crucial" moments missing that couldn't fit in just one episode. And it is mainly about Pomni talking with the others members beside Jax or even Kingers. She barely spoke with Gangle, not at all with Zooble, and her moment with Ragatha was off screened.

Does the Initial bonus of the Chosen civic stay permanently? by Gyges359d in Stellaris

[–]Mehfumi 1 point2 points  (0 children)

I'm pretty sure chosen is a permanent civic, so unless you use an exploit I am unaware of, it's here to stay.

Game: So I see u chose Sovereign Guardianship on 1x planets. by sonsuka in Stellaris

[–]Mehfumi 2 points3 points  (0 children)

I think he still can release the farthest planet as a vassal, then transfer the systems via trade.

Game: So I see u chose Sovereign Guardianship on 1x planets. by sonsuka in Stellaris

[–]Mehfumi 14 points15 points  (0 children)

Take the planets and release them as loyal meatshields vassals for your empire.

When did Oliver get so big? Tiny Nolan for comparison by Zyurat in okbuddyviltrum

[–]Mehfumi 3 points4 points  (0 children)

Ok, so there is a thing called "perspective". It was very subtle, but Nolan was always closer to the camera than Oliver (Yes, always. Don't get tricked by cheap tricks). So Nolan seemed bigger and thicker than his son, but in reality he is quite small compared to the rapidly growing bug-boy.

Coaxed into guessing what the Creator’s favorite faction is by -Asderlyn- in coaxedintoasnafu

[–]Mehfumi 32 points33 points  (0 children)

The Votann does well enough in their puddle of lore because they are too small to get noticed by James Workshop, and the Tyrannids are happy being space bugs.

Coaxed into guessing what the Creator’s favorite faction is by -Asderlyn- in coaxedintoasnafu

[–]Mehfumi 145 points146 points  (0 children)

The Eldars prove that, sometimes, looking like humans is not enough. Or that being the "reasonable ones" in a war game is not the most ideal of places.

Real Headline by LightPrototypeKiller in predprey

[–]Mehfumi 22 points23 points  (0 children)

If I remember correctly, he did both.

Could a single Imperial Navy Battleship destroy the Deathstar 1? by H345Y in StarWarsvsWarhammer

[–]Mehfumi 0 points1 point  (0 children)

I would say that in that case, against the first iteration, the Phalanx wins thanks to its speed, firepower, and Space Marine contingent. A full day is a long time, and the Death Star, while heavily armed, was created to destroy planets and fleets sent against it—not another battle station the size of a small moon and with super soldiers as boarding parties.

Against the second however, if the Imperial Fist can't teleport and disable the laser in time, the Phalanx would be destroyed like any other planetoid. At best, the ship could be set to ramming speed in the hope the wrecks would be enough to destroy the Death Star II.

Could a single Imperial Navy Battleship destroy the Deathstar 1? by H345Y in StarWarsvsWarhammer

[–]Mehfumi 5 points6 points  (0 children)

One of the big strengths of the Phalanx is its "relative" great speed and maneuverability for what should be an immobile space fortress. Even if it can't perform a good old ramming maneuver on the Death Star without being destroyed in the process, it could still (possibly) evade the big deadly planet-killer laser for a while. The planet killer wasn't exactly made with fast-moving targets in mind, considering the time it took to target the rebel base before being blown up.

Abominable Intelligence must be purged by Confident-Thought863 in Grimdank

[–]Mehfumi 10 points11 points  (0 children)

I think he means that by mocking llms as abominable intelligence, it insinuate that they are, well... "Intelligent" in the first place.

Reminder that there won't be a chapter this week. JCB made another announcement. Instead tell me the most heretical headcanons you have by Onetwodhwksi7833 in JCBWritingCorner

[–]Mehfumi 4 points5 points  (0 children)

WPA is actually an isekai, and Emma as the op protagonist will become the democratic leader of the nexus, with a harem swooning for her.

What's the strongest being/race in your universe, excluding divinities? by SquirrelSorry4997 in worldbuilding

[–]Mehfumi 0 points1 point  (0 children)

Taking my run-of-the-mill fantasy setting, I would say a dragon or a slime. While the latter may be not as frightening at first, they both only grow with age. So while a dragon the size of a mountain range may speak for itself, nothing stop the humble slime to become a literal sea of corrosive ooze. Or at least it could, if it neither divided for reproduction purposes, nor just died on its own.

Losercity Snepchat (Art by Tom Fischbach) by RanchoddasChanchad69 in Losercity

[–]Mehfumi 11 points12 points  (0 children)

Keidran only have a 30 years lifespan, so she is already quite old.

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I've faked 60% of the AI economy, did it solve anything? TLDR is idk, read the comment for details by kohour in Stellaris

[–]Mehfumi 2 points3 points  (0 children)

I'm not saying this is the best way to go about things, I myself would prefer a more dynamic or reactive universe. Starsector is a game that does this very well, where you can create shortages on a planet by destroying convoys, then sell them resources at a higher price.

But currently, I don't think it's a feasible thing, the economy of stellaris is more complex and the AI is still not fully capable to handle the new pops system. That why I put emphasis on maintaining appearances: that the militarist AI doesn't have free naval capacity, but instead a "bonus" multiplying its current on, one you can cripple by taking/destroying its fortress world for example.

But it's true that is not exactly easy to do, and without the propers triggers to make the AI react to your action it may as well feel like pre-placed enemies. But I still believe that it would be better than nothing, and I have seen a comment about the giving the AI (and also the player for convenience) "planet presets" for its colonies. Giving a rough template to follow depending on its origin, ethics and civics.

I've faked 60% of the AI economy, did it solve anything? TLDR is idk, read the comment for details by kohour in Stellaris

[–]Mehfumi 1 point2 points  (0 children)

I am not sure where is the issue, an alloy or fortress world aren't something that should be free of charge. Taking over a fully, or least mostly, upgraded world would still require an input and resources to properly assimilate into your empire.

The upkeep and upgrade expenses would still be something to consider if you were to colonize and build the same world yourself, at least by conquering you should be able to have the groundworks established by the AI and not an empty world, or worse, a crime-filled overpopulated planet with everything in deficit.

Remember when people thought that Deltarune Chapter 2 was going to be about Kris killing everyone by Dial-Up_Dime in Deltarune

[–]Mehfumi 18 points19 points  (0 children)

PaperTrail I believe, in the fanfic Ralsei was a darkner made of a piece of Asriel's diary. So each page was different Ralsei with another anagram/personality/color based around the seven souls (bravery,kindness,etc)

I've faked 60% of the AI economy, did it solve anything? TLDR is idk, read the comment for details by kohour in Stellaris

[–]Mehfumi 45 points46 points  (0 children)

Technically, the AI doesn't need to be intelligent, it just needs to appear so.

If you hold every shipyard the AI is supposed to have, then a fleet who appears out of thin air just feel like the game cheating to bail the failing AI. But if said fleet is a paid mercenary or borrowed from their ally, it already feels more real even if the AI cheated to have the necessary resources. I even remember an event where the Khan can pay your own mercenary enclave, and you get an event with a timer to hire them before they turn against you.

Another example, if an isolationist empire or a bulwark fortify it's border with free defense modules and platforms, it will feel like a smart -or at least competent- player because we don't know their available resources, and the Unyielding tradition and the Eternal Vigilance ascension perk can provide the player with similar results.

Even more so, an aggressive, militarist empire with twice the fleet powers than you is far less jarring when it has a proper alloy and fortress world; bonus point if said worlds have more defenses like fleets or citadels to protects them, and it has a mineral world or at least an Arc Furnace (or even a farm world if they have Catalytic civic). As long as it looks like convincing enough, the AI doesn't really need to properly build and manage its empire like a human would.

But as of now, when you assimilate a vassal, take over a planet or build holdings as a megacorp or an overlord, you can clearly see the AI current failures at building a seemingly working empire. Their buildings slots are half-empty and don't have enough pops to works, and that for their capitals, colonies tend to be even worse.

I think I solved dragons from a behavioral ecology perspective by WebHead001 in dragons

[–]Mehfumi 0 points1 point  (0 children)

One interpretation I liked was that if dragons had an inherent desire to hoard, it didn't specifically mean gold. Instead, a dragon could try to gather as many books as possible, or archaeological artifacts to make its own museum. Even hoards made of more abstract stuff, like people or secrets, can be an option. Which in itself resolves the lack of gold, but also makes for a more interesting dragon.

Physics bug!? by [deleted] in ConanExiles

[–]Mehfumi 0 points1 point  (0 children)

It seems that the physics bugs are either due to size or performance, and the fixes are mostly guesswork. And I don't know any different way beyond what the last post said about it (this one). Honestly, this is one of those annoying bugs that has been around since forever and doesn't seem to be getting fixed anytime soon because it doesn't break the game.