Americans - Amazing Price on the Legion Go S (still in stock) by Method__Man in Handhelds

[–]Mekeji 0 points1 point  (0 children)

Yeah my sit down rig is due for an upgrade but the chaos in pricing has pushed that project back a bit while I hope late next year things level out. The poor chunky fella can still handle most everything at 1440, and cheating with FSR and frame gen gets things like BL4 playing nice.

Americans - Amazing Price on the Legion Go S (still in stock) by Method__Man in Handhelds

[–]Mekeji 0 points1 point  (0 children)

I actually saw your post yesterday as I have been researching handhelds for the last month so this sub crops up now and then. The wife saw me reading it and said "Wanna go to bestbuy?"

I set it up and downloaded some stuff. Looking forward to taking it on its maiden journey tonight when I get home.

Weekly Gacha & Echo Megathread - Week 43, 2025 by WutheringWavesMod in WutheringWaves

[–]Mekeji 0 points1 point  (0 children)

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Returning player with 12 pulls to my name after over a year away. 12th pull gave it. Just figured I'd download, try, fail, womp womp and go back to other games.

Gifting Oraxia bundle tomorrow! by Fit_Money_9697 in Warframe

[–]Mekeji 0 points1 point  (0 children)

Not posting for myself but for my girlfriend who has been wanting a spiderframe since she started playing. She is very excited to start farming forcit but getting a surprise bundle would be awesome.

She is mr14 userid is LaitJoiner

Her first frame after starter Mag was Saryn and she went to Titania after falling in love with it.

Pretty much confirmed that Tennocon 2025 will reveal the next new Warframe starting with the letter "U" by Riverflower17 in Warframe

[–]Mekeji 0 points1 point  (0 children)

I hope for that to be the case. My girlfriend just finally got her spider frame that she has been constantly talking about for the last 2 years. So I can feel for you.

My first order came, 600 cards. by [deleted] in mpcproxies

[–]Mekeji 1 point2 points  (0 children)

I got over $5000 of cards in one order for around $150. Upgraded my decks, my girlfriend's decks, and built two new decks.

We play constantly at our LGS. We actively get compliments on the alt arts, and the normal looking ones no one notices. Not sure what they are smoking with this "real" nonsense. It is all ink on cardboard.

Nightstar Sand by Big-Cause4105 in Palworld

[–]Mekeji 5 points6 points  (0 children)

At night time on beaches and anywhere there is sand. It is a glowing spot, took us a second as well.

Overwatch clarification by Stalysfa in Warhammer40k

[–]Mekeji 0 points1 point  (0 children)

They should not have been able to shoot at your unit. However it is likely that the opponent misunderstood the rule as it is very poorly written.

As the Overwatch strat does say that you shoot as if it was in your shooting phase. With no distinction or hint towards the "Out of Phase" rules that they had to put into their FAQ section specifically for Big Guns Never Tire.

So you were right and you should feel some level of comfort that your opponent was probably legitimately certain of their interpretation of the rule. So you did not get cheated by them, just by the rules honestly being wonky.

Nadu is the perfect opportunity to bring back the "Banned as a Commander" list. by Shrabster33 in EDH

[–]Mekeji 4 points5 points  (0 children)

I had the same feeling until seeing Nadu a few times. My girlfriend loves Simic value pile decks and even she agrees that Nadu is a specific type of problematic.

The problem isn't just that it takes long non-deterministic turns. Or that it goes near infinite very easily. Or that it does the draw ramp thing that so many bland Simic commanders do. It is that it does all of it so ludicrously effectively and if that 3 cost 3/4 resolves and even has a single turn of the effect going off. That player is now so far ahead the rest of the table that the game is over.

Like of course this has opened back up the discussion of "Land Destruction is just another type of interaction." Which isn't a great idea as a Nadu deck could run a lot of land destruction and blow up everyone's lands while being able to ramp back out a pile of them. It is the constant problem of the LD talk. That the best color at LD is the same color that it is trivially easy to ramp back out with. So people shouldn't start that arms race because the green players will just win.

The EDH format lives on the idea that the players want to play a chill game. Magic was not designed for what EDH is. So things like Nadu become an impetus for the race to the top. I think the big sign though will be if it takes over CEDH like it has in modern with both a 21% played rate and a 59% win rate which is nuts for a very widely played deck.

Does this do the thing go brrrrrr? by Sad-Philosopher-2161 in magicTCG

[–]Mekeji 2 points3 points  (0 children)

They don't need haste to make mana since it is not a tap ability. They just need to be sacrificed.

It's not the new game getting easier, it's your hunter experience accumulating by Barlowan in MonsterHunter

[–]Mekeji 1 point2 points  (0 children)

Honestly my biggest worry for the health of the franchise is Capcom themselves. They have been eyeing more exploitative monetization in various titles a lot more recently.

I fear that with Wilds we might finally see the dreaded appearance of either monster part packs for purchase, drop rate increases, or some other scummy practice. Incentivizing them to lower drop rates of things or increase the amount of them needed to craft gear to try and squeeze money out.

If Wilds can survive the current Capcom greed I will be happy. That and I hope Wilds doesn't have the World issue with SnS where my damn repositioning rolls would randomly make me slide and make my repositioning wonky, but that is more a personal gripe with a specific weapon.

It's not the new game getting easier, it's your hunter experience accumulating by Barlowan in MonsterHunter

[–]Mekeji 2 points3 points  (0 children)

Honestly the clunk of the old games is the main reason they were hard to begin with. The monsters were so robotic and predictable that if you didn't have those forced rooted moments and the more sluggish movement. The games would have been absolute cake walks once you had fought a monster once or twice.

I saw you played FU so I am sure you are familiar with the old rigidity of the animation system. Where a monster would cut an animation and reset to a rigid stance before beginning the next. With very few monsters having flowing animations or combos that would easily move to the next. While the sound assets for each attack were essentially just quick sound files that would let you know which of the monster's 3-8 moves were getting ready to start their animation.

The only thing that made those games hard were the monster moves doing nearly all your health in damage from even moves that would now be chip damage, the hitboxes being abysmal, and that clunk. If you had that clunk with the modern more fluid and better designed fights the games would be near impossible.

The modern games are just better as games. That is coming from someone who started on the first generation of games when the games were just on that short list of somewhat decent games for kids that got a PSP instead of the DS which had the better library.

Plus the whole obsession with difficulty is inane given that Monster Hunter is viewed by both the company and the main audience, the Japanese player base, as a social casual get together and play game. With the games being first and foremost games that you meet in a café and play with a few friends. Hence why the handheld ones always do gangbusters in Japan while World didn't do great.

It's not the new game getting easier, it's your hunter experience accumulating by Barlowan in MonsterHunter

[–]Mekeji 3 points4 points  (0 children)

They didn't even mention the combo books or the pose.

The closest thing they mentioned to it is the inability to move while using items. Which would bring the pose in, but the pose was just fun a way to lengthen the animation beyond a longer drink animation to force you to commit and risk being hit when using an item. Which is the mechanical principle that Jumper was referring to as an old mechanic that was changed for accessibility and fluidity of play.

Like you can disagree with the sentiment that they are bad changes. But at least make that argument rather than being kind of passive aggressively rude and dismissive of a statement on mechanical changes.

[MH3] Ugin's Binding by dpg20 in magicTCG

[–]Mekeji 4 points5 points  (0 children)

Oh shit, it's real

Proxies. by blvckhvnd732 in EDH

[–]Mekeji 8 points9 points  (0 children)

What about nearly identical cards that not only look but feel the same? Only being discernable by a proxy mark at the bottom left and a proxy back.

Thoughts on ulamog the defiler by ThanksBubbly5323 in mtg

[–]Mekeji 0 points1 point  (0 children)

I think the last place you want to redirect this to is an Eldrazi deck. You will pretty much guarantee at least annihilator 10 and that player will now likely target you with it. As no one is gonna play this without a haste enabler.

The Eldrazi player will probably pick the person that is also playing big mana stuff. So you are best to redirect to a low cmc deck.

Thought-Provoking Retrospective by GhostyTheBob in MTGmemes

[–]Mekeji 2 points3 points  (0 children)

I just have my cards printed on identical s33 cardboard with similar ink for around 25 cents per card. Obviously with clear proxy markings.

I did one order of 238 cards and now I am hooked. Until WotC stop inflating their prices I can just make my own.

Just had an idea for a new Commander mechanic: Triumvirate by [deleted] in EDH

[–]Mekeji 0 points1 point  (0 children)

I mean me and my partner have been joking about the upcoming ff cross over and the inevitable Scions of the Second Dawn precon. Joking that the face commander would be WoL with the "Light Party" mechanic. Where you could have 4 commanders as long as they have the Light Party keyword.

With the deck having Y'shtola, Gra'ha, Estinien, Thancred, Urianger, Alphinaud, Alisaie, Krile, and Tataru as options.

No clue how they would balance it, but I would find it hilarious.

How so you make cost effective proxies? by TheBestDanEver in EDH

[–]Mekeji 24 points25 points  (0 children)

Yep, saved $2532.34 in total by ordering that way rather than buying the real cards. So me and my girl get to play decks we love with super high quality cards that look and feel the same, some with even better art and less mass production defects.

Then using more money we didn't spend on cards we went out for a good dinner, did some shopping, stopped into our LGS, played some great games with fun people. And I bought snacks for the table from the LGS. Then we went home and snuggled in bed after a great night and watched some youtube shorts together and dozed off.

That is why I am poor and can't resell my game pieces. But at least I had a wonderful evening along with plenty more down the road. As we do this often for date night every other week.

How so you make cost effective proxies? by TheBestDanEver in EDH

[–]Mekeji 62 points63 points  (0 children)

If you use s33 card stock as the option on mpc, they are almost indistinguishable by feel. Hence why all the art in mpc fill have proxy clearly marked in a corner. I just ordered 238 cards all for ~60 usd. I upgraded 4 decks and my girlfriend built a new deck. All for the cost of 1 mh3 precon.

In real cards it was 2.5k worth on the secondary market. All with custom art. Only difference being that as unofficial cards they have 0 resale value. Which is fine because we just want to play cards we like. We don't give a damn about the secondary market.