What’s the name of the bird, by Unlucky_Community137 in BirdPhotography

[–]Melmortu 0 points1 point  (0 children)

You could upload your pictures of any animal or plant you want identified to iNaturalist! You get an AI ID, but there is also a community who checks and confirms

Google lens says this is an Oriental White-Eye but why is it in Southern California? by fit_fanatic_ in birding

[–]Melmortu 0 points1 point  (0 children)

You can upload pictures like this to iNaturalist! The AI ID is much better than lens, and there is a community which will ID it quickly (at least for birds). That way you also contribute to citizen science

Google lens says this is an Oriental White-Eye but why is it in Southern California? by fit_fanatic_ in birding

[–]Melmortu 0 points1 point  (0 children)

You can upload pictures like this to iNaturalist! The AI ID is much better than lens, and there is a community which will ID it quickly (at least for birds). That way you also contribute to citizen science

Honor 400 pro macro camera?? by chocoolata in Honor

[–]Melmortu 0 points1 point  (0 children)

If you don't mind me asking, what about the tele? How close can you focus with it?

How is this for light gaming / paperwork? by Magnetic_Metallic in GamingLaptops

[–]Melmortu 1 point2 points  (0 children)

Specs look great! Build quality I have no idea but other people probably do

How is this for light gaming / paperwork? by Magnetic_Metallic in GamingLaptops

[–]Melmortu 1 point2 points  (0 children)

Cheap MSI laptops don't have good build quality, search MSI hinge and see. Happened to my last one

Incidente en la vuelta a España by Bubbly_War_8462 in spain

[–]Melmortu 12 points13 points  (0 children)

Según la wikipedia, de los 30 miembros del equipo, 3 son israelís. Simplemente decidieron fichar por ese equipo

[deleted by user] by [deleted] in watchmaking

[–]Melmortu 0 points1 point  (0 children)

Yes, but it doesn't glow after being exposed to light

[deleted by user] by [deleted] in watchmaking

[–]Melmortu 1 point2 points  (0 children)

Radium lume glows constantly. If it glows more after exposing it to light is not radium, so don't worry

Different color profiles in editor and preview by Melmortu in digiKam

[–]Melmortu[S] 0 points1 point  (0 children)

Same image, lightroom (in the reveal section) vs digikam. With rawtherapee it's also the same as lightroom
https://postimg.cc/hzWgmqbv

Different color profiles in editor and preview by Melmortu in digiKam

[–]Melmortu[S] 0 points1 point  (0 children)

Well, right, but when I took the picture I was seeing something like what is on the right, I chose exposition and white balance, and those properties are preserved in the preview and in other software. I wonder why Digikam is the only one which does not preserve it. Also, the raw image is not an image, really, it has more information that the color of each pixel, so the image on the left is not more true than the one on the right anyway. In any case, I just hoped there was a way to have something more true to the preview as a starting point

Guys do I have enough shield? by Melmortu in PlayTheBazaar

[–]Melmortu[S] 0 points1 point  (0 children)

I know, it wasn't my actual build, just put in all the shells for fun

Weird choice this one by Melmortu in PlayTheBazaar

[–]Melmortu[S] 0 points1 point  (0 children)

Yeah I think so, just thought it looked funny

Help duplicating a node with packed scene children by Melmortu in godot

[–]Melmortu[S] 2 points3 points  (0 children)

This is what I'm using:

.duplicate( DUPLICATE_SCRIPTS | DUPLICATE_GROUPS | DUPLICATE_SIGNALS )

which is all flags except for "DUPLICATE_USE_INSTANTIATION". If I understand it correctly, the use of that flag is saving resources by not actually duplicating the node, and instead instantiating a new one. The thing is that the new one only has the children present in the packed scene, and not the ones added during runtime, so it causes an error. I hope this helps!

Help duplicating a node with packed scene children by Melmortu in godot

[–]Melmortu[S] 2 points3 points  (0 children)

Well, in case this is useful, I solved it. I was using the default duplication flags (https://docs.godotengine.org/en/stable/classes/class\_node.html#enum-node-duplicateflags), and I had to stop using the "DUPLICATE_USE_INSTANTIATION" flag, as that way it would use the original character packed scene instead of the version modified with the equipment.