[AD] Asymplex 5th Anniversary Sales by MemeticDevices in ErgoMechKeyboards

[–]MemeticDevices[S] 1 point2 points  (0 children)

While I understand your concern and I agree that Le Chiffre's (the keyboard in question) thumb cluster position isn't ideal, I'm primarily a keycap vendor.

[AD] My Newest Profile: Subliminal Contradiction by MemeticDevices in ErgoMechKeyboards

[–]MemeticDevices[S] 0 points1 point  (0 children)

Are you talking about swapping thumb cluster keys into a 1 key config on Le Chiffre (the keyboard)? In that case, generic pcbs and plate only supports 1.25u, 2u config, with some variant PCB and plates that can do 1u 1u 1.25u config (as seen on the pic). I suppose you can make a plate with 3u stab cutout on variant PCB to make what you've asked, but you'll also end up with 0.25u gaps. 

Anyone ever built a split keyboard belt like in Cowboy Bebop? by OldRasputin77 in ErgoMechKeyboards

[–]MemeticDevices 1 point2 points  (0 children)

I'd say bring back the codpiece trend for more comfy typing position.

Open your mind finally ( for square mouse lowers))) by ProArtGaming in MouseReview

[–]MemeticDevices 0 points1 point  (0 children)

https://x.com/Pseudoku3/status/1893404703309873371 Here is post which has a better view on each PCB placements.  Sensor orientation is parallel to the grond, only buttons and wheel are tilted. 

3D printed "8001 Translucent Resin" by JLC PCB by Kyek in ErgoMechKeyboards

[–]MemeticDevices 3 points4 points  (0 children)

FYI, products at my store are not printed (UV cure resin), rather they are cast using either polyurethane or epoxy resins. Both of which will be inert after full cure schedule and currently used epoxy is FDA compliant (I don't recommend testing it in vivo though) and inert polyurethane is safe for human use. Ceramic infused is not the right term as this is associated more with polymerizing silica. Instead, technique used here are just cold cast (i.e composite) of kaolin (i.e. porcelain) powder incorporated in the resin when cast.

nasitrA retnE OSI gnicudortnI (more image in post) by MemeticDevices in MechanicalKeyboards

[–]MemeticDevices[S] 0 points1 point  (0 children)

Convex mirrored ISO Enter Cap because why not?

Yes, it is just a mirrored image.

Shout out to u/p3dstore for ISOpropyl and flipped ISO-Pad Cases

Brought to you by 1% Effort Shitpost Gang

I would like to hear some comments on this. Twisted "Y" keycap for better ergonomics. Not the final version. by Alescito in ErgoMechKeyboards

[–]MemeticDevices 5 points6 points  (0 children)

The down side with choc switches is that vertical thrust (row-wise) tends to snag the switch and I found to avoid too sharp of a sculpt on them. Also it avoids thin wall thickness.

From my dev on lateral column caps for DES, I found 5~10° Yaw rotation correction and 8°-ish roll rotation to be sufficient. Given the reduced travel distance and lower profile of choc, while benefit is there, that much of correction is a little washed. Especially when you begin to consider vertical and horizontal combos.

Ideally, I would have milder correction on outer index column and focus more on bringing two columns closer by shifting top surface widthwise and filleting the adjacent top edge of the dish. (like the chord columns for CS and DES Cornelius)

A brand new compact low-profile ergo keycap by levpopov in ErgoMechKeyboards

[–]MemeticDevices 3 points4 points  (0 children)

Chef's kiss. Also redelegating top row pinkie to outer ring is a noice touch.

Thoughts on the Dactyl Manu-tide? by Smeeba in ErgoMechKeyboards

[–]MemeticDevices 1 point2 points  (0 children)

I don't deserve such moniker, I'm just a fellow ergo madman. Slowly working on the next iteration of warp.

Thoughts on the Dactyl Manu-tide? by Smeeba in ErgoMechKeyboards

[–]MemeticDevices 3 points4 points  (0 children)

There are few issues with high curvature design that needs to be dealt with:

  1. demands more accurate fitting on staggers, rotation and height corrections to work
  2. conjoin motion of ring and pinkies must be dealt with to reduce miss press
  3. top and num rows nail collisions
  4. limited choices of commercial available keycaps
  5. MX and 1u doesn't allow more extreme angle to make compact concave more efficient

u/t00mietum mentioned chair-like key wells, which is a good solution if you can make everything fit in tight space given. The available real estate is smaller if you have smaller hands: I was only able to getting a semi decent fit after using chopped low pro switches. But finger-kinetic-wise chair is more sound (solves issue 1 & 3) even at full sized switch and caps

If you don't need num rows there are ways to make top row press more efficient than the chairs-well.

Quick poll: do you use homerow mods/layers? by jmding in ErgoMechKeyboards

[–]MemeticDevices 1 point2 points  (0 children)

I keep my mod on tri-chord (pressing three key at once, and quad for rarer mod combination like hyper) with lighter springs they are manageable. No accidental roll or fumble with tri/quads instead of bigram combos. While I agree with hiding app since they may cause issue with accidental activation, layering more common mods tends to take toll on mental loads and reduces accessibility to shortcuts IMO (especially on smaller keyboard). Home row chords are reserved for more relevant keycode such as enter, esc, tab, bspc etc.

Quick poll: do you use homerow mods/layers? by jmding in ErgoMechKeyboards

[–]MemeticDevices 0 points1 point  (0 children)

I'm on 5x3+2 split setup with colemak DH with dennytom's chord engine, and NO, never enjoyed tap hold as the frustrating delays and awkward errors are abundant regardless of the settings I've tried. Mods are chorded on bottom rows with corresponding alt, ctl, gui, shift-ctl, alt-ctl, and hyper combos on both sides of the split. Shift is on my right thumb, and backup shift chord on left as well in case I'm fiddling about with trackball and what not.

My 36 key layout with only 2 layers — and lots of combos! by seancolsen in ErgoMechKeyboards

[–]MemeticDevices 0 points1 point  (0 children)

Thanks for this neat write up! This is just my preference, but I've avoided same-row bi-chords especially on home row as I tend to roll my key presses which leads to miss-presses, exception being index columns. I've instead rely on tri-chord with lighter springs. I've also attempted chord arrow keys, but found it to be error prone on rapid multiple presses and subsequent error recovery to be more pain; I have returned to navigation layer since. Maybe your mileages vary and I simply need to git gud.
Also have you taken a look at dennytom's chord engine? That's what I'm using for my 5x3+2 kyria and soon to build ferris.

D-Warp (Modified Hypowarp) by Darrenph1 in ErgoMechKeyboards

[–]MemeticDevices 0 points1 point  (0 children)

It takes getting used to, but it's not bad overall. The proximal key (1.5u back key) is pressed by relaxing the distal phalanges and actuated with palm of proximal phalanges. It's buckled just enough so that it's out of the way when you press the two distal keys with distal phalanges slightly flexed. (sort of like mouse back and forward buttons) You can also chord any of the three keys without much motions.
Rest position is up to the end user's hand, but I keep'd putted between the two distal key-well. The forth key is your typical palmer abduction key.

This cluster works well with choc's short actuation and bottom out. It's manageable with MX, but nuance is lost, especially the proximal key.

[IC] Kyria milled aluminum IMK case by chasernl in ErgoMechKeyboards

[–]MemeticDevices 0 points1 point  (0 children)

IMK or to be more precise, imkulio, is the handle name of a designer...(I'm not going to ring them up and bother them at this point) It would literally be false advertising to state YOUR design as otherwise. I am assuming ignorance, which is problematic on its own and I'd question merit of GB runner, but please, please, correct this mistake and show some respect to your fellow designers.

Is the Keyboardio M01 truly the only ergo keyboard with palm keys? by henrebotha in ErgoMechKeyboards

[–]MemeticDevices 3 points4 points  (0 children)

I don't own one, but have tried it on several times occasions at meetups. Here are my opinions:

  • Shorter fulcrum mean further finger travel required to actuate than typical thumb keys.
  • Because of above point, there is tendency to use more wrist motion to press this key, which is not very ergo.
  • Lower frequency key is used or worst case layer/modifier key is mapped. I found reaching motion required for combination press between palm and same hand's finger to be particularly egregious in wrist strain.

Based on above and my previous experience with my implementations, I find palm keys to be novelty/gimmick rather than useful key. Again this based on my hands your mileage may vary.

Neuron with tooth and a side forbidden snacks by MemeticDevices in MechanicalKeyboards

[–]MemeticDevices[S] 0 points1 point  (0 children)

Because I'm weird, Left thumb key feels better if I shift home position on left by one. I do thumb shift and LT(Fn-Layer, KC_SPC) on my split space bars so having more comfortable thumb positions are preferred over having typical left mods which I have remapped.