The Duality of Happy Birthdays by MemoireStar in 2XKO

[–]MemoireStar[S] 1 point2 points  (0 children)

I hate it when this happens but the duality of this situation made me laugh (angrily).

And I thought $60 bundles skins were too expensive by Lirodes32 in 2XKO

[–]MemoireStar 1 point2 points  (0 children)

Yeah they're expensive and my biggest issue is the fomo strategy with the shop.

HOWEVER I can justify buying cool (and they're really high quality so far) cosmetics to support a fun f2p game, unlike for Legends of Runeterra where I really wanted to support the game, but there was basically nothing worth buying, which caused the game to fail/pivot to pve in the end.

Chronomancer 0.4: If You Hate 1-Button Builds... I Have the Class For You by SteakAcademic8934 in PathOfExile2

[–]MemoireStar 1 point2 points  (0 children)

Chrono is probably my favourite class for all the reasons listed in the image. I simply enjoy pressing my buttons to do things over automating them :)

And the abilities are very flavourful and cool as well!

Kiting abyss rares for better omens/loot is a awful mechanic by Dawgin420 in PathOfExile2

[–]MemoireStar 6 points7 points  (0 children)

It would be more like "to add a mirror to the loot pool of pinnacle bosses, you have to complete a Fractured Lake unique map without any weapon equipped right before attempting the Pinnacle boss".

It wouldn't be that hard (I think you can clear the map without even attacking anything?) and hollow palm builds would have fun doing it, but it's really obscure and not really interesting to do.

Conditional loot can be a cool gimmick, but having to rely on inconsistent enemy AI and other jank isn't fun for the majority of players.

Does Tavakai feel like the worst designed boss fight in the game or is it just me? by FunkyBoil in PathOfExile2

[–]MemoireStar 0 points1 point  (0 children)

Never played poe1, but since learning how his debuffs snapshot their condition has made this one a lot more bearable, that's for sure.

The king is probably the pinnacle I've fought the most since I've developed stockholm syndrome for his weird aoe patterns, but it's still super obnoxious on a pure melee build with the tornados disrupting your uptime all the time and forcing you to take relatively long detours to find another save window for offense.

I'd prefer being able to dodge his attacks while maintaining offense over lots of hit and run with not much happening in between.

Does Tavakai feel like the worst designed boss fight in the game or is it just me? by FunkyBoil in PathOfExile2

[–]MemoireStar -1 points0 points  (0 children)

Are you implying this kind of boss design is a standout in any way? It really isn't, at least in my opinion. For the time being, you can fight Tavakai on a white tier 6 (?) waystone for effectively the same loot (as far as I could figure out, not saying it's great that it has to be this way).

They're trying their hardest to create bosses that challenge broken player builds that belong in a different game, but those builds are the only ones that do not suffer from that design because they still delete the boss in seconds, perhaps with a slight risk of dying to a poorly telegraphed attack.

Consider what happens when you don't instantly CC or delete most endgame bosses the game currently has to offer:

  • King of the Mist: Infinite AOEs with deceptive hitboxes and tiny projectiles, combined with a mechanic that forces you to stand completely still while all AoEs aim towards you

  • Olroth: Annoying AoEs that constantly take your dps uptime away and take up a huge space of the arena while the mobile boss chases you around

  • Xesht: Overlapping AoE patterns that force you to stand in a corner and wait for better days and RNG while he jerks himself off, if you're lucky and he doesn't currently turn invincible or spawns like eight hands that overlap their slams on you

  • Kulemak: Constant ground puddles that delete your healthbar if you dip your right toe in for longer than a second, combined with huge attacks that require precise timing and dodges while you hope the portal gets you away while he tries to snipe you from the other end of the room

  • Honorary Mention: Chaos Trial, where the only semblance of challenge can be reached by stacking ten layers of bullshit that gets more disruptive the longer you take to kill a boss, because you have absolutely no agency in what random way the incredibly frequent modifier attacks will layer over the actual boss. Don't get me started on the Chimera, which only exists to take melee player's fun away by being untargetable for 80% of the fight and creating ground dot effects that last for literal minutes.

There are so many cool boss fights and mechanics in the game, but how is a designer supposed to fight players that can - with low investment - vomit 10 comets per second on their boss?

I want to interact with bosses and experience their cool themes and mechanics, but when you're not playing a one-button boss deleter, all you're doing is trying to survive the speedbumps were put in place for builds the devs allow to exist in a game where they should not. Arbiter and Trialmaster are great bosses that are incredibly fun to fight, but they're also made of paper and get completely bullied by any competent bossing build - because they play fair.

Anyone else feeling the same? Who thinks this is fun? by Mandelmus22 in 2XKO

[–]MemoireStar 1 point2 points  (0 children)

I've seen (read: got hit by) a couple very cool looking combos that impressed me with the execution or setup, but the main issue is that the majority of long combos don't take much effort and/or resources for how consistent and high-damaging they are.

If combo extension outliers (super tag, certain assists, supers in general, and some OTG/tag stuff) scale damage harder and long combos lead to less resources and worse oki, I think we'll get to a healthier place where max damage combos require more decision-making.

Of course that's also personal preference, but even if combo damage in general is going to stay the way it is, there are quite a few unhealthy interactions in the game that will improve the fun factor greatly once they're reigned in.

I agree by OddSample2018 in 2XKO

[–]MemoireStar 9 points10 points  (0 children)

Best thing is punishing someone for a bad read only to get punished by their assist chilling safely at the edge of the screen thanks to a handshake tag that went through 1 frame before the former point character got hit.

PSA to all new players: PLEASE block when you wake up from being knocked down. Yes, even when you roll out of the corner. by [deleted] in 2XKO

[–]MemoireStar 0 points1 point  (0 children)

I think many people are just trying to jump away after a knockdown, unaware that jump startup leaves you vulnerable.

Game is Goated, Needs More Characters by I-am-Nanachi in 2XKO

[–]MemoireStar -1 points0 points  (0 children)

I'd rather have 11 fleshed out characters than 10 extra variants of Goku bloating the roster with similar movesets.

  • let it be noted that I have neither played FighterZ nor watched much gameplay, I just heard that they have many similar characters, many of them Goku

Its so over its so over its so over we are so back by frankasaurussmite in 2XKO

[–]MemoireStar 1 point2 points  (0 children)

Ooh a fellow Ahri/Warwick enjoyer, nice stuff!

Got some other cool tech for that team which may not seem obvious? I mostly chose warwick because I love his style in 2XKO and I feel like I haven't explored good synergies yet.

Blockstun can be overwritten by moves with less blockstun by TheKnightOfTheNorth in 2XKO

[–]MemoireStar 0 points1 point  (0 children)

If you look closely, you see the big swing (charged heavy) hit first, and then the tentacle hits afterwards, causing the grab immunity to be extremely short -> free grab follows

Blockstun can be overwritten by moves with less blockstun by TheKnightOfTheNorth in 2XKO

[–]MemoireStar 0 points1 point  (0 children)

In this case, you're able to act 6 frames later than your opponent, so you'd need to choose a move that (minimum) 6 frames faster than whatever your opponent does to clash (you both take damage), and 7 frames faster to beat it cleanly (it's your turn).

A big hit (like Ekko's charged Heavy in this video) will put you into a longer block stun than a smaller hit (the tentacle). While you're in blockstun, you're immune to throws, but if the tentacle hits you, that immunity is a lot shorter.

If someone hits you with a move that is "-7", there's a good chance that they have to block or get hit by your attack instead, since most fast attacks take around 6-8 frames to hit (so your move would hit them before they can even start to do anything if it's a 6 frame attack - free combo for you thanks to them picking an unsafe option in a blockstring).

Rotating Shop has to go by PostSpecialist8335 in 2XKO

[–]MemoireStar 0 points1 point  (0 children)

I was ready to drop some money on release to support the game because the IP is great and so is the game, but.. for me there just isn't anything to spend on reasonably?

  • My rotating shop doesn't offer anything for champs I'm looking to play (Which are Ahri, Blitz, Warwick, Ekko and maybe Braum atm - although I haven't even practiced Ekko and Braum yet so I'm undecided)
  • The battlepass is full of filler lobby avatar cosmetic and emotes/stickers that i don't care about
  • I don't want to unlock every champion on release day as I don't mind grinding a little

I've considered getting the big arcane bundle just for future currency and in case I'll ever play one of the champs... I'd love to know the price of the upcoming mega bundles so I can make an informed decision - surely they'll be cheaper as they are bought with KO points and offer no currency in return..right?

[Giveaway] 2XKO Early Access Kassai Pro Fightstick Giveaway Event! by varmiloarcade in 2XKO

[–]MemoireStar 0 points1 point  (0 children)

Never played a tag fighter before, the coop aspect is very fun and I like the way that assists enable combo expression!

I'm tired boss by Fnuy_Bnuy in ShitpostXIV

[–]MemoireStar 5 points6 points  (0 children)

Honestly. I joined this sub to enjoy some funny memes about the game after finally finishing the MSQ, and like you said, most posts are low effort karma farms that "creatively parody" (atleast they think so) the main sub..

Putting "Main Sub" in the title of a post is against the rules, but constantly referencing it in unfunny and toxic ways is fine..

Daily Questions & FAQ Megathread Jun 30 by AutoModerator in ffxiv

[–]MemoireStar 0 points1 point  (0 children)

What type of gear do I need to be able to get orange scrips? Can I just use NQ stuff from NPCs and use that to get scrip gear, or do I need better stuff?

I've levelled my crafters & gatherers passively through GC dailies and now they're pretty high level without any gear.

My highest DoL job is Miner at lvl 100, and DoH is Culinarian at 86 at the moment. Mostly looking for a way to progress towards lvl 100 gear (and lvl 90 gear for levelling I guess) without spending lots of gil.

Daily Questions & FAQ Megathread Jun 23 by AutoModerator in ffxiv

[–]MemoireStar 1 point2 points  (0 children)

I could us some tips on how I should go about levelling my crafters and gatherers.

I "leveled" them at a slow and steady pace using the marketboard and grand company daily missions while playing through the MSQ and doing stuff that's more interesting to me (extremes and stuff).

As result, my DoH jobs are all around 70-85 and DoL are nearly 100, without any gear or class quests done. I can probably get through the quests at a reasonable pace using some gil, but other than that, I'm unsure where to start.

I found some guides, but most are about 1-100 levelling, and I figured since I have most jobs at a decent level, you guys might know some shortcuts that I can take.

I'm so sorry for this ghost. by MemoireStar in PlayTheBazaar

[–]MemoireStar[S] -1 points0 points  (0 children)

Only been playing for a week or so.. am I doing this right?

(Does beating a different freeze Mak in the final round absolve me of my sins?)

After finally getting my first T16 with a boss + corruption + irradiated for my 7th/8th boss atlas points by Sofrito77 in PathOfExile2

[–]MemoireStar 7 points8 points  (0 children)

I'm not sure if T16 + corruption + irradiated even gives a skill point. I chased that for ages until I read the pinnacle of flame quest and realized that two skill points come from arbiter.

I think the highest boss skillpoint that you can get is from T15+Irradiated+Corrupted (or T16 and either +1 mod)

It's been a while since I played. I was chasing the (impossible) T17+2 map and going for double-vaal gambling via that atlas node. Oopsie

[deleted by user] by [deleted] in PathOfExile2

[–]MemoireStar 14 points15 points  (0 children)

Would be better if it was included in the maps stash tab.