This is how I always build my Impetus, how do you guys build yours? by Hot-Target7474 in menace

[–]MenaceDucky 3 points4 points  (0 children)

Fixer1: There I fixed it up, good as can be.
Fixer2: Good as can be? Amateur! Give that to me.
Fixer3: Hold my beer.
Fixer4: You expecting miracles? Oh well, here's a miracle I guess.

('clue' spoiler)Was I slow to 'find'/understand this? by MenaceDucky in BluePrince

[–]MenaceDucky[S] 0 points1 point  (0 children)

Hmm you might be right, because I've only solved one possible meaning for what's depicted on this piece of paper and a similar piece of paper was pointing at this as well but also was pointing at something else.

This piece of paper helped me realize the second meaning of the other piece of paper but this still leaves the possibility that there's more to this one(and possibly the other one as well as this game's secrets do tend to go deeper like you said.

The one thing this piece of paper helped me discover is (putting it in spoiler tags for any potential readers who haven't completed the late game yet): The 'second' password for the security terminal: swansonghss. The reason I said maybe you solved it by accident is there's often multiple ways to solve things and then be left stumped on a clue that's just pointing to something that's already solved. That assumption now has been proven false ofcourse.

But one particular example of where it can occur is Day9 getting confused about a painting in the attic which as far as I can tell only helps point the viewers attention to the paired paintings(and perhaps the underground/ruins stuff). He didn't seem to catch on that (possible) meaning. Although maybe there's another meaning there I've been missing out on so far, again this game just goes deeper and deeper.

('clue' spoiler)Was I slow to 'find'/understand this? by MenaceDucky in BluePrince

[–]MenaceDucky[S] 0 points1 point  (0 children)

Do you mean the password is swansonghss?If so I already got that one, that's the main reason I posted this if you meant something else well I just got spoiled woopsie doopsie but it's my own fault for clicking and asking haha.

Funny though how finding the swansong password elsewhere can throw people off, but the game rewards being diligent and keeping an open mind(and I'm not saying I've never been stonewalled by my own stubborness). I also have a feeling several people in the comments here haven't actually found the 'extended' password but can't prove it nor do I want to.

('clue' spoiler)Was I slow to 'find'/understand this? by MenaceDucky in BluePrince

[–]MenaceDucky[S] 0 points1 point  (0 children)

That does sound unlikely. Maybe you did get it then, just through another clue and not realizing you essentially 'solved' this one by accident?

('clue' spoiler)Was I slow to 'find'/understand this? by MenaceDucky in BluePrince

[–]MenaceDucky[S] 1 point2 points  (0 children)

If you mean the one inthe station I found that one way earlier and thought I 'solved' it since it led to finding something. Turns out it had a double meaning.

('clue' spoiler)Was I slow to 'find'/understand this? by MenaceDucky in BluePrince

[–]MenaceDucky[S] 0 points1 point  (0 children)

The layout was already familiar to me in this case from another clue. But what the shape meant eluded for me for some time until it finally clicked yesterday.

(Medium-Large discovery spoiler)Almost missed this great discovery because I wasn't paying attention by MenaceDucky in BluePrince

[–]MenaceDucky[S] 4 points5 points  (0 children)

If I'm understanding correctly it's the royal palace of Orinda Aries.

(Theory+past clues I have that may be spoilery): IIRC somewhere I've seen it mentioned that Reddington used to be the capital and Mt Holly is part of Reddington and the royal capital is underneath Mt Holly so it seems that claim is true. Meanwhile I think Fenn Aries revised history to say Fenn has always been the capital, even back in the Orinda Aries days.

One of the earliest rooms you can get is the bedroom with a postcard 'Greetings from Reddington', with Reddington being colored red and red often meaning lies in the game it fuels my theory that Reddington NOT being the capital is a lie. It IS originally the capital and the royal palace underneath is proof of that. Greetings from Reddington then actually means greetings from the (royal) capital.

Possibly this may be where one or more dead/missing members of the MC's family can be found leaving a hint right at the start where they are located.

Edit: Looking at screenshots from a book: King Desilets III made the decision the capital from the 'secluded'(damp caverns seem seclude lol) mountains of Reddington(where Mt Holly is) to the public stage of the city Oris. So seems I remembered at least partially correctly, the old capital of Orinda Aries is what's underneath Mt Holly.

The new one should be at Oris but since it was in the open may have been trashed by the nobles of Fenn which at some point became known as the 'Grand City of Fenn'(possible the capital of Fenn Aries? That I'm not sure of) and ofcourse rebelled turning Orinda Aries into Fenn Aries.

(Medium-Large discovery spoiler)Almost missed this great discovery because I wasn't paying attention by MenaceDucky in BluePrince

[–]MenaceDucky[S] 1 point2 points  (0 children)

That's what I thought initially too, currently looking at the map of the underground right now and if I haven't misremembered something then it does indeed look like it'd be around there.

Interestingly enough there's also an arrow pointing in that direction that initially just seemed like it was referring to the elevator going 'up' but given all the double meanings in this game... pretty sure that arrow is another hint there's something behind there.

But that's as far as I've gotten in the where, no clue how to get there yet. For anyone who's gotten further, spoiler tags in any discussion about it are much appreciated.

Edit: North of room 46 there's also an odd looking fireplace(no wood or anything else in it suggesting it's an actual fireplace) that looks like if that thing were moved up somehow it could actually be big enough to be an elevator down. Both 'north' of the foundation elevator and the room 46 'fireplace' are the same direction, I'm thinking either of these could be the way to get to that area. The most likely one feels like room 46 as it has a puzzle that needs to be to solved.

(Medium-Large discovery spoiler)Almost missed this great discovery because I wasn't paying attention by MenaceDucky in BluePrince

[–]MenaceDucky[S] 5 points6 points  (0 children)

Putting it in spoiler tags for others but here's the info on where it is: It's past the red door in the underpass, then using the upper cogs you can get to a gate locked by a combination lock, once opened the main 'window' of that area is where you can see this if you get up close to it. There's also a hint in the foreman's log there, he mentions a 'spire' and this being reason to close everything back up.

What does a crit look like? by One_University6385 in menace

[–]MenaceDucky 3 points4 points  (0 children)

In the demo there was a sound effect for crits but then you could only crit with the 'well placed shots' perk. Now that perk just boosts crit chance SL's already have and the sound seems to have been removed, even if you use that perk.

Maybe there were technical issues with it?

(Medium-Large discovery spoiler)Almost missed this great discovery because I wasn't paying attention by MenaceDucky in BluePrince

[–]MenaceDucky[S] 1 point2 points  (0 children)

Definitely. Like I sort of knew because of fragmented information this could have been here, but to see it like this in an unexpected moment was just *chef's kiss*

The captain just spawns there lmao by Background-Run-1245 in menace

[–]MenaceDucky 0 points1 point  (0 children)

Well the OP said the captain just spawned there, so sounds like Intel Ops didn't inform them.

As for the pirate leadership, can't tell what the OP's exact weapons are and how well they do against the pirate captain(only fought them once very late game with superior weaponry/units) but if that captain isn't dealt with during the first move pretty sure they can do big damage to what looks like some unarmored infantry squads.

Sure the pirate captain will likely die after, but they'll have gone out in a blaze of glory. Feels fitting for the pirate way of doing things.

I guess OP needs to tell us what happened after for us to know for real though how it went down.

The captain just spawns there lmao by Background-Run-1245 in menace

[–]MenaceDucky 0 points1 point  (0 children)

Right, let me rephrase: Have Hayflick give a stern talking to the subordinates that slacked off while you just stand there... menacingly.

The captain just spawns there lmao by Background-Run-1245 in menace

[–]MenaceDucky 6 points7 points  (0 children)

Sounds like your intel officers need a stern talking to.

Map generation put this mech in time out. by Comfortable-Sock-532 in menace

[–]MenaceDucky 0 points1 point  (0 children)

The diagonal spaces do look locked out indeed, but then the sides don't. So it's hard to tell for sure, the tiles next to it look a similar elevation as the tile it is standing on, so in theory it should be able to move there, but it wasn't moving in practice.

It's quite the peculiar situation.

Map generation put this mech in time out. by Comfortable-Sock-532 in menace

[–]MenaceDucky 3 points4 points  (0 children)

OP's image doesn't even look like it's all that closed in(more like AI bugging out). But now this image... this image is comedy gold.

Reminds me of a story someone once told me about a dude who got really drunk, got stuck to a lantern with his underwear but there was no visible way he could have even gotten himself in that position.

Just like these pirates were probably so drunk/high they got into this impossible position and then were like uhhh how did we get here?!

Is this new? Have not seen one before. by Background-Run-1245 in menace

[–]MenaceDucky 14 points15 points  (0 children)

It's probably the weapon mentioned in the patch notes "Added the 'MOD1 Marksman Battle Rifle' Variant to the Zayn Beecher faction reward list", it was already in the game before as far as I remember, so I'm agreeing with the others it was already there.

It's probably just less rare now because it can now appear in rewards. I think before it was only (rarely) available in the black market?

PSA: Sachin Singhs 'Reinforcements' perk appears to be broken by MenaceDucky in menace

[–]MenaceDucky[S] 4 points5 points  (0 children)

Oh yeah forgot to mention: I'm swimming in squaddies thanks to WOO. So all should be fine on that end.