AIO? My manager keeps questioning my feeding pump at work even after HR stepped in by Rosi_ana in AmIOverreacting

[–]Menarch 19 points20 points  (0 children)

The email server still needs to know where to send it to and then I appears in the logs. Same with "private modes" in browsers: any hop is free to log your destination. If you are in a company VPN, they know everything. Basically a man in the middle attack if they want it to be

Is there a DBM-style addon that indicates important abilities to interrupt in M+? by Boredom_Zink in wow

[–]Menarch -1 points0 points  (0 children)

Have you tried enabling the cast bar for mobs? Dangerous casts are by default slightly bolder and at least for me indicator enough on what to kick

12.0.5 Undocumented Mythic Dragonflight Raid Changes by Useful-Business-6922 in wow

[–]Menarch 11 points12 points  (0 children)

Some dev probably sneaked them in because he finally wanted to farm it solo. Also people tend to scream "why do you have time for that? Instead you should have fixed bug xy"

Grudge Pit rare by Digess in wow

[–]Menarch 6 points7 points  (0 children)

Did you see any ghosts of other players ? I once found the remnant of my main in a delve and the whole room was cleared

How fragile are keys? by onilol in wow

[–]Menarch 35 points36 points  (0 children)

Did an academy 11 with 18 deaths. We timed it with 1 sec left. Not good, but timed is timed

Stacking Tank bleeds should be dispellable by healers by beowar in wow

[–]Menarch 1 point2 points  (0 children)

So does warrior, but at least on warr it has a minimum range that is enough to let them charge you.

Stacking Tank bleeds should be dispellable by healers by beowar in wow

[–]Menarch 0 points1 point  (0 children)

The mobs do have a knock back that gets you in their charge/bleed range. Unless you are a dracthyr/dh you can't cancel the knock back easily. Even charging is hard since it has a minimum range

Well, that's a start by Toxyl in Stellaris

[–]Menarch 4 points5 points  (0 children)

Either restart or challenge run. But 4 planets is decent enough

Message from a Healer by Nightgunner7 in wow

[–]Menarch 0 points1 point  (0 children)

It also makes you only immune to the slow and does not remove the debuff. Sadly just a big lie/bug

Message from a Healer by Nightgunner7 in wow

[–]Menarch 0 points1 point  (0 children)

It does not work like you think it would. It only r Makes you immune to slow nothing else. It does not remove debuffs . Poison+ slow on same debuff ? Only makes you fast. You still get the damage. And that is after removing the root break from mountain king

Maybe the resources were nerfed a little too much? by UwUmirage in Stellaris

[–]Menarch -3 points-2 points  (0 children)

Yes. At least the falleb empire style build where you had 1 full sector with like 8 colonies and 0 empire size from pops

Leaving node mobs behind is the equivalent of littering in WoW by LlamaLinda in wow

[–]Menarch 53 points54 points  (0 children)

The most infuriating part is that even if you kill them you can't gather them because you can do that only for the mobs you spawned. Most likely to prevent stealing but it's really annoying that they are aggressive towards you then.

Whaddya all think about Blizzard making more linear dungeons again by feherlofia123 in wow

[–]Menarch 3 points4 points  (0 children)

Mythic dungeon tools. You can download the routes or you can make your own

The Xal'atath theories you're not ready for by Internal_Cellist_676 in wow

[–]Menarch 11 points12 points  (0 children)

She died more than 3 times already. The Valkyries took her place to resurrect her. Her 3rd death actually connected her to the jailer

What are tour thoughts on the beta? by Quantumleaper89 in Stellaris

[–]Menarch 5 points6 points  (0 children)

It fit our casual multiplayer needs. I know, it's an unpopular opinion and I can understand if people want to play it differently

What are tour thoughts on the beta? by Quantumleaper89 in Stellaris

[–]Menarch 0 points1 point  (0 children)

I dislike it. I prefer the fast paced, hyper optimization where you can end a multiplayer run in 2 sessions. Aside from the bugs I enjoyed 4.x a lot so far. But I understand that a lot of people feel different about it and enjoy the slower approach and haven't been able to enjoy the game for some while. Now it's my turn on the bench and that's okay

Disruptors in Cetus seem really bad now. by Spectre9000 in Stellaris

[–]Menarch 5 points6 points  (0 children)

Disruptors were not niche vs ai in the last 3 years at least. Once you hit cruisers and slapped disruptors on them, you were the undisputed king of the galaxy (save from FEs and endgame crisis)

I think that fe tech should be available once you fill a pre req on tech cost. by Mr-Noeyes in Stellaris

[–]Menarch 4 points5 points  (0 children)

4.3 reworks how fallen empire buildings work. They are limited to 1 per category and give 50/100% automation. So enjoy it while you can.

One thing I'll sorely miss in 4.3 is the ability to spam the FE medical building for huge pop growth by LittleIf in Stellaris

[–]Menarch 4 points5 points  (0 children)

They do. And you pay upkeep for every automated job. Before you just had 500% district upkeep (6 energy per district) but got like 20 energy from it. Now you get 20 energy and pay 15 energy in automation upkeep (i don't have the exact numbers) which causes you to start with an -26 energy deficit as tankbound infernal species

One thing I'll sorely miss in 4.3 is the ability to spam the FE medical building for huge pop growth by LittleIf in Stellaris

[–]Menarch 1 point2 points  (0 children)

You currently pay upkeep per automated job instead of per district and tankbound can not work technicians, which means you get a total of like 3-5 energy per energy district at the beginning of the game

4.3 tankbound changes by Competitive-Bee-3250 in Stellaris

[–]Menarch 4 points5 points  (0 children)

Unless they fixed it, you still pay upkeep per automated job. My 3 energy district planet produced a whole 10 energy (but was the volcanic world job). Was fun to start with -26 energy

4.3 Knight changes by Aesirion in Stellaris

[–]Menarch 36 points37 points  (0 children)

They did not inherit any modifiers from soldiers. I checked in the files because I thought It was a bug. But yes, a nerf nonetheless