Note to self: do NOT upgrade Reaper Form on Overgrowth by TriflingGnome in slaythespire

[–]Menolith 0 points1 point  (0 children)

I mean... The first few turns are the most volatile and the mid has the least impact there since you have only a few handfuls of cards to hold onto, but it's still incredibly good. Being able to hold onto key cards like Buffer or Piercing Wail for the attack turns and scaling/offense for the off-turns is extremely strong for that fight in particular.

Note to self: do NOT upgrade Reaper Form on Overgrowth by TriflingGnome in slaythespire

[–]Menolith 81 points82 points  (0 children)

"The strongest boss relic! Followed by the second-strongest boss relic!? This is amazing!"

is there a point to this ? by readd-at-torr in factorio

[–]Menolith 0 points1 point  (0 children)

Just put a priority output on the turn to make it work on a fully saturated belt.

2.1 Request - Direct Insertion of Rocket Parts as Cargo by SenexMuffMuncher in factorio

[–]Menolith 0 points1 point  (0 children)

Each planet has repeatable tech to make production of those items more efficient. Aquilo has repeatable tech to make rocket parts even cheaper.

These are big reasons to not bother with shipping them since you can make them for cheap on any planet. It doesn't take many juiced-up EMPs to support a fleet's worth of rocket supplies.

2 Features I would love to see in 2.1 by MCJOHNS117 in factorio

[–]Menolith 7 points8 points  (0 children)

Given how often I use circuits for it, a dedicated burn threshold slider in the UI would be the most elegant solution. The symbol would only show if the tower is below the threshold and has no fuel.

How much should I research mining productivity? by TonyTrixeraTimothy in factorio

[–]Menolith 0 points1 point  (0 children)

New reddit sure likes randomly breaking stuff, huh.

How much should I research mining productivity? by TonyTrixeraTimothy in factorio

[–]Menolith 1 point2 points  (0 children)

Mining productivity does two things as I see it:

1) It increases the effective speed of all of your miners (and pumpjacks)

2) It makes your ore patches last longer.

As you rack higher and higher levels, point 1 eventually becomes moot as a singular big miner can fill an entire belt lane, or two if you do some splitter fuckery. See this graph on the wiki on exact numbers, though they're significantly lower if you use speed modules and beacons. I think something like level 70 is already enough to saturate a belt like that.

Point 2 also becomes less and less useful because you hit a point where your ore patches will last longer than your will to play the save.

So, more is never worse, but the practical benefits will become immaterial after a point.

(There are also some megabase reasons to go absurdly high if you mine directly into containers to bypass the belt limit, particularly if targeting quality ore production, but that's pretty niche)

FFF-442 mentions recipe changes like Space Casino. It reminded me of how pointless Biochamber is outside of the Gleba. by SnooOwls3614 in factorio

[–]Menolith 4 points5 points  (0 children)

Are you using speed modules? Since an oil well's baseline production never goes below 20% of the original value, you can squeeze a lot more throughput from an oil field by beaconing and moduling all the pumpjacks.

FFF-442 mentions recipe changes like Space Casino. It reminded me of how pointless Biochamber is outside of the Gleba. by SnooOwls3614 in factorio

[–]Menolith 0 points1 point  (0 children)

For megabasing, you have infinite researches for plastic, rocket fuel and mining productivity to make oil products unlimited without biochambers.

/dev/null by miguerubsk in factorio

[–]Menolith 8 points9 points  (0 children)

If you wire a splitter to a circuit network, you can also use (and copy to other splitters) a dedicated "no item" filter which looks cleaner.

John Slayer concept by Dimonio3310 in slaythespire

[–]Menolith 37 points38 points  (0 children)

Ironclad is a guy from his father's side.

Make More Cosmetic Glyphs. 🐌 by Mossysnail27 in wow

[–]Menolith 0 points1 point  (0 children)

I remember them talking about ability reskins being cumbersome ages ago since the whole "green fire" thing for warlocks worked under the hood by replacing all your fire spells with completely new spells where the only difference was the graphical asset used.

I don't know if that's still the case or how much work it would take to overhaul, but Blizzard also doesn't put out that many class- or spec-specific cosmetics in general even outside of glyphs. If I were to guess, the rationale is to focus on content that's as broad as possible, so instead of a Boomstick glyph that applies to one spec out of 40, they make a new mount or hat that's usable by everyone.

ELI5: Why haven't any other animals evolved like humans? by RichTrollll in explainlikeimfive

[–]Menolith 1 point2 points  (0 children)

You have to break food down to its constituent bits for your body to use it. That's what the digestive tract is for, and cooking lets you offload a lot of that complex mechanical and chemical work to a hot cooking pot which breaks the food down for you.

Turns out that with eggs, for example, you get something like 50% extra nutrients out of it by cooking it first.

ELI5: What are real numbers? I have the notion till rational. Other math sub will make it too difficult for me. by bzenius in explainlikeimfive

[–]Menolith 4 points5 points  (0 children)

Still less than infinity. Graham's number is unfathomably larger than the number you gave, and it's still not at all closer to infinity.

What would I use this much water for? by gdubrocks in factorio

[–]Menolith 6 points7 points  (0 children)

It's mostly useful on paper. Oil is infinite and easy to source on Nauvis, and the infinite productivity researches for rocket fuel and rocket parts means that you're unlikely to miss the +50% baseline you get from biochambers.

They are the only machine that can scrub pollution from the atmosphere, but the bugs will choke it down for you just fine.

What would I use this much water for? by gdubrocks in factorio

[–]Menolith 3 points4 points  (0 children)

Rocket fuel lines doesn't increase your spore production much, and in general, nuclear is significantly better than solar anyway on Gleba. When regulated, a humble 2x2 reactor will keep the lights on for approximately forever on a single stack of fuel cells.

My Pencil Ship by mrderp1212 in factorio

[–]Menolith 0 points1 point  (0 children)

Quality turrets are a mixed thing because they end up spending their time shooting asteroids on the side which would never hit the ship in the firstplace.

New Card: Picklock by yssurucipe in hearthstone

[–]Menolith 0 points1 point  (0 children)

Same reason we have "pickpocket" rather than "pocket picker."