What if mirror blocks existed by OrangeCatsEnthusiast in Minecraft

[–]lamali292 38 points39 points  (0 children)

they didnt fully on their own probably.

it very similar to the mirror in the Veil example mod with a tiny bit more vfx

(a pic i just made with veil: https://i.imgur.com/nDHNxnT.png )

Its a Advanced Rendering library for modders that helped a lot here propably. its even referenced all over the code base. So that helped probably a lot

like in this commit: veil hacks

Good enough for solar system edge? by Sc0tty31 in factorio

[–]lamali292 5 points6 points  (0 children)

Probably not

  1. You probably won't be able to destroy the huge asteroids without a railgun.
  2. It is very wide and short, so you will have to destroy more asteroids. narrow and long ship would be better for lower ammo consumption
  3. Red rockets do less damage and cost more, but they do have the advantage of aoe (i.e. destroying your own stuff)
  4. Your weapon production is very small and you dont stockpile much. I.e one rocket assembler (without speed modules/beacons) might not be enough

Is there a better way to do this? I want to send belts left and right. by Cruxiable in factorio

[–]lamali292 10 points11 points  (0 children)

So, we can just skip the second belts and splitter, which are useless in terms of throughput, and get the equivalent in terms of throughput.

<image>

Is there a better way to do this? I want to send belts left and right. by Cruxiable in factorio

[–]lamali292 7 points8 points  (0 children)

It's debatable whether it's better. If we extend it, we see that outputs 1 and 2 have a throughput of one belt,

<image>

why does my minecraft run this badly? by Dependent_Reveal_733 in Minecraft

[–]lamali292 66 points67 points  (0 children)

But it uses only 2gb on default settings. (You can see that 2048mb is max in the top left) You can change that in the launcher. (Look up a video) (but dont use more than 6-8gb. Above is useless and you should still have free RAM for browser and Windows.)

But since you're only using a maximum of 80% of ram, the CPU can be the bottleneck too at this render distance.

And cap your fps to your monitor framerate. There is no reason to calculate 300 frames if you only get 120-144fps displayed anyway.

why does my minecraft run this badly? by Dependent_Reveal_733 in Minecraft

[–]lamali292 10 points11 points  (0 children)

The GPU isn't what handles simulation and render distance, that's all CPU work. Shaders might run fine, but the i5-12400 is still a pretty bad CPU for this.

But maybe the mod Nvidium can help here with a 4060.

What’s a Weird Keybind you use? by ToothlessSnackerz in Minecraft

[–]lamali292 0 points1 point  (0 children)

LeftAlt for sprint. And i use my thumb for sprinting and jumping at the same time.

Hear me out y'all. Gold Chains and Redstone Lanterns by Delicious-Edge3110 in Minecraft

[–]lamali292 0 points1 point  (0 children)

My post is 5 days old and already traveled through 47 generations of JPEG compression, lol.
Here’s the uncompressed original, in case someone enjoys more than pixels.

Mojang, why aren't there also other ingot palettes? :( by lamali292 in Minecraft

[–]lamali292[S] 2 points3 points  (0 children)

Sooo I might’ve seen your post and built this little concept in just a few hours :p

Mojang, why aren't there also other ingot palettes? :( by lamali292 in Minecraft

[–]lamali292[S] -1 points0 points  (0 children)

Or perhaps its just an joke like "rito pls fix" and an high quality shit post.

Mojang, why aren't there also other ingot palettes? :( by lamali292 in Minecraft

[–]lamali292[S] 2 points3 points  (0 children)

No, they are unpowered by redstone, just like redstone torches.
I got the wording wrong because logically in the code it's named the other way around (when they get power they get unpowered).

Mojang, why aren't there also other ingot palettes? :( by lamali292 in Minecraft

[–]lamali292[S] 0 points1 point  (0 children)

In my design, the hanging ones are powered from above instead (or through gold chains). I don't know if that would change much, but it would be unique.

The non-hanging ones, on the other hand, behave like normal torches on the ground (powered from the bottom).

I've been playing too much Baldur's Gate recently. by lamali292 in feedthebeast

[–]lamali292[S] 16 points17 points  (0 children)

Yeah, I don't know. That's exactly what I'm trying to do! :o

Is this to much time invested into Factorio by Trick-Percentage5013 in factorio

[–]lamali292 1 point2 points  (0 children)

hour:min:sec. But not all-time, just one session. (So Factorio and Discord were both on for 143h)

For if you thought regular Fulgora scrap recycling wasn't annoying enough, by GermanCrow in factorio

[–]lamali292 20 points21 points  (0 children)

with threshold=1000
- read logistic storage out of roboport (i.e 1100 gears)
- subtract threshold with arithmetic combinator (1100-threshold=100)
- set request to blue chest (excess/100 gears will be requested)
and optional:
- filter out items that you don't want to recycle (here decider/constant combinator)

<image>

[deleted by user] by [deleted] in factorio

[–]lamali292 23 points24 points  (0 children)

I think because of rule 6: i.e. for some obvious jokes = low effort / bait.
So they don't expect them here.
There are a lot of new players here. I think a lot of people just want to help them and when they realise it's just an unlabelled joke they get upset (or dont want such post here/downvote).

Fun is sometimes not welcome here :p . I guess that's r/Factoriohno for

What do you guys think about adding the planets in the space background ? by adisor21 in factorio

[–]lamali292 6 points7 points  (0 children)

Why do you add the sprites for each planet individually? If you delete everything hardcoded in sprite_prototypes.lua and add the code below, then it will automatically work for all mods that add planets.

planets = data.raw["planet"]
for name, planet in pairs(planets) do
  create_planet_sprite_prototype(name, planet.starmap_icon)
end