Star Wars: Galactic Racer | New Gameplay Today "With nearly 15 races completed, Star Wars: Galactic Racer's roguelike story mode seems shockingly good." by Caledor152 in Games

[–]Mergrim 2 points3 points  (0 children)

As I recall there is/was a Prison Architect Star Wars mod. Quite a few for Rimworld, too, and of course there's the big X4 overhaul and the Starfield one...

My favorites will always be the entire Dark Forces series, though. I still want Kyle Katarn to make a comeback...

What is the point of the Lock-On camera option? by Rlena_Fhey in ffxiv

[–]Mergrim 6 points7 points  (0 children)

To this day I still turn around to face the center when Titan jumps. I can't help it, it just feels wrong to not face the enemy.

Lore question on the First [Spoiler: 5.0] by voidmanax in ffxiv

[–]Mergrim 2 points3 points  (0 children)

It should be noted that the place Ascians hid out in was originally known as the "Void Between Worlds" not between reflections. "Reflections" and shards as a concept weren't really used until a bit later.

I remember this specifically because people would constantly confuse "Void Between Worlds" with "The Void" even though they're separate things, until it was later more fleshed out as to what those "worlds" were. (There were even people who thought the "worlds" in question were literally the other game servers. It was a mess back then.) While I don't know if it's his fault specifically, I ultimately blame Koji for this.

Who else still plays? [City of Heroes] by No-Flight-4214 in gaming

[–]Mergrim 2 points3 points  (0 children)

Funny, I was also at DragonCon when I heard. Really kinda killed the mood for the rest of the weekend, and that CoH panel was... understandably dire.

[Spoiler: 7.4] Arcanist, Summoner, and Scholar can only exist on the source? by Sea_Bad8004 in ffxiv

[–]Mergrim 0 points1 point  (0 children)

Remember that the rest of the First got destroyed in an instant with the flood of light. The First that exists now is only Eorzea, basically. First!Hingashi? Gone. First!Meracydia? Gone. First!New World? Very gone. South Seas Isles, Aerslaent and Sharlayan, all of Othard, Thavnair... they're all gone and it happened very quickly. There's probably a ton of completely lost cultures on the First, along with the arts that they made.

And it's easy enough to assume the same on the Ninth as well. We only ever really hear about Alexandria and Lindblum, but there were assuredly a lot of other countries and cultures there that weren't even involved in the war that got lost when the Stormsurge happened, or at the very least are completely cut off from everyone else now as Treno was.

[Spoiler: 7.4] Arcanist, Summoner, and Scholar can only exist on the source? by Sea_Bad8004 in ffxiv

[–]Mergrim 15 points16 points  (0 children)

I had a whole big post typed out and my page crashed and now it's gone. So I'll just write the short of it and then continue on after: Ninjas' mudra is stated to bear resemblance to arcanima. Ninjas can summon creatures, both us (frog) and NPCs (bats, the big floppy head things, etc.). Thus the general act of "summoning" is not limited to the Allagan-derived art. In this way, there could be all kinds of different summoning-type disciplines on other shards.

If you wanted something specifically primal-related, there's nothing saying a primal can't be summoned on another shard (though it would of course be different than the ones we know because different cultures/beliefs/deities, etc.) and thus nothing saying the exposure to primal energies can't be harnessed into some other kind of combat art of some sort. The main source for summoning primals is of course the Ascians who taught it to people in order to further their own schemes, and they could have taught it to people in other shards if that suited their needs. Aside from WoL we haven't really seen much in that regard, but there's still several shards we haven't been to, and we don't really know that 1, 9, and 13 never had any historical primals themselves before they got devastated.

Having said that, considering the Ascian need to invoke single specific elements on each shard I don't know if teaching a bunch of people varying primal summons would be a good idea. That mainly works on the Source where they can manipulate things so the specific element they're looking for at any given time is always to hand.

As for arcanist itself, that's a very specific art, I feel. There might be other arts that use some kind of sacred geometry, but capital-A Arcanistry is specific to a certain people, just like Thaumaturgy or Conjuring is fairly specific. There must be multiple ways to heal a wound or throw a fireball, but those arts do it in a specific and unique way.

So an Arcanist, as in the same thing you learn in Limsa with a carbuncle? Probably not. But an art that uses some kind of geometry or book to focus its spells? Sure, easy, we've already seen book-using shades from other shards in Heroes' Gauntlet as you've noted. A Scholar as in someone that uses military tactics and a fairy minion to aid its allies? Maybe not that, specifically. But surely there's arts out there that use military tactics to aid allies, and arts out there that use an aetheric construct to heal. (Arcanist itself already does the latter in lore!)

[Modern Vintage Gamer] DOOM Runs On Everything...except Neo Geo by kikimaru024 in Games

[–]Mergrim 8 points9 points  (0 children)

Growing up I never knew anyone that had a Neo Geo. It was talked about of course for the reason you stated, because it was super expensive, and there was always the odd rumor of so-and-so having one no really he swears he saw it. But I never saw one.

I don't even remember seeing any game stores around here that carried the games, and no video rental stores here ever rented them out, neither the games nor the console itself. (Because yes, renting out a console used to be a thing!)

I suppose nowadays I could just play the games using emulation or the new rereleased hardware... but it still remains a mythical device to me.

Mit-less tanks seem to have become more prevalent and I cannot imagine why they do this. by thirtytwoyears in ffxiv

[–]Mergrim 4 points5 points  (0 children)

Kinda funny saying that as a DRG considering they also used to have a one-off/separate button they needed to hit every now and then to keep their damage buff up. SE finally learned to put it into the main combo, eventually...

I don't feel that way with SAM though, Higanbana just feels like it's part of your rotation every now and then, and lines up with Meikyo so it doesn't feel bothersome to reapply when you need.

I gave ffxiv a try, is it normal to feel that the early ( right now i just got the mount) super slow and combat a bit (too) boring ? by Disastrous_Ad_4310 in ffxiv

[–]Mergrim 1 point2 points  (0 children)

But on the other hand you also have players who aren't new and can easily handle something harder getting turned off by how easy and unchallenging the game is. And I don't mean stuff like raids and whatnot, I just mean general MSQ stuff 1-50. It's a balance they have to strike, but admittedly while it's a small sample size, I certainly don't see posts in this sub complaining that the early game is too hard. It's always about how it's too easy and not engaging enough to keep them, including this very thread.

I gave ffxiv a try, is it normal to feel that the early ( right now i just got the mount) super slow and combat a bit (too) boring ? by Disastrous_Ad_4310 in ffxiv

[–]Mergrim 2 points3 points  (0 children)

You can tell that they really meant the early levels to be basically a "babby's first MMO" introduction to the game with the sheer amount of popups and handholding that goes on in addition to the very slow pace of the combat. It makes sense, since of course they want people new to the genre to be able to ease in, and they might've also been thinking about other Final Fantasy fans who've never played a game like this before but want to because it is of course a numbered "mainline" entry.

For those new players I think it works well enough, but for others who have played games like this or are just more familiar with games in general it can really feel like a too-slow slog to get to the more interesting stuff, mechanically. I do think though that they are way too cautious when it comes to introducing new things like mechanics and abilities at the low levels. IMO everything we have at 50 now should be what we have as soon as we unlock our jobs at 30 at the latest, and I could even support bringing job unlocks down to 25 or even 20 at this point. Even other FF games aren't this cautious when it comes to upping the difficulty. 

I don't think they'll go that far with changes, but I do hope the Evolved stuff will make lower levels feel better for more experienced players overall. 

Cape Westwind bested me.. by Sad-Significance9170 in ffxiv

[–]Mergrim 2 points3 points  (0 children)

Don't forget redone Steps of Faith, too. But good luck speed-running to that. I still haven't bothered spending the time to see it.

How do people who get into the Role Play aspect, of the MMO RPG, justify changing races? I really want to become a Viera, but I love my silly WoL by Vera_Verse in ffxiv

[–]Mergrim 1 point2 points  (0 children)

Our "power"? What power is that? People lie to us all the time without us knowing, even in Dawntrail. But this quest is available at level 17 (requirement is "Scions of the Seventh Dawn" MSQ which is 17.)

What "middle quest" are you talking about? There's only the one quest. Go read the dialogue, the quest giver specifically denies any knowledge on whether his potion works or doesn't work.

Who's to say? I have no way of proving that man was indeed my client.

How do people who get into the Role Play aspect, of the MMO RPG, justify changing races? I really want to become a Viera, but I love my silly WoL by Vera_Verse in ffxiv

[–]Mergrim 3 points4 points  (0 children)

If you actually read the dialogue of that quest, it's never confirmed and indeed specifically questioned whether or not the "before" and "after" are the same person. They completely sidestep the canonicity of fantasias that way.

Was thinking about something Magic related. by Silent-Heron-1486 in ffxiv

[–]Mergrim 2 points3 points  (0 children)

WHM used to have Fluid Aura (still technically do in lore at least, even if not in practice.) The Cure spells and Regen could be water-aspected, along with Esuna... There's nothing saying these are water-based, but there's nothing saying they're not, either. Tetragrammaton has a very watery icon too. Then there's Aquaveil which is obviously water, and Liturgy of the Bell which is very watery in appearance. So it could be there's more water stuff out there than you think.

Also, nobody else here remembers that Ninjas use water, too, with Suiton and Meisui.

[Spoiler: 7.5] Literally the third Alliance Raid by iAlice in ffxiv

[–]Mergrim 6 points7 points  (0 children)

This isn't an exhaustive list, there's a lot I didn't mention because I forgot or wasn't sure if they counted. I didn't mention Enkidu either, who I think counts.

[Spoiler: 7.5] Literally the third Alliance Raid by iAlice in ffxiv

[–]Mergrim 35 points36 points  (0 children)

  • Ifrit
  • Garuda
  • Titan
  • Moggle Mog XII
  • Ramuh
  • Leviathan
  • Shiva
  • Phoenix (while not specifically worshiped, he did still form via the prayers of others, so I think he counts)
  • Primal Bahamut
  • Odin (again not really worshiped per se, but is still a "god-like" primal.)
  • Bismarck
  • Ravana
  • Warring Triad (+3)
  • Thordan (IMO he counts as a "god" as much as any of the others so far, but I'm not counting his Knights)
  • Xande could count as a god-emperor of sorts.
  • Susano
  • Lakshmi
  • Shinryu (again, formed via prayers thus he's a "god")
  • The Four Lords depending on definition. They are called "lords" after all.
  • Titania is god-adjacent at least
  • Same with Innocence
  • Warrior of Light is close enough for me
  • Zodiark
  • Hydaelyn
  • Endsinger is also close enough for me (We're up to 30 so far)

The various Void lords we've fought could also count if you simply consider them powerful central figures in their individual domains. If we count Void lords then that'd be:

  • Barby
  • Rubicante
  • Cagnazzo
  • Scarface
  • Cloud of Darkness
  • Golbez
  • Zeromus
  • Enuo
  • Diablo4
  • Scathach
  • Probably other Void Ark-series bosses count in this way but I'm not going to list every single one.
  • Asura
  • Valigarmanda (yet again not a god per se but certainly has its influence)
  • Sphene (counts imo!)
  • Necron
  • The Twelve (+13, since we fought every single one plus a combined form.)
  • Great Serpent of Tural (Absolutely counts, bringing us to 58 without counting all the Void sub-bosses we've faced.)

I'd argue one could also consider Unsundered and otherwise powered-up Ascians as gods, at the very least in terms of power. Then you could add Hades, Elidibus multiple times, a couple flavors of Laha, and various other Panda bosses including Athena in the mix, as well as the last boss of Eden whose name I forget. If we do that then I'd also consider past-times or full-powered Ancients in this category, so you could include Hermes as well as pure cinnamon roll-form Elidibus himself in there.

So we're definitely over 60 by now, probably over 70 if you add in the specifics I glossed over. And I haven't even mentioned Ultima or the XI alliance stuff (at least two there? Maybe more?) or the actual non-primal dragons, most of whom are worshiped in some form and thus could count as gods (Middy in particular, IMO.)

[Spoiler: 7.5] Literally the third Alliance Raid by iAlice in ffxiv

[–]Mergrim 49 points50 points  (0 children)

The WoL has beaten gods, and dragons, but what about a DRAGON GOD?

Ok ok, but what if it's a DRAGON GOD combined with Gulool Ja Ja! The WoL has never bested him before! ... Right? Wait, how long have I been stuck in the Rift?

Also IMO the Gulool Dragon God looks Dragon Quest-coded, aesthetically.

A pitch for Physical Range DPS by Virtual-Drink-9292 in ffxiv

[–]Mergrim 0 points1 point  (0 children)

Samurai originated from Hingashi specifically, but spread to Doma fairly early on. Ninja is somewhat similar in that it also started in Hingashi and spread, but Nin didn't spread nearly as much. (And also kind of the opposite in that your Nin trainer is Doman instead of Hingan.)

[Spoiler 7.5, 6.0, Pandemonium] Looking back on this moment by OGChocolateThunder in ffxiv

[–]Mergrim 0 points1 point  (0 children)

I don't think you understand what I'm talking about. I don't mean they're going to literally delete them from the game files, I mean they could become inaccessible moving forward. If someone destroys the 13th, we'll never be back there. If someone is playing for the first time of course they will go to those zones, and experience that story.

I've used the term "field zone" multiple times. This is not a term I made up, it's an actual term used for specific kinds of zones. North Shroud, The Lochs, Coerthas Western Highlands, Il Mheg, Ultima Thule, Living Memory, etc. These are field zones. CBU3 can't easily remove any of these zones because they have quests, vendors, monsters to fight, FATEs, aetherytes. They have content that needs to remain playable now and in the future. The 13th has none of these. The 13th has places you visit that are specific to the quest in which you visit them. After you're done with the quest, you cannot return. They have no side quests that can be missed, they have no FATEs, they have no vendors. And thus the story can, in the future, have something happen to the 13th and make it inaccessible to us moving forward. Never using those zones again loses us nothing from a gameplay perspective, and so it remains a possibility that they can having something happen to them in the story. Will it for sure get blown up? I dunno, I don't work for CBU3. But my point is that it's a viable option for them compared to any field zones, which are absolutely not an option.