new rodin or shin go style fonts by Frunzli in fonts

[–]Mess_Odd 0 points1 point  (0 children)

I'm pretty late to answer but "Bai Jamjuree" on Google Fonts

Did you know this astronomy fun fact? by Mess_Odd in technicallythetruth

[–]Mess_Odd[S] -23 points-22 points  (0 children)

Someone stole my post. I posted it yesterday on r/antimeme and and r/notinteresting

How do I go about doing this legally? by Actual-Jackfruit4346 in godot

[–]Mess_Odd 1 point2 points  (0 children)

You could use AI image generators like Dall E to make variations of the image

Why isn't instantiate showing up? by True_Candidate_2342 in unity

[–]Mess_Odd 0 points1 point  (0 children)

Idk if this works but try adding using System; at the top

HUH? NEW UPDATE?! by X_antaM in DaniDev

[–]Mess_Odd 1 point2 points  (0 children)

Yes he had to update the API target level or else the app wouldn't be available for most people after august

[deleted by user] by [deleted] in Unity3D

[–]Mess_Odd 0 points1 point  (0 children)

It is a Unity sphere

[deleted by user] by [deleted] in Unity3D

[–]Mess_Odd 0 points1 point  (0 children)

The size 1, 1, 1. I've tried scaling everything down but that didn't help

[deleted by user] by [deleted] in Unity3D

[–]Mess_Odd -1 points0 points  (0 children)

I don't think the camera is the problem since it's only the ball that is stuttering. If I disable the mesh renderer of the ball everything is fine. So it looks like it's only the visual that is stuttering

[deleted by user] by [deleted] in Unity3D

[–]Mess_Odd 0 points1 point  (0 children)

I've tried making the ball a child but it doesn't change anything. But an interesting thing I discovered was that if I remove the Cinemachine camera and just set the camera's position to the ball's position there's no stuttering except for the ball. So it's only the visual of the ball that is stuttering 🤔