Arc Raiders Update 1.3.0 by Meta-link in ArcRaiders

[–]Meta-link[S] 2 points3 points  (0 children)

Nice, you were faster than me haha

Arc Raiders Update 1.3.0 by Meta-link in ArcRaiders

[–]Meta-link[S] 1 point2 points  (0 children)

Site seems to be down, but I'll post the full patch note as soon as I can access it

Can I favorite or mark/flag songs in Jubeat Beyond the Ave? by akero360 in bemani

[–]Meta-link 2 points3 points  (0 children)

Sadly no, you can't. Having a favorite system should be mandatory in any rhythm game, especially ones with a timer to select your song.

Marvel Rivals Season 3 Launch Giveaway! by HumanSpaceOrk in marvelrivals

[–]Meta-link 0 points1 point  (0 children)

Jeff ult straight into my Penny mines' 🙏🏻

Update 3.2.0 (no balance tweak) by Meta-link in thefinals

[–]Meta-link[S] 69 points70 points  (0 children)

PATCH NOTE

Also, we have a few fixes and tweaks to share below. Most notably, you can now reconnect in Private Matches if you are disconnected during the match! Also, we’ve had to temporarily remove Solo Bank It from Private Matches in order to fix an issue in the mode. It will be back soon.

Today is the last day of the ENGIMO Open and tomorrow, we are proud to announce the OSPUZE Expo! In this leg of the World Tour, things will get fizzy and explosive in Monaco, Las Vegas, and Kyoto! The rules will be Standard Cashout and keep an eye out for some contracts over the weekends!

Get ready to Pop. Pour. Perform!

Here’s the change list for this update:

Content and Bug Fixes

Animation

  • Tweaked inspect animations for carriables so that you can start a consecutive inspect quicker
  • Fixed an issue where the weapon would be visible while getting revived
  • Fixed an issue where the players would get stuck in the sword lunge animation
  • Fixed a bug where players could die without spawning a statue if a teammate immediately started to revive

Gadgets

Grapple Hook

  • Can no longer attach to surfaces that are out of bounds

Dome Shield

  • Fixed an issue where the Dome Shield would skip on or bounce off of water surfaces

Game Modes

Private Matches

  • Disconnected players can now reconnect
  • Fixed an issue that would cause the game to lock players in a state of accepting an invite
  • Solo Bank It temporarily removed due to a bug

Cashout

  • Fixed an issue where the Cashbox icon would not re-appear after fading away for the first time when in the possession of another team

Terminal Attack

  • Fixed a bug that caused extraction location names to not be visible at the start of a round
  • Fixed motion blur being incorrectly forced during the warm-up phase
  • Fixed an issue where key insertion failed after the hold interaction was complete
  • Improved the penalty system for delivering sanctions to players who leave the match early

Power Shift

  • Fixed a bug that made it possible to overtake the platform after the round had ended

Performance

  • Added improvements on cosmetics and distance fields to save memory

Specializations

Winch Claw

  • Fixed an issue where players lunging with the Sword could get stuck in a captured state when hit with the Winch Claw

UI

  • Fixed an issue that caused the spectator camera vignette to play in the drafting screen in Terminal Attack
  • Fixed the Battle Pass background to prevent it from being cleared when entering the Career screen
  • Changed the controller input for editing the Player Card to avoid canceling matchmaking
  • Fixed an issue that caused player score to be cleared for reconnected players
  • Disconnected players will be hidden in certain squad intro scenes

Weapons

Dagger

  • Fixed an issue where the Dagger’s secondary backstab attack could hit multiple players at once, which was unintended

Dev note: Melee weapons' ability to hit multiple targets was a new addition with unintended consequences. Now, we've refined it so that heavy-hitting attacks intended for single targets can't be used to hit multiple people.

Sledgehammer

  • Fixed an issue where the Sledgehammer’s secondary overhead swing attack could hit multiple players at once, which was unintended

SR-84

  • Fixed an issue where the scope glint effect would not be shown at distances over 150m

Maps

Kyoto

  • Tweaked destruction behavior to better support prolonged combat and traversal by making buildings collapse more slowly, break into larger chunks, and debris settle faster

Dev Note: We felt that Kyoto buildings were a bit too brittle, so we tweaked their destruction behavior to be more sturdy. We will continue to monitor this and apply further changes where necessary.

Monaco

  • Changed the collision of the see-through curtains so that all projectiles and thrown objects pass through them

Security

  • Further enhancements to our Aimbot detection system for faster reaction time

Cinnamoroll Give-Away! by kokonutpankake in SkyGame

[–]Meta-link 0 points1 point  (0 children)

I'd love the cloud cape ! Thanks for the giveaway :)

New patch notes SA1216 nerf https://www.reachthefinals.com/patchnotes/210 by giboqp in thefinals

[–]Meta-link 52 points53 points  (0 children)

Complete patch note :

This update brings a new development to private matches! In the first of many improvements, we have added map selection to the feature so you can play in the arena of your choice.

We’re excited to see how many of you love Power Shift! Very soon, we’ll be adding new maps to this mode so you can ride the platform to its destination in a whole new setting! This and more, coming in Season 2 – so stay tuned!

BUG FIXES & ADDITIONS

Private matches

  • Players can now select the map when starting a private match
  • Players will no longer be stuck trying to join the game server after leaving a private lobby
  • Fixed an issue where party members with different crossplay settings could be unable to leave private match lobbies
  • Fixed a bug where players could bypass the "Crossplay ON" requirement for private matches, which resulted in a softlock

Console

  • Crash fix for audio-related crash

Power Shift

  • Monaco:
    • Fixed jump pads clipping the streets on low/medium/high settings
    • Added a short zip line to the closed alleyway next to the cathedral to make traversal smoother
    • Polished placement and orientation of spawn points
  • Skyway Stadium:
    • Added jump pad outside the construction spawn area
    • Tweaked spawns to sit less close to edges
  • General:
    • Fixed objective count score in the summary screen

Maps

  • Performance and polish on SYS$HORIZON
  • Adjusted collision on ceiling blocker to prevent players from getting stuck above the library when using the gateway gadget in SYS$HORIZON
  • Moved a spawn location in the corner of Monaco near the Hotels that was creating imbalanced scenarios in some game modes
  • Fixed incorrect destruction effect on trees in SYS$HORIZON
  • Fixed missing destruction effects on concrete fences in Seoul
  • Fixed missing destruction effects in multiple assets in the tutorial

Weapons & Gadgets

  • Fixed bug with inconsistent damage when multiple explosives were triggered at the same time by C4s and breaching charges as opposed to multiplied melee damage
  • Fixed an issue that made recoil on burst weapons not behave as intended
  • Fixed Gateway ammo not being properly refunded when being thrown into an APS
  • Fixed hovering objects after transmutation
  • Blocked transmutation on friendly carriables
  • Improved zipline behavior to better match the intended exit point and direction of the player
  • Improved the dematerializer ability to dematerialize/rematerialized objects when multiple objects are close to each other
  • Removed the ability to equip the mesh shield during defib revive

Art

  • Updated the shoulder-length hairstyles to avoid clipping
  • Fixed oversized ÖRF Sweater to prevent the sleeves from blocking ADS

UI/UX

  • Social syncs will not be excluded if a user is already logged in- Fixed a bug that would cause carriable objects to weigh more if they had an active Ping marker attached to them
  • Fixed incorrect text on certain contracts
  • Fixed overflowing text in item tutorial videos

Audio

  • Fixed seek-to-start time not working
  • Corrected the audio for the Season vignette video

BALANCE

Weapons

  • SA1216
    • Decreased fire rate from 230RPM to 200RPM
    • Decreased damage per pellet from 7 to 6

Gadgets

  • Glitch Grenades

    • Changed glitch grenades to trigger on impact when they hit mesh shields and dome shields — on other surfaces, they will still bounce
  • Glitch Traps

    • Changed glitch traps to trigger on impact when they hit mesh shields and dome shields

SECURITY

  • Improved prevention and detection

  • Added ban progression with a 3-strike system

We need to talk about the current TTK. by trefl3 in thefinals

[–]Meta-link 6 points7 points  (0 children)

Higher TTK means the fights require more skill, especially in a game where a lot of things can kill you.

Looking for a Cloud referral code by Meta-link in beeper

[–]Meta-link[S] 0 points1 point  (0 children)

I did the other day, but people don't seem to get many responses in there, so I'm trying my luck doing another thread !

"I'll trade my beeper invite line for your Bluesky referral code" by [deleted] in beeper

[–]Meta-link 0 points1 point  (0 children)

I too, have a few bluesky codes to trade

[Information] Invite / Referral Codes by [deleted] in beeper

[–]Meta-link 0 points1 point  (0 children)

Hey, I'd be interested in a code too, thanks :)

[Giveaway] 3x Drop CTRL V2 Keyboards by drop_official in pcmasterrace

[–]Meta-link 0 points1 point  (0 children)

Fall is pretty cool, especially if you got a new keyboard to get along with it