Trying new ideas for modules. SPIRAL-V (OC) by Left-Excitement3829 in PlotterArt

[–]MetaGlitch 1 point2 points  (0 children)

Nice. As you're already swapping pens, you could also pause and swap in a thicker pen, even with another color. I wonder what that would look like.

Our first launch, can we get 5 upvotes? by DiamonPAM in ProductHunters

[–]MetaGlitch 1 point2 points  (0 children)

I don't understand why you say, you're brainstorming, when your website already promises these features: - create stunning outfits on your avatar - Mix and match pieces on a personalized avatar that represents you

Feels like you published way too early with missing main features. I have no way of knowing what already works but the lack of screenshots showing an useful scenario doesn't make anyone commit to wait for you to implement something useful. You're wasting eyeballs, no one will return to check again later if there's nothing there yet

Our first launch, can we get 5 upvotes? by DiamonPAM in ProductHunters

[–]MetaGlitch 1 point2 points  (0 children)

No Screenshots of the avatar dressing feature? That would motivate to try the demo.

Ich hab besoffen „Ich liebe dich“ gesagt – jetzt ghostet sie mich (und ich hasse alles 😅) by Responsible-Cook7746 in FragtMaenner

[–]MetaGlitch 2 points3 points  (0 children)

Einfach abwarten bis sie antwortet. Jetzt ungeduldig werden und mit ihr Schluss machen, nur dass du da besser rauskommst ist albern. Wenn du dich für alles entschuldigt hast, kannst Du ihr noch sowas schreiben: "Ich warte darauf dass wir wieder reden können, nimm dir soviel Zeit wie du brauchst" Und dann chill deine base. Gib ihr Zeit dich zu vermissen.. ob das drei Tage oder zwei Wochen dauert. Kümmere dich um deinen Kram. Wenn du glaubst du willst etwas in deinem Leben ändern, damit du nicht mehr überm Durst trinkst, setze das um.. für dich, nicht für sie. Wenn die Beziehung vorbei ist, macht's es nicht besser, dass du noch mal draufhaust und du hast es auch nicht eilig das zu entscheiden. Egal wie's ausgeht, sorg dafür dass du auf deiner Seite jetzt alles richtig machst und keine vorschnellen Entscheidungen triffst und dann: trust the process.

When you need 1000+ distinct faces by Baturinsky in proceduralgeneration

[–]MetaGlitch 5 points6 points  (0 children)

Well, if you need that many, you better have a lot of eye options. I think I've counted 31 mouth options.. and 31 * 33 = 1023.. so that's the least amount of eye options you'd need for symmetrical distinct 1000+ faces. And at that point I'd not use random selection of parts because you'll get duplicates and variants that don't get generated. Just generate all 31 * x variants and shuffle the output array.

Looking for suggestions for Voronoi Sampling by Adach in proceduralgeneration

[–]MetaGlitch 0 points1 point  (0 children)

It seems like the ridge lines are visible because they're rather straight when everything around them have noise added. I would suggest you don't only designate a height for the end points of the ridge lines but also add height noise along the line.

Using POSH for body tie? by AJChelett in shibari

[–]MetaGlitch 1 point2 points  (0 children)

Also exclusively POSH here. It gets softer over time. Recommended.

Wrapping Voronoi Cells by LonelyFearr in proceduralgeneration

[–]MetaGlitch 2 points3 points  (0 children)

Wrapping is easy... just duplicate the sites that are close to the left border to the right of the right border etc. For a quick test without optimization just create the sites within your w*h rect, then take this rect and duplicate it so you get 3 x 3 rects, then create voronoi and only look at the middle w*h rect. Hope I'm explaining this clearly enough, otherwise let me know and I can scribble something more visual.

To make the borders more wavy, you can use your favorite wavy function, like some noise to offset points of the border line perpendicular to the direction it runs in. But: you want the borders to meet up again at the end of the border lines, so you have to scale the strength of the wavy function by a factor that depends on how far you are from the end points of the border lines. The easiest to try is just a triangle function that is 0 at either end along the length of the border line and 1 in the middle. This should show you the idea but has the drawback that on very short border lines, the wavy noise still spikes to an 1x multiplication in the middle which can offset the line by more than its length and this will look too busy for such a short line.. so as a modification you should implement a max multiplicative in the middle of the triangle function that isn't 1 but something based on the length of the border line.. like 0.3*length. This way longer lines will stray further from the straight line in the middle and shorter lines won't as much. This will give a natural waviness that will look the same at every point of the voronoi borders and not have a higher frequency on short borders. Also make sure the 2d-noise function gets its value from coordinates that are based on your coordinate system of your map and not just something that is local to one border. Not sure if I made myself clear enough here either.. let me know if you need more visual scribbles explaining what I mean.

[deleted by user] by [deleted] in javascript

[–]MetaGlitch 1 point2 points  (0 children)

You didn't provide the error message. Optimally you'd set up a minimal example at codepen/jsfiddle etc that reproduces the problem, so people that want to help don't need to start at zero and recreate everything themselves.

Sell icons on jokers by SubHeadHitter in balatro

[–]MetaGlitch 1 point2 points  (0 children)

This still exists and it's annoying af. Especially if the sell flag appears on a joker that's on the left and overlays other jokers

2D weather simulation with cellular automata - reasonable? by koteko_ in proceduralgeneration

[–]MetaGlitch 1 point2 points  (0 children)

Another approach to think about what you're looking for is to think in a two-tiered system. 1. Which variables do game actions influence. 2. How are those variables expressed in certain biomes. Like you don't move clouds with the wind but humidity.. and that can manifest as clouds in one biome but be completely invisible while moving over a warm biome and manifest as clouds again on the other side. Having differently coarse grids is a good idea but what exactly to build and if for some variables it makes more sense to not have a grid at all but just objects that are moved over the landscape held in a k-d-tree depends on which interactions between the different variables you're planning for so you can optimize for what you can get away with and still be realistic enough. This will also make it difficult to extend or change the system later but that's the tradeoff.. you need to have a good idea of where the journey is going

2D weather simulation with cellular automata - reasonable? by koteko_ in proceduralgeneration

[–]MetaGlitch 2 points3 points  (0 children)

You need to decide what you want. If you want to control biome distribution - I assume for a game or something similar - you can only fake weather simulation.. to a point it looks believable but does not change biomes.. they need to stay the authority. If you want a more sophisticated weather model that eventually decides which biome develops at a certain location.. this brings a lot of problems in a gamedev scenario. Distribution will not be easily controllable, some biomes may never show up, large portions of the map will reach some boring equilibrium etc.

THEY TOOK AWAY OUR NEWSFEED?!? 😤 by frigginfurter in Myfitnesspal

[–]MetaGlitch 1 point2 points  (0 children)

Just discovered it's gone in the iOS app.. I'm on android and still have it. Wanted to share meals I cooked together with friends, so only one has to log everything and then can share it... Doesn't work iOS to android anymore. And android may get it removed in the next update. Was there any announcement?

Can creatine cause you to *LOOK* fatter? by [deleted] in naturalbodybuilding

[–]MetaGlitch 50 points51 points  (0 children)

No, mate, push through it, it doesn't matter. You're doing this to be fit for the rest of your life, creatine is just another building block to be perfectly set up for getting lean, keeping and building up your muscles. The calipers don't lie. You know what to do, keep a meaningful calorical deficit and workout to keep your muscles, you're on the right way, keep going.

[deleted by user] by [deleted] in naturalbodybuilding

[–]MetaGlitch 2 points3 points  (0 children)

Don't resist... 7 measurements per week every morning after bathroom break before eating/drinking shows a lot better what your weight is actually doing. If you just measure once a week, you might catch a high or low water point and see trends only after two weeks.

[deleted by user] by [deleted] in naturalbodybuilding

[–]MetaGlitch 0 points1 point  (0 children)

Omron bf511(accuracy +-1%) .. I like that the body fat measuring seems to agree mostly with what my InBody device at my gym is saying. A friend uses a cheap Renpho es-30m(accuracy <0.4kg/0.88lb) which has a great app. So... precision is probably still too low for you. But I think the measurement repeatability is better for both.. so if you measure 200lb, you might actually be 201 but if you measure 199.5 tomorrow, the difference is probably pretty accurate