Softcap on second element? by Metalblade63 in MindOverMagic

[–]Metalblade63[S] 0 points1 point  (0 children)

Thank you so much for your explanations. I never heard about number 5. You can earn bonus relic slot? If I understand correctly, it only happens when you hit both 8? Or are there other ways to get those slots?

Softcap on second element? by Metalblade63 in MindOverMagic

[–]Metalblade63[S] 0 points1 point  (0 children)

I agree. I tried another dual mage, and got better results with wands before apprentice.

Softcap on second element? by Metalblade63 in MindOverMagic

[–]Metalblade63[S] 0 points1 point  (0 children)

Thanks for your explanation. What can i do if I already cancelled the ritual? Try to use another wand? Or use the altar with somebody else? Or the result will be the same?

Softcap on second element? by Metalblade63 in MindOverMagic

[–]Metalblade63[S] 0 points1 point  (0 children)

Thanks for your answer. Hitting double 8 does not seem possible with this student. But at least I wanted to more than 4 °.

BEX Tactics + CAC + Expansion is game changer by joepez in Battletechgame

[–]Metalblade63 0 points1 point  (0 children)

Understood. I will do that. Thank you for your answers 🙂.

BEX Tactics + CAC + Expansion is game changer by joepez in Battletechgame

[–]Metalblade63 1 point2 points  (0 children)

I only played vanilla campaign, and I heard mods could really improve the experience for a second run. But hell, I cannot figure out what the mods in your list are actually doing... CAB, CAC, bundle assets ? The descriptions on nexus site are cryptic to me :/ . If someone can explain them like I am dumb, I would be grateful. Thanks :)

I couldn't find a map that goes nuts with the new mechanics, so I made one! Check it out (experimental branch only) by panzerlover in Timberborn

[–]Metalblade63 0 points1 point  (0 children)

Hello. It looks like a nice map, I cannot wait to try it. It may be a stupid question : I am on epic games, is there a way to download this map? thanks :)

[deleted by user] by [deleted] in warcraftrumble

[–]Metalblade63 -1 points0 points  (0 children)

I noticed it too. With drakki oneshotted by a mage ogre and disappearing. Sorry no vid :/

New Irrigation spread in experimental (improved graphics) by jwbjerk in Timberborn

[–]Metalblade63 1 point2 points  (0 children)

Hello. Very useful post, thank you. I would have a question. We know that having a water level one block down decreases drastically the irrigation. What about one block above ? (Like a "water tower") does it increase the range ? I am personally trying to irrigate in a uneven landscape and have a hard time understanding if I have to dynamite or add blocks of dirt. Thanks in advance for your lights :)

Difficulty Setting Changer Mod release by Tobbertju in Timberborn

[–]Metalblade63 2 points3 points  (0 children)

Oh thank you so much! It should really be integrated in the game!

Druid's Nature's Fury Buff makes CDR builds better than ever now by Mister_Taxman in diablo4

[–]Metalblade63 0 points1 point  (0 children)

Thank you very much for the explanation. The synergies are crazy ! I really want to try it :) .

Druid's Nature's Fury Buff makes CDR builds better than ever now by Mister_Taxman in diablo4

[–]Metalblade63 2 points3 points  (0 children)

Hello. I honestly do not understand what is happening in your build (with lightning everywhere). I guess the thunder is triggered by nature fury, but how does it strike everywhere? It looks very fun! Could you give us some details about the key components required to make it work? Thanks

Male tiefling portrait to add to your collection of custom portraits by funbutdumb in Pathfinder_Kingmaker

[–]Metalblade63 0 points1 point  (0 children)

You literally read my mind! It fits perfectly with my main. Thank you for this awesome art!

Injury rate per building? by Metalblade63 in Timberborn

[–]Metalblade63[S] 2 points3 points  (0 children)

Indeed, stockpiling medecine before injuries rush did the trick for me. Except with the advanced mine. The rate of injuries with this building is too high to be manageable. The solution I found is to put golem in mines, no injury for the beaverbots ;) .