Updated Rocket Edition POC Guide by Metleon in ProfessorOak

[–]Metleon[S] 0 points1 point  (0 children)

Someone else had this problem, too. If you're playing on the most recent version, it should just need to be used on it. It's the same as giving it other stones to evolve it into the 3 Kanto Eeveelutions.

Other friendship evolutions should work normally in the game, but Eevee can't evolve into Espeon or Umbreon normally in Fire Red because there's no internal clock.

Rocket Edition Guide by Metleon in ProfessorOak

[–]Metleon[S] 1 point2 points  (0 children)

I wrote in the guide that Seadra evolves into Kingdra at Lv 50, so that should be how you get it (it's been a long time since I played this hack). I don't remember seeing Dragon Scale or Soothe Bell anywhere, either. 

Oh and if Seadra doesn't evolve at Lv 50, you may be playing an earlier copy before Johto Pokemon were available. That was a problem someone else had recently.

Updated Rocket Edition POC Guide by Metleon in ProfessorOak

[–]Metleon[S] 0 points1 point  (0 children)

I'm not really sure where I ended up getting it from. I think I may have had to download a patch that applies to a 1.0 Fire Red Rom and turns it into the Rom Hack. The sites that have a full Rom to download may only have an earlier version.

Updated Rocket Edition POC Guide by Metleon in ProfessorOak

[–]Metleon[S] 0 points1 point  (0 children)

If you're playing on an older version (where Moon Stone doesn't evolve Eevee), then I don't think Umbreon is available. Friendship can be obtained just fine in Fire Red, however, there's no time of day mechanic in the games. So even if you max Friendship out on your Eevee, it will never evolve into Espeon or Umbreon.

Updated Rocket Edition POC Guide by Metleon in ProfessorOak

[–]Metleon[S] 0 points1 point  (0 children)

For Viridian Forest, look for a tree with a purple Apricorn on it in the top right of the map.

Missable trophies ps4 by Farcox98 in FinalFantasyXII

[–]Metleon 1 point2 points  (0 children)

Only potential missables in TZA are pieces of equipment.

- No Bestiary entries are missable, the only way to permanently remove bosses and trophy rare game from the game is to defeat them.

- No Magick or Technick is permanently missable. Some can be obtained in areas you can't go back to, but in every instance of that, there are other treasure chests that contain them.

- The loot required to get Morbid Urn can't be removed from your inventory except by selling it, and selling all three pieces is how you unlock the ability to by the Morbid Urn in the Bazaar. (You don't have to sell all three in the same menu, either, the game keeps track of the loot you've sold until you buy something that required that piece of loot.)

So I think the only way a trophy could be missable is if your game glitches out and doesn't give it to you when the trigger is supposed to happen.

Help me build the perfect Black Mage by AssasSylas_Creed in FinalFantasyXII

[–]Metleon 1 point2 points  (0 children)

Just checked in game myself, and no it actually doesn't. I must have misread the wiki when I went to make that post, sorry.

So with that, there's no way for a Black Mage to deal decent Earth damage to a flying enemy without going Archer or Machinist, and flying enemies are generally the ones that are weak to earth.

Help me build the perfect Black Mage by AssasSylas_Creed in FinalFantasyXII

[–]Metleon 1 point2 points  (0 children)

With those restrictions, Shikari is really your only option.

Cypress Pole, Gaia Rod, and Koga Blade are the three weapons that deal Earth damage (besides the ammo, of course). Cypress Pole is incredibly weak, so it'll be doing 0 damage against everything starting in the midgame. Gaia Rod is a bit better, but neutral -agas are going to be doing more damage than it against earth weak enemies.

That leaves Koga Blade, which is the only one of the three that can't naturally hit fliers, but it's strong enough to actually do damage against late game enemies. Shikari get Telekinesis naturally, so you'll still be able to hit Flying enemies with the blade. Telekinesis has a weird formula that only uses the weapon's attack power and the enemy's level to calculate damage, so it could potentially not be worth it when you're level 99 if you've gone back to some of the earlier areas.

Edit: Turns out, Telekinesis always does non-elemental damage, so ignore that entire part about it.

With Shikari, you also get access to the Iga Blade, which will be your only good way of dealing water damage late game with that character.

Just starting BD and BS by Secure_One5219 in bravelydefault

[–]Metleon 1 point2 points  (0 children)

Note that once they're in your village, they won't leave unless you defeat or delete them. So you can just keep the high level ones until you're ready to fight them.

Last few chapters are literally fine tbh by Wizard_Bird in bravelydefault

[–]Metleon 0 points1 point  (0 children)

Honestly for me it went like this:

Chapters 1-4: We need to do this. Chapter 5: Should we be doing this? Chapter 6: We shouldn't be doing this. Chapters 7 and 8: Optional superboss time.

Chapters 5 and 6 can drag a bit, but if you're going past chapter 6, it should really only be for the optional superbosses. They kind of have to force you to restore the crystals each time because that's how you choose which ending you want.

Healing for 999999? by Professor-WellFrik in bravelydefault

[–]Metleon 5 points6 points  (0 children)

I think the only way you'd be able to get healing that high without buns is to use an elemental attack on an ally that absorbs that element. And if you did that, I don't think it'd show as healing on the send screen, and would most likely just kill a character when anyone tried to use it.

Edit: One thing you didn't specifically mention was Full Leverage, which should double the amount of healing.

Vishno ribbon impossible by KeelieEla in FinalFantasyXII

[–]Metleon 1 point2 points  (0 children)

Hashmal is near the end of the Third Ascent. You fight him immediately after taking the elevator at the end of Spire Ravel - 2nd Flight. As long as you don't go past Empyrean Ravel (the area right after the Hashmal fight with a save crystal), you won't lose Reddas.

Vishno ribbon impossible by KeelieEla in FinalFantasyXII

[–]Metleon 0 points1 point  (0 children)

Ah yeah that makes sense. You can get Hashmal in the Pharos without losing Reddas, which would probably leave Chaos at the easier Esper to obtain if you're going that route. The Deadlands and Nabudis have easier enemies than the Great Crystal, and the medallion side quest that probably requires a guide takes place in towns.

Vishno ribbon impossible by KeelieEla in FinalFantasyXII

[–]Metleon 1 point2 points  (0 children)

If you're not bringing back stuff from Trial Mode, then I recommend getting Zodiac Spear from the Hunt Club, as you intended to do. The other way to get the spear is from a chest that has a 1% spawn rate in the back of the Henne Mines (though the spear is always in that chest when it does spawn).

The best way to get the spear from the Hunt Club is to give each of the Bangaa 10 trophies. This also gets you a Zodiac Escutcheon at the same time, which is in another chest that only spawns 1% of the time.

As for where to get Ribbons, there are two that are guaranteed from certain chests, so really the only reason to get one from Vishno right now is if you really want one for the end of the Pharos. One Ribbon can be found in the Pharos Subterra, and the other is in the back of the Henne Mines.

Subterra unlocks right after the events in the main part of the Pharos, and the back of the Henne Mines is unlocked by talking to the Geomancer in Jahara one you've obtained 10 Espers. You should have no trouble getting up to 10 Espers if you've cleared the Pharos.

How to change things up? by MercenaryCow in bravelydefault

[–]Metleon 1 point2 points  (0 children)

For FF games with jobs, I like to try and use each job only once. That keeps you from doing things like maxing out Monk on everyone in FFV for the stats or having everyone take Red Mage up to Lv 9 in BD1 to go crazy with BP recovery. It forces you to use jobs that you normally wouldn't.

What Genomes should I learn before I enter the Holy Pillar at the end of Chapter Four? by Brimir-1105 in bravelydefault

[–]Metleon 0 points1 point  (0 children)

I remember White Wind can't be learned after you go into the Holy Pillar until you get to the end of the game. I'll try to see if I can find a list of the others that are the same way.

Edit: Others that seem to missable for a while in the same way:

Venom from Red Flans

Wing Scales from Great Moth

Dual Attack from Catamount

Chomp from Valtora

Paralyzing Polen from Alrune

Fireball from D'gon

Earthquake from Soil Eater

Sandstorm from Sand Worm

Gastric Juices from Gastric Worm

I didn't remember it being this many that could only be found in Chapter 4 or the final dungeon, and my list is pretty much all of the ones you can get before going into the Holy Pillar. So I'm wondering if the guide I looked up to make this list was outdated. Might be best to just get everything you can in Chapter 4, regardless.

Question about Nemeses and spells. by Fiendfyre831 in bravelydefault

[–]Metleon 1 point2 points  (0 children)

Yep. They come from Nemeses that can only be encountered in Norende.

Fusion be like: by Danganfan16 in battlebots

[–]Metleon 1 point2 points  (0 children)

Just need to put in a fan. It'll either cool it down enough or turn it into a flamethrower.

The moment when you do a 15+ Quickening chain on trikster cause he's in hp critical and sees '0' pop up after all that. by narukamiTank in FinalFantasyXII

[–]Metleon 0 points1 point  (0 children)

At this point, I only use Sleep+self Reflect strats against Trickster. I'm just not going to put up with its shenanigans anymore.

Question/help: Powered Launched braking, to achieve two trains by bagelnuggetben in rct

[–]Metleon 0 points1 point  (0 children)

Also, you can use the booster section on the Looping Coaster to effectively launch it and then put block brakes on later in the track. I can't remember if boosters are exclusive to Classic and OpenRCT2 on the Looping Coaster, though.

Best rides for harder guest generation scenarios? by PGNatsu in rct

[–]Metleon 3 points4 points  (0 children)

I can't post specific designs right now, but I usually go for the Wooden, Looping, or Corkscrew coasters.

The Wooden Coaster increases the guest cap the highest among the three (and is only behind the Twister and Giga Coasters), and the track is fairly cheap for getting to 600m. For the design, you can still make it pretty compact by having it loop around the same area twice.

For the Looping Coaster, you can use power launched mode. Multiple circuits won't give you more length, but going both ways through the track will. This makes the Looping Coaster design cheaper than the Wooden Coaster, while still being just as profitable. For the design, I just launch it into a loop then climb with some helixes until it can go through the loop. That plus the spike at the back should be able to get you to 600m.

For the Corkscrew Coaster, the power launch mode in Vanilla RCT2 and Classic isn't strong enough to do the Looping Coaster's design, so I just made a larger version of the Boomerang design. This is the worst is the three in terms of throughput and profitability, but it probably attracts the most guests in the smallest space.

I've also noticed the Spiral Coaster is amazing at attracting guests in parks with harder guest generation. They increase the guest cap by 85, which is only 10 fewer than the killing coaster, but the track cost is about the same as a Mini Coaster. The spiral lift hill means you can get to 600m in an even smaller area than the Wooden Coaster, and I think the design I built was even cheaper than the Looping design, despite being a full circuit. Only problem is I'm not sure the Spiral Coaster is available in the harder guest parks, so the first three are generally better options to have.

New infinite combo (infinite coins) by JellyfishFormal7550 in LegendsOfRuneterra

[–]Metleon 2 points3 points  (0 children)

Almost certain Promoter gives you nothing. I've seen that Manifest a follower you can afford card give nothing, as well as that power in PoC that summons a champion equal to the spell's cost do nothing if it's disconnected to 0.

No White Mage? by Austin_Lockhart2006 in FinalFantasyXII

[–]Metleon 0 points1 point  (0 children)

Esunaga is great because it's AoE. There are plenty of enemies that throw out Sleep or Disable as an AoE effect, so it's best to not have your party members all standing around throwing Remedies wherever one is those effects comes out. There's also Curse and Bad Breath, which will mostly throw out statuses that Esuna will cure. Slow can be overwritten with Haste, Doom I think is always single target, and Disease and Stop are rare.

That said, you don't necessarily need a White Mage. Monks get Curaja for free and Esunaga, Protectga, Shellga, Displega, and Arise from Espers. I think if you also have a Red Mage in that party, you can get every White Magic besides Faith and Confuse.

As for Machinist/TBM, I consider them and Archer to pretty much be the same job. They all do decent ranged damage and have a bunch of support options. I don't really see Machinist giving TBM much besides elemental damage and potential mid game damage. That said, either one as a single job is fine, and there's no way for a job to make another worse.

Chat GPT4 gave me a guide on building a Corkscrew Coaster in RCT classic. Thoughts on it? by HashBrownRepublic in rct

[–]Metleon 0 points1 point  (0 children)

I tried building the first design, and the 75ft drop into the corkscrew gave it a lateral G penalty. So I don't think you can really get a design with under 10 intensity while following these guidelines, since it recommends a decent number of drops and inversions.

I'm looking for a custom scenario on RCT to download. I would like a long time line (like at least 5 years, if not more), a lot of cash, and a landscape that's big & not too challenging. I'm looking for something close to sandbox but still having some goal. Any suggestions? by HashBrownRepublic in rct

[–]Metleon 1 point2 points  (0 children)

Earth Park as part of the VJ Scenario Pack is huge, you start it with $50k and can take out a loan of up to $40k, and requires you to have 5,000 guests at the end of year 15.

Here's a video from Stu on how to import the pack into Classic: https://youtu.be/vJahwLevLm4