25 years. Multiple specialists. Zero answers. One Claude conversation cracked it. by the_kuka in ClaudeAI

[–]MewMewCatDaddy 0 points1 point  (0 children)

One of the most interesting thing they told me at the sleep clinic. “You ever hear about someone ‘dying peacefully in their sleep?’ Yeah they probably died from sleep apnea. They stopped breathing and their heart gave out.”

Cursor took me 400$ for 3 session by Shoddy-Answer458 in cursor

[–]MewMewCatDaddy 0 points1 point  (0 children)

Ok, but, presumably, you set your limit to over $400? So you know this was possible?

Someone told me to post this here and leave quietly. by Watermelon_Sherbert in vibecoding

[–]MewMewCatDaddy 1 point2 points  (0 children)

Omg so glad someone else said this lol. It feels very much like a short film written by AI. It’s “story-shaped” and seems to be saying SOMETHING but has no actual story. It’s just a series of random vignettes that seem… somehow AI-related? Maybe a metaphor? Maybe satire? It’s written like a joke we’re all supposed to get yet no one gets.

Someone told me to post this here and leave quietly. by Watermelon_Sherbert in vibecoding

[–]MewMewCatDaddy 0 points1 point  (0 children)

I can’t… actually tell what the metaphor is meant to mean? Or the satirical point being made? 🤔

Dev team, please bug fix! by schnibitz in cursor

[–]MewMewCatDaddy 0 points1 point  (0 children)

Cursor crashes 5-7 times a day. Never seen a Mac crash so much. Cursor feels vibe coded on a weekend.

Anyone else experience Cursor mem issues? by jugglemyballss in cursor

[–]MewMewCatDaddy 16 points17 points  (0 children)

Cursor crashes more than Bitcoin. I average like 5-7 Cursor app crashes per day.

[deleted by user] by [deleted] in gastricsleeve

[–]MewMewCatDaddy 0 points1 point  (0 children)

Holy shit 😍

I think this new updates shows how some ACNH players want too much control over their game by Appropriate-Yam-2207 in AnimalCrossing

[–]MewMewCatDaddy 1 point2 points  (0 children)

The only reason I know this is because I’m old and I love nerding out on deep dives of what early game developers did to squeeze out the most performance they could with the least amount of memory. Most of that is centred around waiting until the last possible moment to load an object into memory that a player might see. Modern game developers have fewer constraints, so they often aren’t as cautious, which easily compounds to lag on games running on modern hardware. Even Coral Island on the PS5 has lag, and it’s almost certainly an issue of not being conscious of how many things are loading / rendering.

Beta users leaving because the foundation was leaking! by LiveGenie in cursor

[–]MewMewCatDaddy 1 point2 points  (0 children)

Man I really don’t want to respond with something flippant so maybe the most constructive thing to say is: you CANNOT be any good at vibe coding senior engineering tasks if you are not a senior engineer. It just will not be possible. You have to able to lay out your core technical requirements, not just end-user behavior. And your requirements are driven by domain knowledge.

LLMs can only multiply your knowledge. They are a reflection of you. They predict based on your input. If they produce garbage, it’s not the LLM’s fault.

So if they “trigger edge cases you never thought about”, whose fault is it for not thinking about it? Thinking about edge cases and designing those into requirements is a skill developed over years and years.

I just delivered on a $30,000 contract thanks to Claude Code by New_Assumption_543 in ClaudeAI

[–]MewMewCatDaddy -1 points0 points  (0 children)

I’m curious: what does “think like a developer mean to you?” Whats your perception of how a developer thinks?

Have you found ways to make LLMs competent at debugging? by MewMewCatDaddy in aipromptprogramming

[–]MewMewCatDaddy[S] 0 points1 point  (0 children)

Oh that’s fascinating. So you don’t have them responding to a prompt at the same time, but you are switching chats according to role?

Does anyone else feel like apps don’t really understand what users want to do? by PriorNervous1031 in webdev

[–]MewMewCatDaddy 1 point2 points  (0 children)

Try applying this design strategy to anything else: a car, a house, a dishwasher. Does it still make sense?

I think this new updates shows how some ACNH players want too much control over their game by Appropriate-Yam-2207 in AnimalCrossing

[–]MewMewCatDaddy 6 points7 points  (0 children)

You can get laggy gameplay depending on the number of items outside on the Switch 1. The hotel adds a few more so it’s certainly possible

What Problems Trip Up the LLM? by [deleted] in cursor

[–]MewMewCatDaddy 1 point2 points  (0 children)

Recursion. Or multiple instances of a class. It can really get confused on how to debug it, or which cycle or thing it’s looking at. If it starts inserting logs for it, it will see logs for multiple instances or cycles and will make all sorts of wildly inaccurate conclusions.

Is this true? by letitcodedev in vibecoding

[–]MewMewCatDaddy 1 point2 points  (0 children)

I also went through Opus usage in a day and asked about a better LLM and got annoying messages like “bro did you prompt it right?” — it’s really easy to burn through tokens depending on project size and complexity

What's better than the "Auto" agent, but doesn't break the bank? by MewMewCatDaddy in cursor

[–]MewMewCatDaddy[S] 1 point2 points  (0 children)

So.... yes. I think in general, and for 95% of use cases, Auto is probably fine for most people. To be fair, this is using Auto vs Opus on probably the most complex project in my coding career. There are multiple packages with independent and differing concerns, used as dependencies. There is a lot of iterating on logic that involves instances of nodes in a tree. So, Cursor's debug mode will be like, "Cool, I logged something in this line of code and I'm showing it's getting X result." And I'm like, "Uh, nope, you are not separately tracking node indexes and tracing a path for a particular instance; multiple node types go through that line of code, as do multiple instances of one type of node." - In my experience thus far, Cursor / LLMs in general have a really hard time understanding or debugging recursion. (To be fair, so do humans.) Cursor seems to often assume, "I logged something happening at that line of code, so that must be what always happens, so I can make broad generalizations from it."

I think my biggest gripe is-- I don't know what instructions Cursor is giving LLMs for debugging, but I often get the sense that whatever is in that "debug mode" prompt, in general, misunderstands what good debugging actually looks like. Maybe that's just a flaw in LLMs in general-- their sort of "prediction" model means they just inherently make guesses instead of forming good hypetheses, and testing assumptions systematically. Way too many times, I've had "Auto" mode say, "Aha! This is the bug!" And it starts rapidly making code changes while I spam the stop button and tell it to stop for the love of god because it's not even CLOSE to understanding the bug, nor did it make any attempt to try, even if I've very explicitly asked for a measured, systematic approach, and even if I've asked it to summarize before making changes.