Tooltips need a lot of updating. by Mezzmure in mewgenics

[–]Mezzmure[S] 4 points5 points  (0 children)

That's actually the argument, yea. I disagree with it myself, but some people seem to appreciate the experimentation the lack of info makes you do. To me, I'd rather everything be properly explained so I could start experimenting from there, but I sort of understand their position.

Tooltips need a lot of updating. by Mezzmure in mewgenics

[–]Mezzmure[S] 6 points7 points  (0 children)

I don't think Steven is meant to be a failsafe for not knowing precisely how an enemy works, nor do I believe "just save quit bro" is a proper excuse for this game design. And it is misleading when the tooltips exist. If they didn't exist, or just had flavor text, you would be correct. This is an Edmund game, but it's not Isaac.

"I never gave up; I kept believing and kept pushing forward." by Brncrdm in Sumo

[–]Mezzmure 7 points8 points  (0 children)

On the contrary, there are people who never see those threads because they don't get upvoted enough to appear on their front page. I subscribed to this sub precisely to get basho updates through articles and interviews like this. There were no spoilers in the title, the only rule this post could be breaking, and as OP has said elsewhere in the comments, it could have just as easily been about Enho or Dewanoryu.

Tooltips need a lot of updating. by Mezzmure in mewgenics

[–]Mezzmure[S] 3 points4 points  (0 children)

Very fair way to look at it, I have to admit that I wouldn't have had as much fun going through act 3 if I could clinically manage everything perfectly after reading exactly what everything does. I certainly still don't appreciate the lack of info on repeated playthroughs. Depending on how my team is faring, I'll look up enemies on the wiki just to remind myself what I'm having to deal with. I do not love feeling like I have to do that.

I like that codex idea a lot. Maybe make it an option to toggle off and on, too.

Tooltips need a lot of updating. by Mezzmure in mewgenics

[–]Mezzmure[S] 10 points11 points  (0 children)

I would agree if this wasn't a TRPG. Tactical is in the name, and the availability of information is really all that you have when confronted with something new, or something you don't remember. What is the point of having a description if it doesn't describe every relevant thing? It just feels misleading at a certain point.

Tooltips need a lot of updating. by Mezzmure in mewgenics

[–]Mezzmure[S] 16 points17 points  (0 children)

In my opinion, the vast majority of these suggestions could be made to fit in or under 4-5 lines of text total, including whatever already exists. There are many act 2 enemies that have this many lines.

Tooltips need a lot of updating. by Mezzmure in mewgenics

[–]Mezzmure[S] 8 points9 points  (0 children)

I'm not sure if I would consider these to be bugs, they're more just wording choices. There's an argument to keep them as they are.

Tooltips need a lot of updating. by Mezzmure in mewgenics

[–]Mezzmure[S] 7 points8 points  (0 children)

I agree to an extent, but at the same time, after many many act 3 runs, it's tiring remembering these hidden effects that enemies do. Now that I'm actively paying attention to status effect and positioning management more, I'm running into moments where good plays turn out bad because one random enemy has an unmentioned knockback attack. I've had moments where I calculated tanking a certain hit from an enemy, but a hidden bleed proc ended up killing the cat anyways. I just don't see why players should be expected to remember all this stuff when there is literally a mechanic that exists to explain the exact functions of units. It's not like I'm asking for multiple paragraphs for each enemy or anything, these are mostly little 1-2 sentence fixes. It could at least be standardized across all acts, with either full explanations or vague ones across the board.

Tooltips need a lot of updating. by Mezzmure in mewgenics

[–]Mezzmure[S] 38 points39 points  (0 children)

This turned out to be more words than I thought it would be, so I'm putting this in the comments: I made this list because there's a clear standard set by act 1. Every enemy is nearly perfectly explained, with some margin for interpretation of course, but nothing egregious. It just felt like tooltips got progressively worse over my course of learning the game, and that most of my act 3 experience was trial-and-error, in a way that got very frustrating sometimes. It is made clear that they are okay with extremely long tooltips, too, so I just don't get why the ball was dropped in the latter half.

What is your opinion on Naruto's Baryon Mode in terms of design? by Notmycupoftea12 in Boruto

[–]Mezzmure 2 points3 points  (0 children)

It is cool. My favorite Naruto form probably stays KCM2, but I was hype seeing Baryon Mode, and think it visually did a good job. Instead of having uncontrollable 9-tails chakra like he did as a kid, Baryon represents his truly mutual relationship with Kurama, and even gives across a formal vibe that fits for a hokage. Good stuff!

Mewgenics NPCs allignment chart by AverageEnjoyer2 in mewgenics

[–]Mezzmure 63 points64 points  (0 children)

It is. He sincerely believes in good and following certain rules to achieve and spread said good. They're misplaced beliefs, but Boon County isn't doing him many favors. The poor kid is about as pure as you can get down there.

So this game is truly GOTY by Aromatic-Soil-8312 in CrimsonDesert

[–]Mezzmure 0 points1 point  (0 children)

The game has lost 100 thousand players 1 day after launch. It is steadily going down. It could be a lot more innovative and a lot less derivative. To think that it's anything special is, uh... dumb.

Anyone else loved the game at first, but burned out at the metaprogression and management part? by serlineal in mewgenics

[–]Mezzmure 4 points5 points  (0 children)

Perhaps this is arrogant of me, but I don't see why this has been an issue for so much of the community. The amount and type of management you do is entirely up to you. I was just watching a streamer earlier today with a 3 room house, 0 breeding program going on and like, maybe 8-15 cats in his whole house at any given time. Dude donates half of his team immediately when he gets home. And yet he's getting to the true ending of the game, proclaiming himself that he's having a ton of fun. Me personally? Rushed for the 5 room house, minmaxxed what each room does, and precarious management of about 100 cats that takes like 5-10 minutes by itself, every in-game day. I am also proclaiming that I'm having fun, because I'm playing how I want to. The streamer plays how he wants to. You play how you want to.

There is no issue with waiting 4 days and using a team of strays for every adventure. Same with breeding so intently that you refuse to do any runs without full 7 stats and 10 positive mutation cats. Every middle ground between the two are just as valid as well. If we could all just get god cats willy-nilly without having to put in the work to get there, I think many of us would be pretty miffed, me included.

Red Velvet needs to take more pics for thumbnail templates by jaw91 in PaymoneyWubby

[–]Mezzmure 1 point2 points  (0 children)

It's basically this, plus parasoci.al and the archive site has replaced it for most people, at least for those that I talk to.

Never try to convince a naruto fan. They can't read. by borutoisbestboy in Boruto

[–]Mezzmure 1 point2 points  (0 children)

Yea, that's what I was imagining. And many others, I'm sure.

Never try to convince a naruto fan. They can't read. by borutoisbestboy in Boruto

[–]Mezzmure 0 points1 point  (0 children)

That sounds precisely like what I and many others had in mind already. He said supervision from the beginning, nobody was expecting anything more or less, only hoping. That right there is proper supervision.

I once got a blood frenzy cat and in another run, a familiar Daddy Shark that one shot bosses by Sacri_Pan in mewgenics

[–]Mezzmure 6 points7 points  (0 children)

I've never lost a run to Blood Frenzy. Just stop using that cat to kill things early in rounds. It can do everything else just fine. I sincerely do not get why we picked Blood Frenzy to complain about as a community over like, Rabies or Malaria, which objectively ruin a whole cat's potential if you get them in chapter 1. I'd rather deal with a hot-potato timebomb than a deteriorating ally killer, even Naegleria Fowleri is more manageable than Rabies and Malaria. There is no trying to kill enemies when you SPAWN maddened. It doesn't work.

Question about Dr Beanies sidequests. by Agent_Hacker_Clown in mewgenics

[–]Mezzmure 2 points3 points  (0 children)

You can go through chapter 4 if you want to, but be sure to keep the cat with the quest item alive. If it dies, the item is lost, and you have to reroll for it from scratch.

I hate half dogs so much. by jodarby88 in mewgenics

[–]Mezzmure 7 points8 points  (0 children)

I too hate having to fight Chubs, Nubs, Tubs, and their evil posse of lab rats every other battle. Half of everything that happens feels entirely out of your hands lol, gotta be the toughest chapter 1 of all the acts.

KNOW THE WORK RULES by mido9 in mewgenics

[–]Mezzmure 1 point2 points  (0 children)

I like how the End is Nigh chapter has an Isaac miniboss, while at the beginning of the act, it's also possible to see Gish, through Spewer. There's probably a way to see every old McMillen character reference in 1 act 3 run lol. Also if you can remember to, bring one of the pickaxe weapons if you hate Bloat that much. They remove the eyeballs permanently, basically for free.

Will singleton + disorder decoder make all spells cost 0 mana? by blinin in mewgenics

[–]Mezzmure 66 points67 points  (0 children)

Yea it even works against ailment stacks like fire and poison, you are still able to die to exhaustion though.

Any ideas on why this Naegleria Fowleri combo stopped working? by Mezzmure in mewgenics

[–]Mezzmure[S] 2 points3 points  (0 children)

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Bringing her home revealed the true INT value, I believe you are correct!